
A full-fledged SRPG set in modern-day Japan! Use your allies' skills and special abilities to fight through simultaneous turn-based, strategic battles! A story of fierce battles between boys and girls told in three parts!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The game takes place in Kanagawa, Japan, in the present day. All of the characters are ordinary students and working adults—realistic, everyday people. Instead of swords and magic, they fight with motorcycles and their fists in this unique Simulation RPG.
The game features a unique “Simultaneous Turn” system, where the action order of allies and enemies is constantly mixed together. You’ll need both split-second decision-making and long-term strategic thinking to overcome your opponents in this fresh take on the strategy genre.
“Shift Change” is a forbidden command that lets you move your units regardless of the current action order. Whether you use it to create an opening or turn the tide of a desperate situation is entirely up to you.
The game features a “Rewind” function that lets you undo your actions by up to nine moves. Take your time, experiment, and carefully develop the best strategy for each situation.
Meet a wide variety of characters, including bikers, baseball players, martial artists, therapists, and more. Build your team around each character’s unique personality and abilities.
As they grow, each character learns unique skills and actions that reflect their individual personalities. You can also freely customize your characters by adding and upgrading their actions.
Use the “Enhance Team” command to invest funds and strengthen your entire team. You can also take on Free Maps as many times as you like to further develop your team.
Experience the three-year struggle of ordinary people through a three-part story spanning 41 stages. Enjoy the intense and passionate drama of these young men and women as their lives collide in a fierce battle.
Powered by "CRIWARE".CRIWARE is a trademark of CRI Middleware Co., Ltd.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
コスパもバランスもいいよ
ちょっとレトロな雰囲気を漂わせる主人公の性格とデザインが味を出してていいと思いました。バトルはまだ序盤しか遊んでませんが、高低差のないタクティクスオウガという感じで、 あの手のゲームの入門としてもいいなと思いました。
ユニットも豊富にいて楽しく戦略的に遊べました。 シミュレーションRPGで、各キャラ毎のスピードでターンが決まるのも斬新で面白かったです。 シミュレーションRPGが好きな人には特にお勧めです!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is AWESOME. The dramatic ambition of years changing and club captains changing and the hopes of the clubs and the challenges that the new club captains face is incredible. It's way more ambitious of a plot than just some guys off to save the galaxy from some evil. The initiative system letting you jump a party member to become the current active one is a fun twist. Starting you off with 6 guys that have Fire Emblem's Canto is great. The school setting of warring clubs and gangs with no super powers is great. The game feels like it cares about what it is, even if it doesn't have all the sparkle of higher budget games.
アーリーとはいえ非常によく作り込まれていて驚きました。 ネタバレもあるので上手く言えませんがなんというか脳汁がでました。 1部をクリアしたのですがまだまだ見れていない色んな遊び方がありそうで 続きが非常に気になります・・・はやく2部を・・・!
I'm in ACT 2 right now and I have to say, it's really fun game. All the units are able to have really nice feels and roles even against members of the same class. That individuality carries on with the skill system allowing you to give them different tools, but in my experience the loadouts are basically their unique techniques and maybe another move or two. That's another thing, I think my maybe ONE complaint about the game is maybe there's a bit too little skill points??? I get the concept of later joining units being able to gain higher quality skills to keep up with units that are usually stuck with weaker generic skills unless you save up, but it does feel a little hindering. Even then I haven't beaten the game yet so my feelings on that system can change in the coming game time. Still, I'm excited to play more.
二輪部はバイクで先陣を切り、テニス部はサーブで遠距離攻撃し、野球部はキャッチャーのプロテクターで盾となり、ボクシング部はカウンターで反撃し、鳥人間部は空を飛ぶ…… と、(かなり治安の悪い)高校を舞台に、様々な部活が力を合わせて戦うゲームです。 ツッコミどころはありますが、ギャグではありません(強いて言えば、シリアスな笑い、でしょうか)。 ジャンルとしては、ファイアーエムブレムに代表される、シミュレーションRPGになりますが、様々な要素で、良い意味で独特のプレイ感があります。 [b]敵味方混合の行動順[/b] 味方が全員動く→敵が全員動く→味方が全員→…… という、交互に動くタイプのゲームがジャンルの主流ですが、このゲームは素早い順に敵味方が混合して動きます。 行動順は画面に表示されるので、“次に動く相手を優先して倒そう”といった作戦を立てながら行動していく面白味があります。 ステージが進むと、他の味方と行動順を入れ替える“シフトチェンジ”が行えるようになり、ピンチの味方を先に避難させたり、攻撃力のある味方を先に行動させて相手の行動を潰したり、といった工夫ができるようになります。 [b]反撃システム[/b] 攻撃をしかけられたとき、反撃をするためには“相手からの攻撃を回避したり、完全に防いだとき”という条件があります。 このシステムにより、多くの場合攻撃を仕掛ける側が有利になっており、前述の行動順がより重要になっています。 また、回避率があがる地形の効果も重要となり、配置を考える面白味があります。 [b]ZOC[/b] 相手のユニットの隣は通り抜けることができない、ZOCが導入されています。 混合ターン制の中で、打たれ弱いユニットを守るために活用できます。 鳥人間部は飛行しているのでZOCを無視して突破できるのも面白いところです。 独特な要素がある一方、回数制限の範囲内でターンを巻き戻せるシステムや、詰まっても経験値を稼いで挽回できるフリーマップなど、遊びやすくなる要素はきちんとあります。 ステージ間の会話が長いと感じることがあったり、相手のステータスを見たい(のに見れないときがある)といった点は気になりました。 アーリーアクセスなので、今後調整されたら良いなと思っています。 まとめると…… ・部活の能力で戦うという設定 ・独自のシステムが生み出す独特のプレイ感と、それが噛み合ってる安定感 ・やり直しはちゃんと効く安心感 が良かったです。
剧情全跳过了没看玩了四十小时一周目,还蛮上头的这几天玩得,来写个好评。 量还挺大的,角色功能设计得很好,不仅职业有区别,每个角色也都有自己的特色。成长曲线也很好,每五级增加一个技能/特性直到40级,45级就是加饰品槽,角色慢慢变强变多面手的感觉很爽。因为好奇每个人都有什么新技能特性所以平均升级了,果然有的角色拿到最后一个技能突然变得很有用。最后几章定了最终阵容之后饰品装好就变得很厉害很爽。准备二周目最高难度玩一会儿,不知道会不会有新要素,如果只有数值膨胀那二周目就没啥意思了。 操作有点繁杂,比如两场战斗之间要对话好几次,每次都要点继续再点跳过。反正过程中没有其他可选项,不如一次性跳过直接到下一次战斗前不好吗。技能升级和换饰品的操作比较麻烦,尤其是我平均升级每场上不同的角色,饰品得下了重装,非常麻烦。只能鼠标操作并不方便,要是能加个键盘操作甚至只有左右键都能方便很多。饰品翻页也很麻烦,看制作组说会改,那就好。
2週目最高難易度までクリア済み。 なかなか良いバランスで楽しめました。高難易度は特に歯ごたえを楽しめると思います。 キャラも個性が結構あるのでいろんなメンバーでやってみるのも楽しいと思います。
難易度的にはちょうどいい塩梅といったところ。編成や操作さえ覚えれば全然進めないということは無いはず。 シフトチェンジで厄介な敵を畳み掛けて倒す、倒されそうな味方を離脱させるなど色々できるのでコレを使いこなせるかどうかが肝と感じた。 シナリオを楽に進めたければフリーマップで鍛えるなどの手立ても取れるのでSRPG初心者でも楽しめるのではないかと思う次第。
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 9.9K | 93% | $6.24 | |
| $258K | 888 | 91% | $17.99 | |
| $170.8K | 309 | 86% | $15.99 | |
| $1.7K | 8 | 75% | $7.49 | |
| — | 0 | — | — | |
| $0 | 30 | 100% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.3K | 108 | 96% | $9.99 | |
| $20.3K | 163 | 75% | $4.99 | |
| $20.3K | 95 | 65% | $8.99 | |
| $20.3K | 119 | 69% | $8.99 | |
| $20.3K | 448 | 74% | $1.99 | |
| $20.3K | 79 | 86% | $9.99 |