
"DRAPLINE" is a roguelite training game where you raise a dragon girl who eats anything and train her to become the strongest in one year. Feed her a variety of things to increase her abilities, combine various skills to build your own strategy, and defeat the impending catastrophe!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Aug 17 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
"DRAPLINE" is a roguelite training game where you raise a dragon girl who eats anything and train her to become the strongest in one year. With the game’s ending achievable in as little as about one hour, you can enjoy multiple playthroughs and experiment with various training strategies.

To prevent the impending World's Doom in one year, you must raise a dragon girl known as the "Divine Dragon." This food-loving dragon eats anything and transforms it into her own power. Meat, fish, rocks, iron... no, even lava, mountains, and other people's houses become fine delicacies in her eyes.

A mysterious enemy stands in your way, intent on bringing about the end of the world. Will you fight with powerful attacks? Use defense and healing skills? Or weaken them gradually with poison? Combine over 100 different skills to create synergies and build your own unique strategy.

The Divine Dragon is a pure being, just born. It’s not only her strength you must nurture, but her heart as well. Depending on how you raise her, her appearance and personality will change over time. The people she interacts with and the way she spends her year will determine the various possible endings to the story. Ultimately, the truth behind the "calamity" may also be revealed.

However, the Divine Dragon eats "anything".
If you raise her the wrong way...
An indie game creator who develops games solo.
Continues to release popular titles, including "Noel the Mortal Fate," which was ported to Nintendo Switch™ / PlayStation®4 / Xbox in 2022 (available on Steam® since May 2018).
※All images are in development.
※As the game is still in development, proper nouns are subject to change.
Streaming is OK!
Feel free to stream on YouTube, Twitch, NicoNico, X, or any other platform.
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Monetization
Using platform monetization features (e.g., YouTube Partner Program, Super Chat, etc.) is totally fine!
Notes
Please refrain from doing anything illegal or anything that would bother others.
Engagement
Reviews
Themes across 192 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
제가 맛있고 딸이 친절해요!
トロコンするまで楽しめました、正式版リリースが楽しみです。
颇让人沉迷,玩完一周目回味无穷 什么都可以吃的龙女儿,目前没试过把NPC吃了会怎么样。。。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese
Hours played at review time, across 192 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好评如潮是有理由的,第一次玩这类游戏,一玩就上头直接通关1周目,对咱这样第一次接触这类游戏的人非常非常友好 游戏目前看起来没发现任何缺点,剧情优秀,难度简单而且允许失败重试。有局外,而且要多周目解锁更多剧情。 游戏的画风很独特,各个日常做的真的很棒,给各种命名真的加了很大的参与感,比如高兴的时候喊什么词(咱填的芜湖),神龙祭典的时候喊什么(神龙降世,天下归心),吃饭是为了什么(守护爱的人),这些真的很有参与感 嘛,目前的问题是多周目的话局外和游戏难度平衡做的好不好,会不会有枯燥的失败刷局外点,不过按理说好评如潮不太可能有这样的情况
Peak game, I was pleasantly surprised by how much the game had to offer both in content and quality
Preliminary pre-release review: Great raising game. Story in the starting scenario is pretty nice though not the most unique one. Really love the artstyle, RPG combat mechanics, soundtrack. Replayability is medium, I tried both a physical claw-focused build and a magic defensive roar-focused Headache build and they seemed pretty well balanced. Base difficulty is easy, I imagine later difficulties would bring some challenge to people who've played similar games before. Expansion of content in the full release, such as continuation of story through new scenarios, would be the deciding factor in whether this becomes a truly great raising game. But as it is, at $9.99 at EA, I easily got my money's worth in one weekend. I wish for nothing but happiness for Coo!!
nice
●アーリーアクセス時点のデビューです● かわいい!たのしい! 良い感じにランごとに違う方向に育っていき、何周もしたくなる楽しさでした! 正式リリースがとても楽しみです。
The art is very charming. Its also fun trying new builds. Only negative is the fast forward button not working when you want to stop skipping text, and being able to see past runs
Awesome game so far! I cannot wait until the full release! It's like if Princess Maker was combined with a roguelike jrpg. The art is also adorable, all of the area bosses have adorable and unique designs. Definitely one of my favorite indie games I've played this year.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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