
DRAGON QUEST MONSTERS: The Dark Prince comes to Steam®! Recruit monsters from the DQ series, synthesize new creatures and compose your ideal team.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−80% | 1.3Kreviews | 73% | — | $218.6K |
| $7.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 132 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game itself seems fine, but as I reached the point where I meet Rosi, I didnt like it. She got abused by humans, but complains that we cast a firespell on the guy who was whipping her to make her cry, then she stalks us, follows us home and then we get the ''option'' to send her away, but in fact that is a forced Route so if you say no, you are stucked in a Loop so yeah. After that I lost interested in the rest of the game. If you want to introduce a heroin I dont think this one was the best way.
非常に面白いです。 配合システムは天才的です。 ダイヤもんどパール以上のモンスターがいます。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 5 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 132 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
せっかく高いお金をだして買ったのに何も触ってないのに設定画面のとこ動くしキャラは動くし終わってる(キーボードのUSB抜いても何しても勝手に動く)ストーリーどころか最初の名前の所で詰み。早く直せ
还不错
Sympa mais sans plus c'est le terme très redondants, pas d'évolution, l'histoire est mouais
It's kindof hard to level up so you can advance so there is a lot of grinding but not as much as some other games and I like the monsters
怪物很可愛,養成很耐玩
J'ai tenu 13h. Un des jeux les plus répétitifs que j'ai joué depuis pas mal d'années ! On fait littéralement la même chose en boucle: nouvelle zone, on trouve le village, on nous assigne une quête où cela consiste à tuer un boss dans un donjon sur plusieurs étages, on retourne au village et les villageois contents nous file une nouvelle pierre pour se téléporter à un nouvel endroit... Les graphismes sont OK tiers (tu fous un filtre hd sur un jeu PS2 tu obtiens le même résultat) Les combats ne sont pas passionnants : on laisse nos monstres lancer tout seul leurs attaques et on leur file un objet quand il sont en manque de vie... en plus l'IA de nos monstres est pas folichonne, ils vont se contenter de lancer la même attaque en boucle pendant tous les combats... du coup on laisse les combats se dérouler en auto et en accéléré pour abréger... La fusion de monstres est sympa mais une fois qu'on a capté que les monstres à cadre doré sont plus balèzes que les autres on ne fait plus que ça... Certains sons sont agaçants au possible (genre celui du lancement des sorts magiques). Le charadesign des personnages est vraiment bof, mention spéciale à notre héros qui tire tout le temps la gueule (son côté darksasuke). Moi qui voulait essayer une alternative à Pokemon, bah j'ai du tomber sur le moins bon de la licence à priori.
Mi sono avvicinato a questo titolo da giocatore di vecchia data di monster collector come Pokemon, Monster Hunter Stories, Coromon eccetera. Mi aspettavo una esperienza simile ma mi sbagliavo. Trama superficiale e poco approfondita con zero "viaggio" tipico del genere. L'esperienza è guidata dall'inizio alla fine in modo lineare, level design poco brillante con delle scelte veramente troppo pigre. "Dex" pieno di recolor di mostri precedenti (per carità forse è così anche nei giochi main line, ma in un monster collector è veramente triste). Tutti i mostri condividono pochi skill tree che contribuisce ad ammazzare la personalità degli stessi. Vengono inoltre divisi in Ranghi costringendoti a cambiare squadra costantemente per affrontare gli scontri successivi solo per delle parametrie diverse (dei mostri e delle mosse che imparano). Non la voglio tirare per le lunghe, il gioco ha anche dei pregi: character design di mostri e personaggi piacevole, l'integrazione della trama con quella di DQ4, l'idea alla base della trama (seppur non sfruttata). Il gioco non lo consiglio per chi come me non ha giocato i Dragon Quest e si avvicina solo per il genere di questo spin off. Magari può essere piacevole per i fan della saga.
So far the game is fun. The collection/taming and dragon quest elements are all hitting the right notes. Hover, this is a very flawed game on the technical side of things. [b]Pros[/b] - Character models and monsters look great - It's basically a more linear version of a mainline dragon quest, but it's still dragon quest really, but it has the monster taming elements - Lots of monsters to catch. Lots of depth, not just with monster stat differences and growths, but also talents and traits. On top of this, synthesizing adds inheritance and even more customization. [b]Cons[/b] - Extremely simplistic geometry, flat textures, lighting, shadows (almost no shadows in some places), etc. I am not using hyperbole: This genuinely looks like a PS2-era game, but running at 4k instead of 480p. - The music sounds like midi, it is not like Dragon Quest XI S, Dragon Quest VII Reimagined or the Dragon Quest 1-3 HD-2D Remakes, which all had live orchastra recordings. - The story pacing is extremely poor in beginning of the game. Early on in the game when you meet Rose, there are a lot of time skips that don't make much sense, and a Tower is built out of nowhere with no explanation. I did some research, and apparantly it's a plot point from Dragon Quest 4, which I never played on the DS or the NES. Even still, I think the game should have done a better explanation covering these Dragon Quest 4 plot points. I do think the storytelling and pacing is fine after this. - The main character is completely silent, yet other characters in the game can hear him. For a character like Link or Samus, this works. But Psaro, this does not work at all. There is no good reason for him not to talk. I still need to play a lot more to give a verdict if the gameplay trumps all of these concerns. For me, gameplay is king at the end of the day, but this game is pretty rough. I can confidently say: Wait for that 75% off sale before grabbing this.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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