Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
A hundred years have passed since a new generation of Legendary Heroes defeated an ancient dragon. Queen Elisaria passed away in peace, and the Royal Family suffered from decades of infighting until Prince Horatio V seized the throne.
In its weakened state, the Kingdom of Isigwere became a land of opportunity for mercenaries, with many shady jobs filling the notice boards. Among the ongoing chaos, a ragtag group of adventurers found itself in a tavern, looking for ways to make some coin.
And who knows, perhaps slay a dragon along the way.
Assemble a party of 4 adventurers from an expanded roster of classes
Fight, loot, and explore your way through 21 new dungeons
Enjoy two new weapon types (Greatswords and Spears) and a reworked upgrade system
Shape your party into an unstoppable force with new skills and items
Track down and hunt WANTED monsters for extra rewards
Enjoy an expanded soundtrack with over an hour of new music on top of familiar tracks
If you own Dragon Ruins II, you can replay quests from the base game
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 23reviews | 91% | — | $5.9K |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
A worthy extension of Dragon Ruins II mechanically. What it adds it subtle, but meaningfully alters how you approach it. I usually don't like to just list out Things A Game Has In It when talking about them, but for DR2A it's appropriate because the delta between Aftermath and vanilla DR2 is basically the entire point. There are new exhaustion and elite monster bounty systems in play. Money seems to be more plentiful. There's still more to buy than you will ever be able to afford, but the bottleneck is no longer as extreme as it once was. The tweaked blacksmith upgrade system makes more sense and makes finding higher tier gear in dungeons more meaningful because you cannot tier-up a weapon by pouring money into it. I also appreciated the addition of weapon descriptions explaining their range. Using an arrow to symbolize piercing damage really mucked up the optics on what was and was not a melee weapon sometimes in the original. Most dungeons no longer need to be run multiple times which is nice because in DR2 the objective was always in the same spot so once you mapped out a dungeon you just blitzed to the final room, especially when repeating them to farm money. You get skills on level up much more frequently, which feels better because now if the pseudo-random list of options you get is full of bad picks, it's not as devastating. I especially appreciate the new mapping skill which gives your automapping an extra tile of range. That's a very good utility addition. Non-active party members get experience now, so they aren't so debilitatingly far behind your party if you want to swap someone out. They tend to trail ~1 level below the active party. There are also more characters to choose from. Several are unlocked from completing quests. The difference is still mostly in stat growths, but I feel like there might be something else under the hood because I have a character with roughly the same defensive stats as two other characters and he's getting his ass kicked a LOT more than they are. That's something Aftermath has not changed from it's predecessor: Most of it's mechanical details are opaque and not surfaced to the player very well. Possibly intentionally. All in all it's more Dragon Ruins II. Fantastic game to put on while listening to a podcast or watching something. Mapping out the dungeons is just as zen and meditative as ever.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 23 reviews with recorded playtime.
É um ótimo joguinho pra ouvir podcast ou audiobook. É bem facinho mas acho que dificuldade não é a ambição dele. Adoro as artes.
Great fun game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $56.8K | 213 | 87% | $9.99 | |
| $42.5K | 375 | 91% | $4.99 | |
| — | 0 | — | — | |
| $104.9K | 681 | 93% | $5.59 | |
| $38.1K | 111 | 95% | $13.59 | |
| $29.5K | 432 | 74% | $3.19 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.9K | 102 | 86% | $2.99 | |
| $5.9K | 57 | 49% | $3.99 | |
| $5.9K | 77 | 86% | $4.99 | |
| $5.9K | 157 | 85% | $1.99 | |
| $5.9K | 62 | 90% | $2.99 | |
| $5.9K | 76 | 95% | $4.99 |