
The draconic threat is once again upon us. Legendary heroes rise up to face the legions from the depths. Tame your wyrmlings, create unique power builds with the Ancestral Grid, expand your city and destroy the Dragons!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 14 → 5.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 2.7Kreviews | 74% | — | $1.5M |
| $39.99 | 1.1Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 205 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game has potential to beat both diablo and POE2 in the long run if the devs do this right. Please add cross progression! And some sort of easier way to navigate the interface. I click aroudn alot. Other than that, no complaints. 10/10 for being this new.
This is simply one of the most underrated games EVER. A must play for anyone that remotely enjoys the ARPG genre. Like Grim Dawn and Titan Quest its not a seasonal rinse and repeat ARPG. No FOMO, no battle pass, no season character resets. Awesome skill grid system and a ton of original ideas. I cannot recommend this game more. Builds start coming online fully at about lvl 30 and feel free to push the difficulty up quite early. At legendary gear phase of your build go straight to Calamity 1 diff. All in all an incredible AA game, punching way above its weight (fairly priced also).
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $39.99 |
| 318ratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 206 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ハック&スラッシュというジャンルは不動の帝王たちが君臨する狭きレッドオーシャンであり、口うるさいプレイヤー達にいじめられながら物理ダメージ+30%だかをゲームバランスの為に泣く泣く数%調整してはまた不評レビュー爆撃されて…と心労の絶えない汚染地域である。近年ハクスラを謳うものはローグライク笑やソウルライク笑、弾幕天国笑とあの手この手で名前を変え、遂にはスロット!オートバトル!ドーパミン!とSteamで買う電子パチンコになってしまった。 ドラゴンキンはそんな妥協に逃げず、アクションRPGとしてのハック&スラッシュに真っ向から立ち向かった作品と言える。乗っ取られ野郎(Grim Dawn)やレイクラストの追放者(PoE)からすればキャラ構築などは鼻で笑うものかもしれない。だが、装備品にずらりと並ぶステータスや巨大なスキルツリーを眺めている時間の方が長いという"オタク用のお楽しみポイント"は一般人からすればゲームテンポの悪さにもつながっている為、ドラゴンキンは比較的シンプルなステータス厳選でさっさと身体を動かせるメリットも存在する。 世界観も意外とよろしい。この手のジャンルは救いのない9回裏ツーアウトのダークな世界観で何とか足掻き、今を生きるものが多いが、こちらは発展していく拠点が存在し、過去の英雄達が存命で、敵対勢力と五分五分のようなハイファンタジー感がある。選択式プロローグは単純に見ればプレイアブルクラスの試用で、ドラゴンを封じた英雄達の追体験+無双というダイレクト世界観リスニングとなっている。さっさと自キャラを動かさせろと急く気持ちも理解できるが、一度はゆっくり話を読んでみて欲しい。CRPGのクライマックスシーンがいきなり殴ってくる。やっぱり利害が一致した同盟軍というものは格好良いッスよ。 ●少し気になったポイント ・マウス操作だと通常攻撃と移動がセットになる為、敵のクリック判定からズレてウロウロする事が多い。雑に範囲攻撃ドッカンドッカンで吹き飛ぶので致命的な操作ミスは起きないと思うが、敵を前にしてウロウロタイムは常に付き纏う問題かもしれない。 ・キャラとペット両方にレベルが存在する為、キャラのステ振りが終わって敵をぶん殴ってたらペットのレベルが上がってステ振りをして、とレベルアップ画面を往復する事になる。これはレベルが低い内に特に多く感じられ、Kキーでレベルアップ画面を表示させるような操作に馴染みがない者はストレスが溜まるかもしれない。高レベルになれば流石に経験値バーも落ち着くので緩和されていくだろう。 ・クラスはまだまだ少ない。最低限の騎士、弓、蛮族、魔法といった感じだ。ストーリー過去の同盟軍のリーダー、その見習いのような感じだ。とは言え、選んだクラス毎にストーリーやイベント体験が異なる事はないのでクラス追加は労力の面ではやや容易な方だと思われる。変な新クラスの実装情報も出たしね。 ・難易度の区分が多い EXP実利やドロップ実利(レアリティアンロックも!)付きの難易度がずらりと並ぶ。ノーマル、ハード、ベリーハード、エクストリーム、荒廃Ⅰから荒廃Ⅴ、災禍ⅠからV、アポカリプスⅠからVとバカほど並んでいる。これは開始10分程度でアポカリプスVに挑戦して即死してバカゲー化できる上、いったい何故門番に話しかける事で敵が強くなるのか、謎のゲーム都合で世界観を汚していると思う。ストーリー的に見れば「世界救う必要があるのになんで自分で敵強くする必要あるの?」となる。ここだけはハック&スラッシュジャンルのお約束に引きずられてしまった結果だろう。 まあ、そんなひねくれた見方をせずに敵が弱すぎてつまんねーなと思ったら難易度を上げよう。経験者はハードからで良い。ボスはややパスオブエグザイル2式の「この攻撃の予告は見てから避けてね」タイプ。グリムドーンのように「俺のステとお前のステどっちが強いか棒立ちで勝負だ」という形にはしたくないのだろう。
The game is a cheap imitation of D4, that completely misused the graphical ability of UE5. Just like Wolcen wasted the cryengine on their endless boring loop of endgame. What these 2 games have in common? They both removed or abandoned the carrot on the stick i.e. (yang's recurve, dagger of darts, that stupid axe swhord in PoE starforge, that makes these genre survive through many contents. There's no reason to farm anything but a dumb stat stick gears. There's no personality or identity. It's extremely boring. Like: -it's steam sale with chaosbane (it's not a kick in the balls like vanilla d4 100+ bucks down the drain) -it has some nice skills, like axe of toriel and noxius star -Offline mode -Symbiosis (combined power with your dragonling) Dislike: -Hex grid (you need to farm them endlessly to get the right hex combinations) -Stupid mana cost per cast -Tiny elites so small, it makes you scratch your nuts who one shotted you in apocalypse -No chase item (Dead game like Wolcen), No infinite maps like Grift, as if you can Hex juice your skills too and supports. -Draconian items with dumb bonuses (it lacks variety) -Lack of stash space, so you can screw around with builds. -War table isn't shared between characters. -Lousy looking characters (check the first descendant with their scantilly contents with UE5) even chaosbane have better looking characters. -According to their anouncements with their unque contents (nothing but a red version of draconian gear) These devs really have no willpower to improve upon an already established genre to which they are copying from (D3 and D4). Just like the Wolcen devs, want to waste everyones time. No one gives a hoot about dumb rares (stat sticks). Uniques with personality, identity and backstory is what kept these pepple playing the old diablo series. It gave them a reason and a purpose to keep farming bosses and other contents to improve their characters. All in all, only buy on steam sale for 5 bucks. I really want to like the game. But it's hard without the chase item.
Having a blast playing couch co-op with my 11-year old daughter. It's *very* well designed for 2 controllers + 1 screen. Runs smoothly and the skills are satisfying.
I feel neutral about this game. Pros The story is deep. The Hex Skill system is unique and easy to figure out. A lot of time was spent on this game for how cheap it is. Boss fights are fair. Cons The game is GRINDY and the loot is NOT rewarding at all. Enemies scale to your level so over leveling is not possible if that playstyle is preferred. The voice acting is Dull they have No emotion in the moment or to give the NPC personality.
Игра надоела за одну 12часовую сессию. Также поймали пру багов. За 12 часов было 4 краша, поймали баг, когда навык можно было спамить без кд. Также был баг на бессмертие и нас не могли убить пока мы не сменили локу. Был баг, когда квествоый непись не прогрузился и надо было перезаходить в локу. мы начинали играть на "очень сложно" и в итоге за одну сессию подняли уровень сложности до "апокалипсис" потому что слишком легко. на максимальном уровне сложности тоже легко, никакого челленджа. Боссы очень скучные. Очень однотипные атаки и маленький пул атак. А как мы знаем в таких играх как только выучишь атаки босса ему пизда. Единственное из плюсов что хочу отметить это кайфовая система навыков, где тебе нужно играть в ♥♥♥♥♥♥ тетрис чтобы собрать билд. Игра вообще не стоит своих денег. Даже если добавят контент ничего не сделать с пулом атак всех боссов так что игра по факту не стоит внимания
I feel like I'm forcing myself to finish the game and say it's 'okay.' It's not. It's very, very average with some glaring problems keeping it from being great. 1. The maps are absolutely, mindbogglingly large and you if you enjoy level up your city you will have to explore every corner in the hopes of finding the little interactive nodes for panorama views and relics. There is no reason for these maps to be this big and every single quest is on the other side of these maps... but don't worry, the next step in the quest chain will have you go right back to the other side. 2. Enemies are boring. The bosses are boring. They're are hundreds of enemies at every turn. They also have a significant animation issue where every four-legged or wormlike enemy will approach you sideways or backwards before doing a wide and awkward turn towards you. Enemies have very few attacks, very little interaction, and I kid you not, you can basically stand still in front of every single boss. 3. You really do just use one skill and nothing else. I think it's by design. You can make a single spell so overpowered so early that you have to keep increasing the difficulty, especially if you want decent loot. I think I was 10 difficulties deep and maybe halfway through the game? 4. Why, for the love of all things, do portals and town portals reset quests and maps? Who's idea was this? This is one of the worst design decisions I've ever seen in an action rpg. I *want* to like this game but I'm frustrated and bored. There's a good game in here somewhere. It's just not there.
Das Spiel ist OKAY, aber nicht sonderlich gut. Ich nutze jetzt seit 44 Stunden den selben Skill, sonst keinen. Weil es einfach nicht nötig ist, also Buildcrafting ist nicht notwendig. Davon ab kann man sowieso kaum Sinnvolle Synergien erzeugen. Die Items sind auch sehr Langweilig gestaltet. Es gibt immer 5 Werte aus immer dem selben Pool, einen kann man umrollen und manchmal bekommt man einen Affix in "etwas besser gerollt" Selbst Dialbo2 aus dem Jahre 1999 ist kreativer. Habe schon vor Langeweile paar mal aufgehört, aber letztendlich doch irgendwann durchgespielt. Traurige Überraschung.. das Endgame wird noch Langweiliger. Außer Items zu finden, die mich um 2% verbessern, kann ich nichts mehr erreichen (und diese hatte ich bereits vor dem Endgame) Ich spiele seit Mitte der Story auf dem schwierigsten Schwierigkeitsgrad (mit einem Skill / 44Stunden die taste 2 drücken und hatte keinerlei Probleme) Man hat einen Drachenbegleiter, welchen man Upgraden kann, hab ich nie gemacht, weil ich ihn nie gebraucht habe. Man kann Tribute freischalten für Boni, hab ich nie genutzt.. weil ich diese nicht gebraucht habe. Man kann die Stadt ausbauen um unter anderem Ringe und Tränke herstellen zu können.. hab ich nicht gebraucht.. kam auch ohne klar. Wenn die Story gut ist, kann es ein nettes Singleplayer-Spiel sein, doch zu der Story kann ich nichts sagen.. war einfach nicht meins. Optik ist durchaus akzeptabel Keine Alternative zu Diablo / PoE / Last Epoch/ Grim Dawn Obwohl es sich aus all den Games bedient. Gut geklaut, schlecht umgesetzt. Skillsystem ist von "Undecember"--> Auch ein sehr gutes Spiel, leider 200% Pay2Win :(
I don't hate it but it is very barebones... The combat is very low impact, story and endgame is basically non-existent, skills seems a bit uninspiring although the skill 'tree' system is pretty cool. Unfortunately the amount of bugs ruin the experience. This game definitely needs time in the oven
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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