
DRAGON QUEST BUILDERS™ 2 is a block-building RPG set in a fantasy land threatened by an evil cult. Explore, battle, build and harvest in the charming single-player campaign or build big projects in the online sandbox mode for up to 4-players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The urge to build is growing strong within me!
Le jeu est masterclasse acheté le
I enjoyed the game a lot, getting all the achievements less so. SO. MUCH. TALKING. NPCs have (sometimes unskippable) walls of text for every little interaction or story beat. Runs great on Steam Deck
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 6.9K | 82% | $14.99 | |
| $3.7M | 8.4K | 95% | $14.99 | |
| $3.7M | 5.6K | 82% | $19.99 | |
| $3.7M | 4.6K | 79% | $24.99 | |
| $3.7M | 4.2K | 73% | $29.99 | |
| $3.7M | 10.6K | 92% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $500.1K | 797 | 91% | $13.99 | |
| $11.2M | 20.3K | 76% | $24.99 | |
| $24.3M | 30.7K | 78% | $24.99 | |
| $6.8M | 10.5K | 82% | $34.99 | |
| $55.9K | 170 | 74% | $14.99 | |
| $0 | 6.8K | 62% | Free |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.44/day in the week to Aug 4 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Korean, Traditional Chinese, Japanese, Simplified Chinese
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我还能说啥了,无敌
希望可以出第3集
A great PC port of a great sequel to the original, this is a game where I play through it annually. The is Pokopia's spiritual ancester.
top 5 games of all time
为了建造来的,但跟我想象中的不一样,跟着主线剧情解锁东西的,而且还是日式这种又臭又长的剧情,不过还是好玩的游戏
《勇者斗恶龙 创世小玩家2》9/10,神作,在本评测写下的时间点,在方块建造类游戏中,可能只逊色于有大量免费mod加持的MineCraft。同时,本作还具有一些JRPG要素,JRPG要素和核心玩法配合的很好,没有喧宾夺主,反而起到了1+1>2的效果。 [h3] 优点 [/h3] 创作自己的作品,制造新东西,在广阔天地冒险,结识志同道合的伙伴,都是很有趣的事。这款游戏可以同时做到上述四件事,并相辅相成,成品的效果更是令人惊喜。在优秀的游戏底子上,一定的JRPG王道叙事有效缓解了收集材料过程中的无聊时间,四平八稳的故事不会带来惊喜,也不会带来惊吓,在这款以方块建造为核心的游戏正好合适。 同时,游戏中的NPC很智能,他们会积极地使用玩家建造的房间或道具,游戏后期也可以通过蓝图系统,协助玩家搭建建筑,根据自己的职业在玩家不在时,让村庄继续运行。一定程度上缓和了MineCraft的孤独感。是非常有趣且有效的设计。 [h3] 缺点 [/h3] 该游戏收集材料有些繁琐,没有MineCraft中的各种“刷材料机”,虽然绝大多数基础材料可以无限使用,但还是有很多材料不能无限取用。同时,蓝图要求玩家搭建过一次建筑后,用蓝图记录,下一个建筑才能让NPC进行协助。这一设计让后期想自由搭建一些奇观和大型建筑,变得有些困难。不过这些都不是致命的问题,不影响游戏本体很有趣的事实。 [h3] 总结 [/h3] 不厌恶JRPG叙事和卡通画风的玩家,都可以来试一试。尽管这个游戏没有逼真的画质、一波三折的剧情和炫酷的特效,但就是纯粹的像童年的玩具一样好玩。
非常喜欢的一个游戏 可以耍一辈子那种 在这个游戏无数的年代 还能有这样一款游戏 实在是不容易啊
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.