
The Definitive Edition includes the critically acclaimed DRAGON QUEST XI, plus additional scenarios, orchestral soundtrack, 2D mode and more! Whether you are a longtime fan or a new adventurer, this is the ultimate DQXI experience.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 12.2Kreviews | 93% | — | $8.9M |
| $19.99−50% | 5.5Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 941 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ドラクエは幼いころに兄がやっていたドラクエ8と、(少し違うけど)初代DQMJ以来のプレーだったけどまじで楽しかった パーティーメンバーが8人いるからパーティーの組合せや会話が豊富だったのもよかったし、やればわかるけどストーリーがほんとに良い。ただストーリーや音楽から過去作を連想させる部分が多かったから特にドラクエ初期シリーズをやってた方がもっと感動するんだろうなぁとは思った。あとドラクエ8の衣装がもらえるけど衣装を変えたらBGMも8のフィールド音楽に変更できてビックリした、8のBGM超好きだから嬉しい要素だった笑
While I don't love the Christian symbolism, the game broadly plays well and is pretty cute, and I enjoy it, when the mood strikes.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9M | 13.3K | 87% | $29.99 | |
| $8.9M | 10.5K | 82% | $29.99 | |
| $8.9M | 9.9K | 73% | $29.99 | |
| $8.9M | 12.6K | 88% | $19.99 | |
| $8.9M | 18.1K | 92% | $19.99 | |
| $8.9M | 4.9K | 69% | $26.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 8.9K | 86% | — | |
| $2.5M | 3.5K | 78% | $39.99 | |
| $5M | 2.9K | 88% | $59.99 | |
| $935.7K | 6.1K | 97% | $7.99 | |
| $0 | 91 | 87% | Free | |
| — | 0 | — | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.44/day in the week to Aug 4 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 942 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
写在通关后,单曲循环《愛のこもれび》写这篇评价。 玩法:非常传统的回合制战斗。虽然加入了化境,联合技等设计,但依旧让我感到无趣。而且战斗做了很多限制,比如aoe技能很多只能攻击一组同类型的敌人,只有个别才能打击敌方全体。部分很后期解锁的技能蓝耗高不说,实用度还不如某些前面解锁的技能。最让我难绷的是消耗类道具需要装备到队友身上才能用,一背包的东西不能随时根据现场情况选择,这点体验极差。 音乐:虽然有不少好听的曲子,但整体而言这个游戏的音乐重复度很高,很难想象这是一个知名IP的正传作品(同期有ff15和ff14 3.0)。野外,地下城,主城,普通战斗(练级的时候那个bgm都要听出茧了)等,从开始到最后结束只有那么几首,翻来覆去播放。音乐是环境叙事的一部分,这个大型游戏几乎放弃了这个功能,令人疑惑。 剧情:这是我最想吐槽的地方。如果你是一个初次接触rpg的或者不怎么看剧情的玩家,那这个游戏剧情可能还看得过去。但是如果你稍微认真看剧情,你会发现这个故事几乎是纯靠一些似乎是预设好的情节强行驱动的。这导致了一个很严重的问题:剧情中频繁的机械降神式转折,快拉急刹。需要一个情节时直接凭空拉过来,不需要时又马上一脚踢开。这个过程多了之后让我觉得一切都像儿戏,在主线的前中期尤其严重。 音乐和剧情在我的评价体系里一般占有很大的比例,一般这个结果我这里已经判死刑了,但还是有我觉得好的地方。 人物:DQ11的人物高光几乎都集中出现在一周目BE那段剧情里,比如雪妮雅夜间弹琴(那段流程中也是雪妮雅最好用的时候,黑白魔法师结合),卡缪舍身单挑强敌,和葛雷格夜闯王宫等。等伪二周目所有人又重新开始集结时,人物表现反而不如BE了,平铺直叙,高开低走。 DQ11S这个游戏有闪光点,看得出是多年老IP传承下来的成果,但整体而言我很不喜欢。长版不够长,但短板又很明显。甚至有点像是一个有浓厚班味的团队做出来的游戏的感觉。不过考虑到这是2016年左右上市的游戏,可能也不应该苛责太多。如果你没有太多闲工夫去体验一个这样一个游戏,那么在2026这个时间点我并不推荐。
El juego en sí no está mal y gráficamente se ve bonito. Pero la verdad es que es para el público infantil. El guion y las escenas dan absoluta vergüenza ajena pero por lo simple que es. A demás, el protagonista es un simple pisapapeles que le dicen qué hacer y dónde ir. Como digo, si te gustan los juegos más simples y una historia muy relajada podría gustarte. Si buscas algo más adulto mejor pasa de largo.
dq小登入坑作。剧情让人沉浸,jrpg粉丝必入
ye
8/10 - A nice JRPG for people who are new to JRPGs. The story is nice and extremely forgiving for a new player. the only gripes i have with the game are as follow -the boundaries are very very restrictive when jumping making jumping feel useless
game is good. (fully completed on switch before. pc port is nice. there's mods to restore the better character models)
This game kept growing on me the more I played it. At some point I found it really hard to put the controller down because I was too immersed. 10/10
I only have 14 hours in this game so far but I am already loving it. The story and voice acting are utterly compelling and the combat and monsters are huge fun. The music is a bit samey but you hardly notice with a game this good.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.