
The Definitive Edition includes the critically acclaimed DRAGON QUEST XI, plus additional scenarios, orchestral soundtrack, 2D mode and more! Whether you are a longtime fan or a new adventurer, this is the ultimate DQXI experience.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 12.2Kreviews | 93% | — | $8.9M |
| $19.99−50% | 5.5Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 949 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]マジスロだけはマジ[/h1] 序盤で船入手したくらいのタイミングまでプレイした人間のレビューです。 まず第一印象は、 [b]「スカイリムとかエルデンリングとかをやった人間が、今やるにはキツイゲームだなというのが率直な感想。」[/b] ドラクエってのは広大なワールドマップを探索するのが楽しいゲームじゃないの? ワールドマップなしって何?それドラクエなの? 自分の強さ次第で世界をどこまででも進んでいけるのがドラクエの楽しさなんじゃないの? 古いゲームなので多少忖度して考えたとしても、ドラクエでこのゲームデザインは無い。 狭いフィールド内で繰り広げられる「お手盛りに調整された冒険感」 これを開発者がプレイヤーに押し付けてくるわけです。 全部調整されていて、接待のようなゲーム体験を開発者がユーザーに与えてくる。 それっていいゲームなの?と思ってしまいますね。 いつからこうなっちゃったんだろう。。。 これじゃ「黄金の絆」と同じだよ。 昔のドラクエは開発者のバランス調整が甘い分だけ、そこから逸脱した冒険が確かにあった気がする。 昔のドラクエのモンスターやダンジョンには殺意があった。 それは開発者の意思で生み出したものではないもの。そういうものもあったような気がする。 もう完全なオワコンだな。 そう思ってゲームを閉じようとしましたが、最後にカジノでもやるか。 そう考えマジスロに手を出しました。 そのあとは、、、5時間ずっとマジスロやってましたよ。ええ。 RPG?冒険? そんなものは知りません。そういうゲームじゃないです、これ。 [h3]--- 以下はマジスロに対する卒直な感想 ---[/h3] 最初何も考えずに適当にフリー打ちしてたらですね、演出なしでチェリーが来たんですよ。(これ私の気のせいかな?) え? と思って初めてリール配列見るわけですよ。 あの、これ、、毎ゲームでバー枠上を目押ししないとスイカとチェリー取りこぼすんじゃ、、、 で、小役表をながめるわけですよ。 あー、下段チェリーはチャンス目なんだ、しかも2リール3リールのチェリーも絡めたチャンス目もあるんだ。 うん、これ子供は理解できないでしょ、絶対。 それで色々調べるわけですよ。 * チャレンジバトル中のリプレイ外し要素もある(しかもバーと3連狙いでそれぞれ動作が変わる) * チャレンジバトル負けてもレバーオンですらりんが復活するときがある * ボーナス中にボーナスをストックできる * そもそも各台には設定差がある * 夕方にカジノに行くと現時点のボーナス確率を教えてくれる * 弱チェリー、弱スイカ、弱チャンスは設定差があるので、設定推測できる * オーブストックしてる台をハイエナしてベル引いて、オーブ消化してから撤退するとウマい * とっくんモード中のオーラは、白青黄緑赤虹で強さが変わる などなど、レビューなどでは書ききれない仕様がたくさんわけです。 なんだこれ? そもそも台選びまでゲームに取り込んじゃったんですか、、、、 あのですね、、、 マジスロだけはマジです。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.44/day in the week to Aug 4 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 950 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good game.
A classic, love it
드래곤퀘스트 시작으로 이작품을 해도 좋을만큼 완벽한 정통JRPG
ESTA BUENISIMO
从小如雷贯耳的神作系列,终于买来玩了,画风很喜欢,新手引导做得非常好 但有点太子供向了……中登有点沉浸不进去啊……
어릴떈 드퀘보다 파판을 좋아했는데 나이먹고나니 파판보단 드퀘가 좋아지는 이 갬성은 무엇일까
Esse é um dos melhores Dragon Quest que tem e definitivamente a melhor porta de entrada da franquia, amei cada segundo desse jogo e valeu demais o dinheiro que eu gastei nele, jogo 10/10 a história é complexa pra padrões de Dragon Quest embora ainda simples, mas a jornada é o ponto mais forte do jogo, que jornada incrivel, e que ost mágnifica também, você "DEVE" jogar esse jogo.
Una de las mejores experiencias jrpg que probé, las historias y el mundo de DQ11 es simplemente hermoso, jugando y explorando uno se da cuenta que este juego fue desarrollado con mucho amor y mimo, una carta de amor a los juegos rpg. Juego totalmente recomendado.
Honestly? Gameplay and the upgrade tree are kinda boring. As a JRPG itself its solid, but compared to all the other RPG/JRPGs coming out in the recent decade you can really feel how dated the gameplay is. You use level up points to buy/move up the upgrade tree and choose any of the 3 pathways to upgrade to, the problem is that it doesn't feel that effective besides some moves you unlock which is a given and stat boosts. The forge and upgrading/building weapons feels way more important due to how it affects the attack/defense/mag. The duo moves you use with characters feel alright, feels like there is a lack of impact/power to them for a special move that you get once in a while when the time is right. The best thing about this game is the past/pixelated style dungeons since those usually feel way more unique than the 3d enviroments. And the character personalities themselves. I would only play this if your a dragon quest fan otherwise stay away, I feel mostly neutral about this (with a slight edge toward being positive)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 8.9K | 86% | — | |
| $2.5M | 3.5K | 78% | $39.99 | |
| $5M | 3.7K | 88% | $59.99 | |
| $935.7K | 6.1K | 97% | $7.99 | |
| $0 | 91 | 87% | Free | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9M | 18.1K | 92% | $19.99 | |
| $8.9M | 12.6K | 88% | $19.99 | |
| $8.9M | 10.5K | 82% | $29.99 | |
| $8.9M | 13.3K | 87% | $29.99 | |
| $8.9M | 4.9K | 69% | $26.99 | |
| $8.9M | 9.9K | 73% | $29.99 |