
The Definitive Edition includes the critically acclaimed DRAGON QUEST XI, plus additional scenarios, orchestral soundtrack, 2D mode and more! Whether you are a longtime fan or a new adventurer, this is the ultimate DQXI experience.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 12.2Kreviews | 93% | — | $8.9M |
| $19.99−50% | 5.5Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 941 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
PS4版、switch版と2周クリアして今回steam版で3周目をプレイ中ですが変わらず面白いです 気になっているなら今すぐプレイするべき
3D画面是皮壳,骨子里完全是老派的2D像素画风格的游戏。游戏的核心机制和地图的走法,都是几十年前的老模式,交互界面,道具的切换和比较,都是更不上时代的老式操控逻辑。更要命的是,DQ居然也被塞入了政治正确元素。这部作品是2020年发售,正值全球政治正确风潮如火如荼的恶心着全世界的文化,本作也毫不犹豫的加入了这场可耻的活动。英文版里,游戏里的很多NPC是在用西班牙语与主角们对话。我对墨西哥人没什么意见,但英文版的制作组,却把西裔和西班牙语强行塞入游戏对话中,且和情景完全对不上。日系RPG有太多优秀的作品,真心劝各位完全不需要浪费时间和金钱在这部作品上。不要因为鸟山明过世,就道德绑架般的强行求好评和推广本作
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.44/day in the week to Aug 4 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 942 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
드래곤퀘스트 시리즈를 처음 접하는 유저임ㅋㅋ 최신작 리뷰에 입문은 이걸로 하라길래 시작함 아직 17시간밖에 안했지만 그래픽 애매하고 전투 쉽고 스토리는 전형적임 솔직하게 극초반 느낌은 어린이용인가 했음 그런데 지루하진 않고 힐링되는 느낌이 들어서 일단 계속하긴 할 듯 엔딩보면 추가 리뷰 남기겠음
otimo jogo, meu primeiro dragon quest e não tenho nada a reclamar, perfeito em tudo que se propõe, historia, musica, personagens, tudo!! virei fã da franquia e com certeza jogarei outros, uma pena a squar não se importar com o brasil e não trás jogos no nosso idioma
第一次玩dq系列,城镇里各种各样的房间竟然是有建模可以都进的,npc的话是随任务每次都变的,这方面堆料确实足。不过怪物方面就各种换色复用有点小难绷。 战斗好在有自动战斗,节省很多力气很舒服,除了大修炼场和隐藏boss也没太多要手操环节,好评。就是为了白金刷各种种子还是太累了。 剧情挺王道中规中矩吧,全配音也不赖,还有一些不错的演出可以看。 总的来讲质量还是挺高,好玩。
推荐给已经尝试过jrpg的人体验,如果尚未玩过jrpg可以玩玩体验版感受一下,购买正式版后会自动载入体验版的存档。 说一下游玩感受: 1.剧情简单轻松,除了中间有点压抑(主要是突出反派的强大,但是没一会主角团又带来希望和欢乐了),其余都是轻松写意的,尽管剧情多次反转,但是多跟npc对话多看看书基本上能猜到剧情发展,虽然剧情深度很浅,但是游戏氛围上很轻松的,npc的对话也很幽默,玩遍了各种黑惨深的游戏玩玩这个确实不错。虽然有经典原谅剧情,但是底线是不能杀人,杀了人的必不会留一条命,但是只要不杀人然后“本性不坏”(顺带一提这个世界就没几个本性坏的人类),必会被原谅。 2.能自动化战斗,主线不难,需要说明的是作为jrpg有不少刷刷的内容,比如刷属性种子,刷钱刷经验,刷转世怪物,但是毕竟有自动化战斗能解放双手,我是刷了会经验种子,实在不想刷了打主线发现吊打主线boss。而且迷宫也不复杂,即便是后期迷宫也是失误一两次就知道怎么走了。 3.细节到位,制作组显然考虑到了玩家的操作,每个剧情节点跟npc的对话都符合当前场景和主角身份,而且几乎所有的人物都能对话,不同时期对话内容不一样,不同人物塑造也不一样,还能跟队友对话,同样的时间不同的地点内容也有可能随之改变,代入感其实挺强的。 4.剧情指引明确,但是玩法指引不足,正如我之前所说的,多和npc对话就能大致推断出剧情发展,而且主线的重要提示会用粉红气泡特别标注,但是玩法上指引很不明确,看不出敌人血量(只能通过名字颜色知道是大残还是小残,可是这个“残”是有多残我一直都不明白),看不出行动先后顺序,看不出怪物信息。 5.交互很反人类,比如退出游戏,最好的办法是游玩过程中按鼠标y点击“作战”再点击结束游戏,如果在教会存档时选择不继续旅行是退出主界面,但是主界面根本没有退出按钮,我百度出的结果是alt+f4,还有道具如果在道具袋里角色是用不了的,获取道具还得分配给某某角色几个道具,还不能无脑给,因为存储容量有限 6.玩法深度不够,尽管有各种联合技,咒法特技,但实际玩法内容很浅,辅助给配个上输出最高的武器的主c加攻防buff,然后主c根据现场情况选择是群攻中伤害最大的技能还是攻坚中伤害最大的技能,回血时也只用在群体回血最大的技能与单体回血最大的技能这两个挑 总体而言,作为jrpg游戏有不少剧情人设上的亮点与不俗的沉浸感,但是也有各种反人类设计,以至于很难理解到底是设计理念太落后还是单纯想恶心人,当然如果能忍受这些恶心人的点确实值得一玩。
MEJOR JRPG QUE EXISTE Y PUNTO.
Boring story, lifeless characters, archaic mechanics. The combat and itemization are far too simplistic. The difficulty is completely unbalanced - you either demolish everything on normal mode or have to deal with uneven and frustrating draconian mode. I would probably stick with the draconian mode if only the game was worth it, but sadly it's not.
ゲーム性と内容はさておき、操作説明がすべてパッドでの表示、タイトル画面から終了できないなど、できて当たり前の最適化を怠っており、手抜き感を感じます。文字通り移植しただけ、親切心0。
시작 마을에서의 나름 진지한 성인식과 대비되게, 왕도로 향한 이후부터의 여정이 아동용 만화 정도로 유치하다. 초반 파티는 2인 구성이라 진행에도 오래 걸리고, 첫 던전인 신전은 내부에 세이브 가능한 장소도 없어 들락날락하며 맵 이동 시의 자동세이브에 의존해야 한다. 이후로 플레이타임이 4시간은 지나야 4인 파티가 되는데, 이때는 환불 가능 시간도 넘겼고 대사가 너무 빈약하다. 마을 NPC의 말장난 같은 요소는 중세풍 세계관의 서민이 그렇듯 무지하고 순박하다는 클리셰적인 느낌으로 넘긴다쳐도 첫 보스가 미믹 짓을 하는 장난꾸러기 악마인 것도 그렇고, 다음 보스도 언젠가 있을 마왕의 부활을 위해 마력을 모은다는데 싸구려 인형극의 삼류 악역 같다. 단지 어린이용 디자인이라고 욕하는 게 아니다. 예시로 마징가Z의 암흑대장군과 지하대장군을 생각하면 이해가 쉬울 것이다. 그게 무슨 소리냐고 할 수도 있는데, 당신이 이해를 못 하는 모르는 세대라면 절대로 드퀘 11을 하면 안 된다. 마저 이야기하면, 어린이용이라 해도 나름 진중하고 무게감 있는 디자인을 해야 한다는 점이다. 아무리 토리야마가 생전 SF나 모험활극을 좋아하고 중세풍 디자인을 개인적으로 선호하지 않았다지만 이건 너무 심각하다. 모바일로 예전에 4-5편을 즐겁게 한 기억이 있어서 샀는데 이건 유치해도 너무 유치하다.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 6.5K | 85% | — | |
| $2.5M | 3.5K | 78% | $39.99 | |
| $5M | 3.7K | 88% | $59.99 | |
| $935.7K | 6.1K | 97% | $7.99 | |
| $0 | 91 | 87% | Free | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9M | 13.4K | 95% | $19.99 | |
| $8.9M | 13.3K | 87% | $29.99 | |
| $8.9M | 10.5K | 82% | $29.99 | |
| $8.9M | 9.9K | 73% | $29.99 | |
| $8.9M | 12.6K | 88% | $19.99 | |
| $8.9M | 18.1K | 92% | $19.99 |