
The Definitive Edition includes the critically acclaimed DRAGON QUEST XI, plus additional scenarios, orchestral soundtrack, 2D mode and more! Whether you are a longtime fan or a new adventurer, this is the ultimate DQXI experience.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 12.1Kreviews | 93% | — | $8.9M |
| $19.99−50% | 5.5Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 939 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
My 2nd step in the DQ franchise (I felt a sour taste after DQ3 remake) and I must say this is a great game! I have to point out some things I didn't like but still I have enjoyed this adventure very much. So let's go through what I did not like: - traversing the 'open' world, so 1st things first these are more like glorified corridors rather than open zones, but that's not a big deal, game is streamlined and paced properly so no harm there, what annoyed me though is the inconsistency... on one hand You can jump down from cliffs and do some light jump parkouring but on the other sometimes falling through stairs to make a shortcut is blocked by invisible walls and jumping through a tiny fence is too much for our hero... it's just annoying inconsistency really - if You go for the more challenging encounters You have to grind which is typical for any jrpg really, but having to farm mats to craft something... I don't know...my MMO PTSD kicked in there (from the tens of thousands of hours lost there), again no big deal I guess (especially since it's fully optional) but still it's a strange design choice for a single player game - story, hard to describe without spoilers but let's just say that You actually have 2 games here (3 if You count the fantastic 2D), Act1 + 2 is a classic fantasy story which I loved, while Act3...I was not a fan of how it has been set up. Again no big deal but [spoiler] the going back in time mechanic is just lazy...it cheapens the challenges and sacrifices that have been performed i.e. Veronica, or saving/fighting Your father twice...meh [/spoiler] Still, this is a fantastic game. I loved the companions and how they have been portrayed, the voice acting is great (compared to DQ3 remake it's leagues better), music is enjoyable (highly recommend switching the world music to DQ8 as available in the menu), the leveling system, the party management (the ease of switching members, 'builds', party leveling etc.). A very solid modern take on a classical jrpg format. A solid 8,5/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9M | 24.6K | 96% | $19.99 | |
| $8.9M | 13.3K | 87% | $29.99 | |
| $8.9M | 10.5K | 82% | $29.99 | |
| $8.9M | 9.9K | 73% | $29.99 | |
| $8.9M | 12.5K | 88% | $19.99 | |
| $8.9M | 18.1K | 92% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 8.9K | 86% | — | |
| $2.5M | 3.5K | 78% | $39.99 | |
| $5M | 3.7K | 88% | $59.99 | |
| $935.7K | 6.1K | 97% | $7.99 | |
| $0 | 0 | 87% | Free | |
| — | 0 | — | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.44/day in the week to Aug 4 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 940 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Assolutamente consigliato per la storia principale e per tutti i suoi contenuti. il post-game l'ho cominciato ma il labirinto di trystan l'ho trovato di una noia incredibile... sempre i soliti nemici, sempre i soliti posti, insomma un'estensione della storia ma con le stesse cose da fare che, dopo 100 ore, possono annoiare parecchio.
super duper slow start
los jrpg incitan a la pedofilia
Absolute masterpiece with beautiful connection to all other games in the series which can serve as a great entry point or great reward for having played all others. Has the charm of other dragon quests while adding modern features and production values that make it the best in the series. Definitely worth your time if you have any interest in JRPGs. Probably won't sway skeptics of the genre.
神ゲーです
Bueno juego, es de exploración sin se un mundo abierto. No hay forma de perderse y se puede jugar en sesiones cortas muy recomendado.
如果你没玩过JRPG推荐试试这款,如果这款都玩不进去说明JRPG不适合你。不推荐的评论我都看了,基本都是没什么耐心的,吐槽的东西其实游戏设置里都有只不过有些人比较浮躁扫一眼没看到就认为没有,我整体玩下来只觉得图鉴方面还应该优化一下后期锻造和收集合在一起更直观。 普通难度不刷属性完全不肝,有些人又想全收集又觉得全收集麻烦真的很奇怪,就普通难度而言后期用开局送的五瓶爆气水基本就90+等级了,任意俩dps+俩奶挂机可过普通难度隐藏boss完全没一些人说的那么难。开六限八限是有难度的,谨慎选择,适合有耐心的新手和jrpg老手。 说下个人观点,过场动画时间太长不适合一些适应了快餐游戏的玩家,一周目有最少1/3时间在看过场动画上,有些长的过场动画达到15分钟以上并且3d模式基本每段剧情都有动画。 结论是JRPG跟现在的游戏市场不是很相符,如果一点耐心没有请谨慎选择购买。
この作品が頂点。これ以降に発売されるドラクエは全部ゴミ。
good game love the combat system and exploration, kalo suka jprg wajib coba
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.