
The Definitive Edition includes the critically acclaimed DRAGON QUEST XI, plus additional scenarios, orchestral soundtrack, 2D mode and more! Whether you are a longtime fan or a new adventurer, this is the ultimate DQXI experience.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 12.2Kreviews | 93% | — | $8.9M |
| $19.99−50% | 5.5Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 951 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
とりあえず初週は普通に裏ボスまでやって、全実績取得できたんでいまさら感想でも。 2週目は全縛り入れて表クリアーしたところまでプレイしてみた。 これ以降は、防具装備と恥ずかしい呪い考えるとちょっとあれかな…と。 ドラクエ自体は何年振りなんだろうか20年ぶりぐらいかな? 3Dとドラクエの相性はいい感じで驚き。 個人的には9ぐらいの3Dの感じで全然よかったんだけど、違和感のないドラクエ感が好印象。 ベロニカはまぁ、マダンテ持ってるからねしょうがないねと思ったところ、ビーストモードが悪さするっていう。 RPGあんま上手くないので、LVを上げて物理で殴ればなんとかなるドラクエはありがたいです、はい。 可能であれば、縛り様に転生かレベルキャップもちっと上げてくれるような機能欲しかったですかね。 なんやかんや技自体のダメージ上限が設定されてるっぽいんで、ああドラクエなんだなと思ったりも。 今回はドロップ率がかなり高くできる装備設定あったりしたので、装備アセットみたいな機能欲しかった。 ただ、そこらへんは必ずって感じではないけど。 あと、別に変にほかのシリーズと関連性出さなくていいです。 シリーズのエンディング感が出過ぎててあんまり好きじゃなかったなぁ。 単作品としてプレイすると?付く人多いんじゃなかろうか、プレイスタイルを強いるような感が圧に感じるかも、ゲームなんて自由にプレイするぐらいがちょうどいいと思うんだけど。 ってなわけで、全シリーズはやってないけど面白いんでお勧めしときます。 最後にこれだけは言いたい、エマ凄い好きなんやが仲間にできんものかね。デルカダール城地下で後をつけてきたらつかまっちゃったってエマが表れてもよかったんよ? 個性がないとか言われてるけど、結構冒険中キャンプ見てたりするとエマ大丈夫やろかとか考えたりしてたくらいには好きなんやが…… え? 少数派? おっとそういうことは神の岩でエマからやくそうで回復してもらわなかった人だけが発言しなさい。
Dragon Quest XI is a fantastic game, managing to be not just one of the best Dragon Quest games, but also one of the best JRPG's out there, and certainly among the best on Steam. Now, I love Dragon Quest a lot. I grew up playing Dragon Warrior on the NES, not knowing the fun little RPG was Dragon Quest and that it was part of a far larger series of games with varying amounts of connection to each other. I didn't know much about any of the games until my parents gifted a copy of IX on the DS to me for a birthday. I liked it but had trouble beating it and stopped playing a while after I started a few times due to life and other games pulling me away, though it eventually became a favorite once I played all the way through. Then, I bought myself a PS4 to play Bloodborne and decided to pick up some other "exclusive" games for the system (the rest of which are now on Steam lmao). This game sucked me into the franchise completely. It looks great, most of the characters are likeable and often have good stories to them, the mechanics are built around well-refined turn-based combat that I've always liked, and with some good music and designs from Akira Toriyama of Dr Slump and Sandland fame (oh, and Dragon Ball) I completely fell for the series. I like a couple others more or on par with XI, but it still stands among the best of them with the strength to be a reasonable favorite for anyone to claim. I would say for me that V is far and away my favorite (I hope for a Zenithian remaster announcement constantly), with IX and XI being just about tied for second place. If you're interested in Dragon Quest, in any of them, this is a fantastic one to start with if the old-school ones intimidate you. It might spoil you a bit on things that are uncommon in much of the series, like the extent of voice acting, the overworld encounter system, or the Pep system, but I believe that the game is a Dragon Quest game to the core and can easily draw you in enough to try the other games and grow to love those too. I mean hey, it worked for me. Easy recommendation to make!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9M | 8.6K | 88% | $34.99 | |
| $8.9M | 12.6K | 88% | $19.99 | |
| $8.9M | 10.5K | 82% | $29.99 | |
| $8.9M | 13.4K | 87% | $29.99 | |
| $8.9M | 4.9K | 69% | $26.99 | |
| $8.9M | 8.7K | 73% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 8.9K | 86% | — | |
| $2.5M | 3.5K | 78% | $39.99 | |
| $5M | 3.7K | 88% | $59.99 | |
| $2M | 5.2K | 97% | $19.99 | |
| $0 | 91 | 87% | Free | |
| — | 0 | — | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.44/day in the week to Aug 4 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 952 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
hell yez
It is fun and lots of things to do
great!
何謂一款完美的JRPG DQ11給出了將近滿分的答案 這系列剛入門就愛上 雖然經典老套 但這就是這類遊戲的初衷 且並非刻板的子供向作品 遊玩過程也不是完全無腦的推進 第三章回到過去開始體感變得硬核 沒特別搞等級和裝備會被打爛 各方面表現得極其出色 看了眼製作名單都是老師傅了 劇情文本量不誇張地說超多 很佩服此等工作量 每推一小段 夥伴和城鎮上NPC對話大都有變 也很多細節 劇情走向雖老套 但依舊很感動 也歸功於島山明老師對角色的細心琢磨 再加上生動的演出 不是什麼無聊的站樁式對話 每個表情動作都為角色加了很多分 特別喜歡的角色是施維亞、卡繆、薇若妮卡 尤其卡繆才是真女主吧 被維京人抓走和假裝告白那段 反應都滿分 人設相當飽滿 真的感覺有在跟著夥伴到處冒險 每個也都有給十足的戲份塑造 可能比較詬病的點就是節奏是特別慢吧 光解任務花的時間就很多了 主世界+約奇村解一解可能也起碼要30小時以上 甚至還有賽馬跟賭博要素 但也代表著這款遊戲性相當豐富 戰鬥養成也足夠好玩 我個人也認為勇鬥確實有符合國民級JRPG的美稱 若喜愛這類型遊戲是必玩的
永远的DQ11!
[h1][b]UN DRAGON QUEST... DECENTE, AL FIN[/b][/h1] Aunque a fin de cuentas sigue siendo un JRPG. [h2]Jugabilidad: [b]6/10[/b][/h2] Bastante basica y simple pero funciona decentemente. No necesitas farmear casi nada para poder derrotar enemigos, y se vuelve medio aburrido pero no taaaanto. Aunque no hay nada más rescatable. [h2]Historia: [b]6/10[/b][/h2] Mehhhh. Pasan cosas interesantes pero se alejan mucho de la trama principal cada vez más y eso me motiva mucho menos a seguir adelante. Los personajes son medio genericos. [h2]Graficos: [b]7/10[/b][/h2] Bastantes buenos, muy bien logrados pero bastantes vacios. Recomiendo ponerle DLSS 5. El diseño de personajes es bastante bueno tambien. [h2]Sonido: [b]7/10[/b][/h2] La música es como la de Dragon Quest III pero más epica. Y la actuación de voz es bastante decente. Pero no les costaba nada poner aunque sea una sola música nueva, ya llevamos como 4 Dragon Quest con la misma musiquita mierda. [h2]Originalidad: [b]6/10[/b][/h2] Mehhh. No diria que es original, pero comparado a los anteriores puesss, se nota mucho el cambio. [h2][b]PROS:[/b][/h2][list] [*]Jugabilidad simple y básica que funciona decentemente [*]Estilo [*]Diseño de personajes [*]Actuación de voz [*]Algo original[/list] [h2][b]CONTRAS:[/b][/h2][list] [*]Jugabilidad aburrida [*]Nada rescatable de la jugabilidad [*]La misma música de siempre[/list] [hr][/hr] [h2][b]En conclusión:[/b][/h2] Dragon quest XI S es un JRPG bastante simplon pero con una pizca de escencia, que, si te gustan los JRPG, especialmente los de larga duración, entonces, te encantara. Pero a mi no me encanta, se me hizo simplooooon. [h1][b]6.4/10[/b][/h1]
結論から言うと、令和に楽しむようなゲームではないと思った まあもう10年近く前のゲームなので当然と言えば当然ではあるのだが。 通常プレイだとしても相当なボリュームがあり、やり込み要素も半端ないのでひたすら遊び続けたい人には向いているだろう。100時間以上は余裕で費やせるほどだ。 だがプレイエリアは思ったほど広大ではなく、ネタバレは避けるがプレイ時間の半分は同じマップを延々とウロウロすることになるため途中から新鮮味はなくなり中盤以降は本当にダレてくる。 ただでさえおつかいやサブクエのせいで行ったり来たりを繰り返すのに、そこで周回プレイでもないのに「世界をもう一周してください」となるので、見慣れた地形で「またかよ」とうんざりしてしまう。 なまじ一度訪れたマップやダンジョンは隅々まで見回ってしまうプレイヤーほどそういう感情を持つだろう。終盤行けるようになる「試練」とか言うダンジョンですら過去ダンジョンの使い回しだったときは何というかちょっと呆れてしまった。 またUIが過去のドラクエシリーズとほぼ変わらないのもネック。例えばだが、未だにアイテムの受け渡しや入れ替えがまとめてではなく1個ずつやるのなんか流石に変えた方がいいだろう。そういう面倒くささが至る所でおこり、上述のボリュームと相まって少しずつストレスになっていくので、後半は面倒だから雑魚もスルーしがちで、ふと何がたのしくてこのゲーム遊んでるんだろうと考えてしまう。 とにかく長くプレイするゲームなのに、長さを楽しもうとすると逆に飽きてしまうと言うような作りなのが残念だった。 これはしっかり探索してから進めるタイプのプレイスタイルと相性が悪かったのもあるかもしれない。ぶっちゃけ探索とか雑でもどんどん先に進もうってくらいの人の方が気軽に楽しめてるんじゃなかろうか
At first, this game is too damn polished. The story is epic, and there's so mush side contents. What more could u ask for? Its just the best. I used to play this game on 3DS when I was in elementary school. Coming back to it now, reliving all those memories from back then while also experiencing all the new contents they've added feels pretty fresh, yet somehow nostalgic at the same time.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.