
The Definitive Edition includes the critically acclaimed DRAGON QUEST XI, plus additional scenarios, orchestral soundtrack, 2D mode and more! Whether you are a longtime fan or a new adventurer, this is the ultimate DQXI experience.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 12.1Kreviews | 93% | — | $8.9M |
| $19.99−50% | 5.5Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 939 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
初心者はこれをやるべき
Honestly its some nasty slop, the game basically plays itself, the dialogue is obnoxious as hell with its over the top Cockney accents, the music is just generic and repetitive trumpets and you can't really go off the beaten path ever. If Toriyama didn't do the character designs I would have said this game really has no redeeming qualities, I see all the time people saying "Aww the game is comfort food, it isn't supposed to be hard" but I feel like the issue is that it's not engaging at all regardless of difficulty. The game feels like its on autopilot at all times and even if the battles are easy if there was some sort of complexity to enjoy I might be able to recommend it on aesthetic and systems alone but as things stand it feels like a game for developmentally challenged children although I'm sure even they would prefer to play something deeper lol.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.44/day in the week to Aug 4 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 940 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the best turn based RPGs I've ever played. Loved the story, the characters, the world, and it got me hooked on the series.
このゲームが発売し、もう何年経つだろう。いつまでリメイクで金稼いでるんだ。 ナンバリングの12が出たらそれなりの価格払いたいが。。
"용사란 결코 포기하지 않는 사람이다." 드래곤퀘스트 11 S 지나간 시간을 찾아서 2017년 플스4, 닌텐도3DS 출시 이후 완전판으로 2019년 닌텐도 스위치, 2020년 플스4,엑박,PC로 출시 되었다. 개인적 내가 해본 스퀘어 에닉스 턴제 rpg 중에서는 가장 잘만들었고 스토리로는 왕도물의 극치를 달리는 작품이며 이때까지 해본 턴제 rpg 게임 중 5손가락 안에 드는 명작 중 명작이다 . 왜 용과같이의 카스가 이치반이 왜 드래곤 퀘스트를 해보라고 했는지 이 게임을 하다보면 충분히 알 수 있다. 드래곤퀘스트ost [서곡]은 드래곤퀘스트 수십,수백시간을 압축해서 노래로 만든다면 이런 곡이 아닐까 싶은 명곡이니 꼭 들어보길 권한다. 1회차 때는 100시간 정도 하면서 정말 시간 가는 줄 모를 정도로 재미있게 했었고 2회차때는 빠르게 하려고 54시간동안 할거 하고 클리어 했으나 1회차 했을때의 그 감정.. 내가 정말 모험을 하고 있다는 몰입감은 2회차를 하면서도 그대로 느껴진다. 여기저기 대화와 설정등 스토리를 통해 달라지는 것에서 의외로 디테일함이 있는 게임이었다. 왕도물의 뻔하디 뻔한 스토리와 클리셰의 범벅적인 작품임에도 이 게임의 스토리에는 그 깊이가 있다 생각 한다. 동료들과의 모험과 용기, 그리고 희망.. 뻔함 속에서.. 아니 뻔하기에 느껴지는 그 옛날의 게임 속의 감성.. 여러가지 게임을 해봤다면 특히나 고전적인 게임을 해봤다면 알고 있는, 알것 같은 그 옛날 스토리의 추억들.. 그 모든 것들을 끄집어내는 그런 게임이 아니었나.. 싶다. 다만.. 이 게임은 몬스터들을 너무 반복적으로 똑같이 돌려막으며 색깔놀이가 어느 게임보다도 가장 심각한 수준이다. 레벨 노가다는 크게 문제 없었지만 재료의 부족함에 결국 노가다를 뛰게 만든다. 게임 시스템적으로 불편함이 없진 않다. 고전 jrpg의 불편함과 감성이 그대로 남아 있기 때문에 그때의 감성을 모르는 사람이라면 더 불편할 수 밖에 없고 감성을 아는 사람이라도 2026년에서 그 고전적 불편함을 감성으로 극복하기엔 무리가 든다. 극적인 얘기로는 불편한 시스템을 감성으로 포장해 팔아먹는 수작이라고 까지 밖에 말할 수 없다. 호불호가 심한 사람에겐 정말 고개를 저을 수준이 아닐까 싶긴하다. 나에게 그 모든 불편함을 감수 하면서까지 이 게임을 할만한 가치가 있느냐 묻는다면 나는 최소 1회차는 불편함을 감수 하면서 까지라도 이 게임을 할 가치가 있다고 말할 수 있다. 난.. 2회차를 잠깐하다 껏을때 베로니카 카드가 뜬게 아니었다면 아마 끝까지 하지 않았을 것이다. 2회차의 원동력은 오로지 베로니카와의 의리 하나였으며 오로지 그 캐릭터 하나만을 보고 2회차를 플레이 하였다.
This game is divisive for me because it has lower quality settings in many aspects, graphically, when compared to the non 'S' release. you can't even find that release on steam anymore. So, this version is basically, a slightly better switch version which--when you have a steam deck or PC, is a slap in the face. ESPECIALLY WHEN A BETTER ONE EXISTS. so, this was a fumble. I can't recommend it.
[h1]“王道RPG”の面白さを改めて感じさせてくれた作品[/h1] 少し前に「RPGを遊びたい」という気持ちが強くなって、その流れで始めた作品だったけど、結果としてかなり満足感の高いゲームだった。 昔ながらの“冒険している感覚”がしっかりありつつ、遊びやすさも現代向けに整えられていて、今遊んでもちゃんと面白い。 町やフィールドを巡っているだけでも楽しく、気がつけばかなり夢中になって遊んでいた。 特に印象的だったのが、全体的なBGMの豪華さ。 街や洞窟の曲も雰囲気が良く、戦闘曲やボス戦では一気に盛り上がるので、プレイしていてかなりテンションが上がった。 モンスターやボスのグラフィックも今見ても十分綺麗で、戦闘シーン自体かなり見応えがあったと思う。 仲間たちにもボイスがしっかり付いているので、物語への入り込みやすさもかなり高かった。 ストーリーは良い意味で王道。 ある程度展開を予想できる部分はあるけれど、その“王道らしさ”を丁寧に描いてくれるので、不思議と安心感がある。 仲間たちも個性がしっかりしていて、旅を続けるほど愛着が湧いていった。 今回は少し縛りプレイを入れて遊んでいたこともあって、ボス戦はかなり歯ごたえがあった。 強敵相手にスキル構成や作戦を考えながら戦う時間は、「これぞRPGの醍醐味だな」と感じられてかなり楽しかった。 ただ、その分、ボス前にセーブポイントがない場面で負けると、やり直しが少し大変に感じることもあった。 昔ながらのRPGらしい部分ではあるけれど、現代のゲームに慣れている人だと、そこは少し厳しく感じるかもしれない。 [b]久しぶりに、じっくりRPGの世界に浸れた作品だった。[/b] 王道RPGを遊びたい人には、かなりおすすめできる一本。
There's a real argument to be made that this is the greatest JRPG of all time. Even in a world with Chrono Trigger, Final Fantasy 7, Xenogears, Parasite Eve, Tales of Vesperia...this game manages to tower above them all, at least in my opinion. All fantastic games in their own right, but something about Dragon Quest 11 just hits different. The story may be simple (at least at first glance) but the characters and the world are the star of the show. Each of the party members has their own personality, backstory and personal journey you can experience with them. This isn't exactly a unique element of a JRPG on its own, but this game excels in all those aspects. The gameplay is also the most rock-solid classical turn-based combat I've personally experienced, and even all the sidequests are worth doing as they all give you something good. If you love JRPG's, you gotta get on this.
Not quite my tempo, combat is pretty bare bones and appears to be a slow burn story that did not grip me early enough to want to continue.
ドラクエ11というより、ドラクエ1+2+3+4+5+6+7+8+9だった。 もういい大人なのに、泣きながらプレイした。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 8.9K | 86% | — | |
| $2.5M | 3.5K | 78% | $39.99 | |
| $5M | 3.7K | 88% | $59.99 | |
| $935.7K | 6.1K | 97% | $7.99 | |
| $0 | 91 | 87% | Free | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9M | 24.6K | 96% | $19.99 | |
| $8.9M | 13.3K | 87% | $29.99 | |
| $8.9M | 10.5K | 82% | $29.99 | |
| $8.9M | 9.9K | 73% | $29.99 | |
| $8.9M | 12.5K | 88% | $19.99 | |
| $8.9M | 18.1K | 92% | $19.99 |