
Build and defend villages of vegetable folk from deadly feral beasts in the blighted world of The Hollow. Explore, gather, and fight! You can even invite your friends. Can you craft the perfect village?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
遊戲很完整 我沒有遇到太多惱人的 bug UI 也還算完整 想找的資訊 大多數時間找的到 但是內容很空洞 劇情基本沒有 遊戲內容重複 簡單來說 很無聊
1.8 horas pra pegar caixa de suco!! Q b0st4! Para.
LITTLE CREATURES
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America
| $29.99 |
| 28ratings |
| 66% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
steam deck no problem. spielbar aufsteam deck. grafik und controller top. einige schriftarten bisschen zu klein.
我会给Drake Hollow打分7.5/10。本来以为是可以对标饥荒或者Grounded禁闭逃生的生存基建类游戏,但机制、剧情和丰富度上还是相对弱很多。如果没有玩过生存基建类的话,可以从这个游戏入门尝试一下。主要原因是主人公不会饥饿或者掉san,除了打怪不会死亡,但是需要制作基建来照顾曼德拉草,并且抵御怪物的侵袭。游戏分为四个季节,但是每个季节基本没有差别,和世界内的生物、收集材料互动也不多。基建种类还是相对单薄,所以基建方面的体验一般。优点是整体调性还不错,美术有自己的风格,配色也好看,和朋友一起玩可以分工合作挺有趣的。推荐打折的时候购入和朋友一起体验。
Super jeu ! Très prenant et très chill + les dragores sont adorables
傻逼游戏,我真的服了,差评给我写好了啊,早说这帮子曼德拉草是大爷,我买这游戏干鸡毛呢 制作组你告诉我,如何一个人能够做到这么几点: 1:防御外敌,十几只怪,我一个人怎么打的过,怪物过来跟自助一样,一顿猛拆 2:外出寻找物资,给大爷们找吃喝拉撒的物资,还要给大爷们找娱乐的物资 3:还要弄满地图腐化来消耗我的萤石碎片 4:插道标牵引物资车,还要在腐化地里面计算道标的距离 5:提升营地的等级,完完全全和曼德拉草的成长相关,找更多的大爷来营地里消耗我的资源 最傻逼的一点,营地建筑物上限,我在营地里只能建造那么几个建筑物,先不说物资怎么来,提升营地等级,就需要的曼德拉草越多,导致物资消耗加快,物资消耗越快,我更加需要出去寻找曼德拉草需要的物资,营地需要的水井和菜园子需要的越多,需要的建筑物越多,制作组来了一手,营地建筑物上限卡死。这就导致建筑完全不够用,食物和水源完全不够,大爷们除了会发电种点菜,其他时候都在那玩,疯狂在营地里吃喝拉撒。 买这游戏就是来给曼德拉草当佣人的,一个人根本没法玩经典模式,建议玩自定义,把怪和消耗给关了
空穴是一款设定架构新颖的生存游戏,与其他生存类不同的是,它将玩家本人的存活需求转移到了曼德拉草上[spoiler] 养了一群孩子 [/spoiler],每个不同的小草都能给你提供不同的能力,使你可以更专心,专注的探索整个空穴的世界。当然也存在缺点,想要更好的能力,就要考虑是否养得起它们,随随便便可不行。[spoiler] 虽然升级带来的增益相当可观,但是升级需要的宝石获取却相当麻烦,在你升级小草之前,下一阶段的宝石是无法获取的,除非有个需要同样宝石的高级曼德拉草。 [/spoiler]由于本作的基本建造工作的解放,随之而来的就是家园保卫战这个玩法,本身玩法没任何问题,但是却过于频繁,早期防守战的敌数优势会让你相当头疼。数量+频繁导致游戏需要频繁的回家防守,随机式地图探索的优点被这个缺点消磨殆尽,而每个岛屿也只是简单的收集资源和清理,虽然岛屿各不相同,但实际却空洞而枯燥。本作虽然有着联机模式但是网略却不尽如人意,适合轻度娱乐。总体轻度游玩是比较推荐的,及格以上,但缺点也很明显。最后说一句收集党噩梦——字条:[spoiler] 游戏一共有40个字条春11、夏9、秋11(最后一个主线相关),冬9 ,虽然在数量上不是很多但是分布在地图显示上却有致命bug,地图显示数量存在问题,字条模型也可能会出现在其他模型内部导致无法收集,这时候只有两种办法,重新回到上一季度刷新重置新季度岛屿/我有一位大佬朋友![/spoiler]
In the first few hours, you have already seen everything the game has to offer. You can buy it if you are looking for a game to play while you are watching something in the background. The gameplay is really repetitive, and the fighting system is very basic. The story is clearly lacking. There are no real dialogues, just characters monologuing. There are some notes left that add a little to world-building, but not greatly. I think it is also important to mention that the game doesn't have voice-over on dialogues or cutscenes.
Unique concept, A mix of town builder, tower defense, and survival game, with some action combat mixed in. unfortunately you could tell budget was cut as the content seems pretty lacking. Not much enemy variety, not many unique harvestable materials. Not much things to build or automate. Theres farming but its meh. The locations are very samey, theres no variety in style with the islands or scale. They do have different points of interest like a watch tower or a house or a gas station but mostly it all feels the same. Combat is very shallow, there is alot of weapons yes but the game wouldve benefited from abilities or skills, the foundation was setup for it, as there is a skill tree, but unfortunately its just basic passive buffs like dmg+ or defense+. It also doesnt help it self that its going for a Fortnite art aesthetic, wish it wouldve dived into the more spooky style it setup. Wish we coulda saw more of this with a bigger budget, more varied biomes, more threats, more things to build, more activities like dungeons, vehicles, more vertically in locations. Woulda been awesome but all we are left with now is a finished but very shallow barebones experience. Ill still thumbs it up because i got the game on g2a for like $3 so it was worth it for a couple days of fun. But thats likely all youll get out of it. A barebones mix of town builder, tower defense, and survival game, with some action combat. Unique in premise but the game needed more to be truly great and not a shallow experience.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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