
"DRAPLINE" is a roguelite training game where you raise a dragon girl who eats anything and train her to become the strongest in one year. Feed her a variety of things to increase her abilities, combine various skills to build your own strategy, and defeat the impending catastrophe!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Aug 17 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
"DRAPLINE" is a roguelite training game where you raise a dragon girl who eats anything and train her to become the strongest in one year. With the game’s ending achievable in as little as about one hour, you can enjoy multiple playthroughs and experiment with various training strategies.

To prevent the impending World's Doom in one year, you must raise a dragon girl known as the "Divine Dragon." This food-loving dragon eats anything and transforms it into her own power. Meat, fish, rocks, iron... no, even lava, mountains, and other people's houses become fine delicacies in her eyes.

A mysterious enemy stands in your way, intent on bringing about the end of the world. Will you fight with powerful attacks? Use defense and healing skills? Or weaken them gradually with poison? Combine over 100 different skills to create synergies and build your own unique strategy.

The Divine Dragon is a pure being, just born. It’s not only her strength you must nurture, but her heart as well. Depending on how you raise her, her appearance and personality will change over time. The people she interacts with and the way she spends her year will determine the various possible endings to the story. Ultimately, the truth behind the "calamity" may also be revealed.

However, the Divine Dragon eats "anything".
If you raise her the wrong way...
An indie game creator who develops games solo.
Continues to release popular titles, including "Noel the Mortal Fate," which was ported to Nintendo Switch™ / PlayStation®4 / Xbox in 2022 (available on Steam® since May 2018).
※All images are in development.
※As the game is still in development, proper nouns are subject to change.
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Monetization
Using platform monetization features (e.g., YouTube Partner Program, Super Chat, etc.) is totally fine!
Notes
Please refrain from doing anything illegal or anything that would bother others.
Engagement
Reviews
Themes across 192 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really good roguelike game brimming with potential, similar setting to Umamusume where you raise your own adorable daughter albeit less tedious than Umamusume. I love the art and story, the creativity in making your own dialogue. Definitely will be interested in future updates.
The art is very charming. Its also fun trying new builds. Only negative is the fast forward button not working when you want to stop skipping text, and being able to see past runs
何でも食べちゃえ!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese
Hours played at review time, across 192 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
カジュアルローグライト ビルド系統をドラゴンの身体の部位にする、成長パラメーターを食べ物のカテゴリごとにするなどあの手この手でわかりやすくなるように設計されていて初心者への配慮を強く感じる 本当に一人で作っているんですか? うそだぁ……
カワイイ!日本製育成ローグライクが登場! ドラゴン少女を育てて世界を救え! ……でも話は単純ではなさそうで……? エンディングがたくさん用意されているとか!楽しみですね!
정식 출시가 기다려지네요! 굳굳
画风很好看
畫風超可愛,誰不想養一隻小龍娘 吃都吃,要吃甚麼都給你吃,甚麼叫[spoiler] 我 [/spoiler]看起來很好吃? 玩法屬於一般的養成回合制玩法,小龍娘靠吃甚麼來決定提升數值 有六種基礎數值可以提升,可依獲得的技能、數值,來決定自己的流派 當然這麼愛吃飯的小龍娘會導致開銷很大,在提升能力的同時也要注意自己的錢包 金錢可以靠 幫忙村民、打小怪來獲得金錢[spoiler]也可以靠借錢來生活[/spoiler] 在做選擇時會影響到小龍娘的性格,就是野性跟理性,對後續選擇有影響 戰鬥難度不高,每個boss的設計也都很有趣又可愛,後續也可以挑戰更高難度 劇情方面不複雜,但也不會到很老套,可以幫小龍娘取名、教她一些句子,期待官方推出1.0將後續劇情補上
Not a lot of games in this genre these days that aren't nostalgia traps for Princess Maker, and this one has interesting lore and a good mechanical basis. There are substantial issues with QoL features (can't open menu in battle, can't fast-forward animations, etc) and some battle system issues (inherently unbalanced due to lack of basic 'attack' command making it nearly impossible to deal damage in some cases, only a few skill slots, no way to know in advance which skills you need to bring unless you've fought an enemy before), but the overall presentation is solid and it's improving with time.
グラもいいし面白いんだけど、ビルドの幅が狭い印象 STRかINTを上げて高火力スキルで攻撃するのが正解、搦手(毒、頭痛、回避特化など)は正直弱い 特に頭痛や回避などはコンボ前提のため、スキルが集まるかどうかの運要素が大きい上に運良く揃ってもそれに見合った強さかと言えばそんなことはない 結局いつもSTRとINTをあげて火力スキルで押し切るプレイになっていしまうので、リプレイ性には課題がある とはいえ値段もお安めなので、サクッと買ってサクッと遊んで終わり!みたいなプレイで十分楽しめると思われる
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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