
A dungeon crawling microgame for tired people.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 375reviews | 91% | — | $42.5K |
| $8.99 | 122ratings | 81% | — | not modelled | |
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There’s something most reviews are missing: this is a perfect entry point for the blobber and dungeon crawler genre. I used to have a hard time grasping what games like Wizardry or Might and Magic were going for. It took me forever to understand that the core game loop is actually quite simple: advance in the dungeon, return to town to heal and upgrade, then push further—rinse and repeat until the final boss. It sounds obvious, but modern RPG expectations can make traditional dungeon crawlers feel confusing. Had I played Dragon Ruins earlier, I would have clicked with this genre (which is now my favorite) much faster. It’s essentially a two-hour genre tutorial that stands on its own as an excellent game. Also... All the other praise is spot on: amazing vibes, incredible art, crunchy audio... easily one of the best surprises I’ve had all year.
Very interesting concept and gameplay, it truly is a game for "tired people", as you don't have to worry about equipment, character stats, inventory management and you can even walk while the auto-battles go on.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Ukrainian, Japanese
| $5.39−40% |
| 57ratings |
| 82% |
| — |
| not modelled |
| $2.49−50% | 37ratings | 76% | — | not modelled |
| $5.39−40% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I beat Dragon Ruins. Twice. It took just over 3 hours. Dragon Ruins is described as "A dungeon crawling microgame for tired people.". This is accurate - you make a party, explore a dungeon, level and upgrade the characters, and kill a dragon. Battles auto-resolve in real time without your input, so it's effectively a semi-idle game where you're focused on navigating the dungeon and deciding when it's time to dip, versus selecting attacks/spells for each individual encounter, worrying about specific gear choices, etc. It's low effort fun and the presentation's nice for what it's going for. There is a "remix" mode which is the same general gameplay structure and loop but a different dungeon layout. It's a good pickup on sale if you like occasionally mapping out and exploring a dungeon but don't have the energy to really deal with more intensive party building or combat.
Pros: +reasonably good controller support which is much appreciated. +it's a DRPG! +I like the title and portrait art a lot +I like the 3D view despite the minimalist nature. It reminds me of the AD&D Tarmin game on the Intellivision Cons: -Automatic combat. I don't feel like I'm doing anything. Little info about classes. There's a cleric and priest for example. What's the difference? I took one of them and didn't see any evidence during the auto combat (which proceeds very quickly and there's no way to adjust the speed) that any healing was happening. Ultimately, I just don't like the lack of agency here. -You can't see enemies in the first person view and apparently nothing but walls and doors appear in this view. It kind of kills the excitement of exploration when you can't even see anything. So instead, enemies appear when you're on the same square as them. This makes them like a random encounter more or less, but you can retreat if you think you're outmatched and that enemy stays in that spot... but there's nothing on the interface or map to indicate that an enemy is sitting in that spot. You just have to remember. It's a very, very odd design choice. Maybe this is how some ancient game I'm unaware of worked and the author is paying homage. -There's a CRT filter and it can't be disabled or modified/adjusted in the game's interface. The upside is that it's a decent one and not too hard on the eyes, but I always disable these when I can and usually don't play the game when I can't... which is where I basically am now since I'm not enjoying myself anyway.
YouTubeでプレイ動画を見かけてめちゃくちゃ気になったので、久しぶりにsteamに帰ってきた。 2時間ほどでクリアできるとのことで、ホントか?と思いつつプレイしたらちょうど2時間でホントにクリアできてびっくり。 ダンジョンRPGをやりたくて、なんか面白いのないかなーと色々と探してみたり、プレイ動画を見たりはするけど、なんだかんだで腰が重いし時間も無いしで手を出さず、欲求だけが溜まっていっていた中年にジャストフィットすぎる作品だった。 めちゃくちゃシンプルで余計なこと考えずに楽しめて、ダンジョンRPG成分だけを充分に摂取できたので、また欲求不満になってきたら続編もやってみようと思う。
good microgame for tired people if u like dungeon crawling
Super simple environment design with gritty pixel art portraits and plenty of depth and complexity layered over simple monochrome dungeon mazes. While I really love the concept, but after about an hour of gameplay I actually found myself getting a little nauseous. I get car sick at the mere mention of a car, so that's probably a "me" issue more than an issue with how the game plays. I'm definitely recommending 'coz if I had better inner-ear structure I would play the hell out of this one.
Acho que esse jogo pode ser uma boa entrada para o gênero de dungeon crawler, já que possui todas as mecânicas simplificadas e não é difícil. É curtinho e fica bem barato em promoção.
Continuing to navigate the dungeon while combat unfolds in the background is a neat idea. The art is also pretty evocative. Game you can complete pretty quick.
A game that is so simple, rudimentary and streamlined that it's perfectly pointless. You have a party of four. Each character is just a picture attached to four stats - HP, Attack, Defense and Speed. There is not skills, no planning, no stats, no bestiary, no specific equipment (just generic which you can abstractly upgrade, improving those stats in turn). Combat auto-happens - there is no involvement, no strategy nor tactics. The gameplay consists of constant backtracking for healing and resurrection, management of gold (loot) flow into upgrades (you can level up and upgrade equipment. Do the former first, if you cannot afford it, do the latter). Your objective is to paint the map with the "explored" color - the monsters do not respawn. It's a perfect game for a bot to play - or after a stroke, if you can barely move your fingers and have only vague notion of who and where you are. It would have been and absolute banger in 1985. Otherwise, in 2026, if you are sane and cognizant, your time is much better spent on more involved titles.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $56.8K | 213 | 87% | $9.99 | |
| $5.9K | 23 | 91% | $9.99 | |
| — | 0 | — | — | |
| $273.8K | 421 | 84% | $19.99 | |
| $104.9K | 681 | 93% | $5.59 | |
| $33.9K | 63 | 83% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $42.5K | 409 | 68% | $5.99 | |
| $42.5K | 159 | 73% | $14.99 | |
| $42.5K | 398 | 70% | $4.99 | |
| $42.5K | 138 | 76% | $9.99 | |
| $42.5K | 224 | 91% | $7.99 | |
| $42.4K | 456 | 70% | $4.99 |