
The beloved block-building RPG, DRAGON QUEST BUILDERS, is bringing its handy crafting features to Steam! Weave your own tale as you build your own unique buildings and towns to restore Alefgard to it's former glory!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.44/day in the week to Aug 4 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; PlayStation, App Store publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99 | 797reviews | 91% | — | $502.6K |
| $29.99−50% | 8.9Kratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very good but 2 is better
I won't deny that this a great game. However I still prefer the PS4 version any day. This is based on the mobile port.
Assez moyen, c'est un Minecraft éco+ se concentrant sur la construction de villages avec un petit côté aventure Dragon Quest. Le jeu est constitué de quatre chapitres qui sont chacun un nouvel épisode faisant suite au précédent sans possibilité de ramener sa progression d'avant dans le nouveau chapitre (pas sans raison bien sûr) avec de nouveaux biomes et une nouvelle ville à construire. Dit comme ça, ça peut paraître sympa, mais c'est au final assez répétitif, plutôt mignon et détente de base, mais clairement trop étiré dans la durée pour un jeu qui n'a pas vraiment une tonne à offrir non plus (trop basique). Vers la troisième partie, le plaisir se fait progressivement remplacer par de la corvée. Ok je vais te construire cette pièce exactement comme tu le veux alors que j'avais déjà une autre pièce qui remplissait la même fonction avant, ok je vais te construire ce truc qui demande un matériel super lourd à obtenir, tout ça dans un carré bien limité comme il faut qui sert de limites imposées pour la ville, avec cinq PNJ pour l'habiter à terme avant de tout recommencer dans un autre monde avec plus ou moins de limitations. L'un des gros problèmes de ce jeu est qu'il limite beaucoup trop la liberté du joueur pour un Minecraft-like, mention spéciale aux îles inaccessibles alors qu'on les voit toutes proches (bloquées par un mur "invisible") parce que le jeu veut absolument que l'on débloque le téléporteur lié à l'île pour y accéder (et même une fois qu'on l'a, les murs restent, c'est d'une lourdeur). Là sur tout mon temps, il y a bien la première moitié où j'ai pris du plaisir, puis la deuxième où c'est extrêmement partagé entre "c'est sympa" et "quel ennuie", jamais trop à pencher côté "quel ennuie" au point de drop, mais pas non plus suffisamment à pencher côté "c'est sympa" pour en laisser un bon souvenir, c'est marrant. À noter que le 2 a quand même l'air de pousser le délire plus loin, peut-être que je me laisserais tenter un jour. Il est aussi bon de préciser que la version vendue ici est un portage du remake mobile de Dragon Quest Builders et non le Builders 1 original, apportant pas mal de QOL et de peaufinage en plus par rapport au jeu de base avec une interface qui ne s'en éloigne pas tant que ça (étonnant pour SE qui a pourtant l'habitude de fournir des interfaces extrêmement sales avec leurs remakes mobiles, là c'est pas magnifique mais ça colle au jeu au moins), mais virant aussi la mécanique de durabilité des armes (pour le meilleur ou pour le pire, aucune idée honnêtement).
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese
| $27.99 |
| 164ratings |
| 89% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 75 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you like 3D voxel builders such as Minecraft, and also like RPG stories, this game might be for you. Especially if you like Dragon Quest in general, and its vibes. This is a cute and fun game, with a surprising amount of build customization, and if you like making cute buildings and villages, that alone might make this game worth your time. There's also an interesting storyline with fun characters, and some combat and puzzles in here too. I started this series with Dragon Quest Builders 2, and while it had more variety in it, I also think that it was a far more grindy and overwhelming game than this one, even though I also enjoyed it and finished it completely. Between the two games, I would say Builders 1 is probably easier for newcomers to get into. My only real criticism is that I wish it had fast travel. The maps aren't huge, but still large enough that not being able to teleport to various locations feels a bit bad. This game is probably worth it on sale to those who like this style of game. What's great about it is that it's only an 800 MB download. Not even 1 Gigabyte total! Which makes sense, as this was originally a PS3-generation game. It looks and sounds great even considering, though. If you're not sure about this style of game, Dragon Quest Builder 2 has a Demo available on Steam. Look for the "Jumbo Demo" on its store page. Edit: Another reviewer mentioned problems with controller support (which I believe, given how complex PC hardware / software is) but I personally have not experienced problems with controller support. I've played this game for 20 hours with a Gamesir T4 Kaleid in X-Input mode with no changes to the Steam App's Controller settings page. It works fine, even the autofire / turbo setting, which I turned on for the "X" button to autoslash to save my fingers from straining. Although to be fair, the turbo option is hardware-specific to the T4 Kaleid, and not something I programmed in Steam Settings. I also didn't have any issues finishing all of DQ Builders 2 with a controller either, although that was on Xbox Game Pass (on PC) to be fair. This game also has keyboard and mouse support, which is decent, but I personally prefer a controller myself.
什么游戏玩着玩着老是改按键还改不回来
建模不太好现代,但是剧情完整清晰,除了个别材料有点难找,整体的游玩思路还是很流畅的
I completely missed the boat on the Builders spinoffs when they came out 10 years ago, so this review is entirely without nostalgia goggles... sort of. Full disclosure, I have played all the mainline titles since the original Dragon Warrior NES, albeit none of the spinoffs except Heroes, which I didn't care for. Consider this context when reading the rest of the review. The similarities to Minecraft, a game in which I have very little interest, are really only skin-deep. It's more of a traditional Dragon Quest game, with some basic survival mechanics, a crafting/building system on top (you never buy items/weapons/armor, you craft them), and a simplified ([i]very[/i] simple) realtime combat system replacing the usual turn-based affair. You can expect the same general lore found in other DQ titles, the same Toriyama art style (with a Chibi flavor), the same orchestral music style with the same recurring tracks, the same competent yet slightly deranged writing with NPCs who sometimes seem dimly aware that they are in fact NPCs. I was actually impressed by just how much of the original DQ1/DW1 they incorporated here, they respected the source material, a philosophy that did NOT carry over to Builders 2. DQB1 actually puts you in the same world as DQ1, with the same geography, the same towns, the same "But Thou Must" dialogue style toned down a bit for legibility, the same weapon and armor tiers and so on, and yet, it's still a completely different game, given that your primary goal is to (re)build and defend all these towns with the hero's journey being more incidental. It leans very confidently into its silly premise of "what if the player/hero made the 'wrong' choice at the end of DQ1" and it's a lot of fun to experience both the rebuilding of Alefgard and the NPCs constantly wondering "why???" (If you played DQ1, then admit it, you chose that at least once just to see what would happen.) There are flaws. Many flaws. Fast travel is mostly nonexistent - Chimera wings take you back to base but that's it - and the game seems to go out of its way to remind you that the Builder has tiny little legs. You will be shouting "run faster damn it!" at your character very often even if you have nothing better to do. Supposedly the game has a mount, but it must be exclusive to Terra Incognita, which, speaking of, I also found uninteresting. It felt backward to me, having the main campaign give you "rewards" to redeem in the completely isolated free-build mode with no goals of its own, as opposed to the other way around, which would have made more sense to me, or if not that, then the kind of separate-but-equal deal that DQB2 later attempted with moderate success. Base defenses are a bit anemic and rebuilding anything that gets destroyed is frustrating, although in later chapters you do get to build more resilient walls, or in one case collect them. It is episodic - literally nothing carries over from one chapter to the next - which is both good and bad. Good, because you don't feel like you have to worry about missing any crucial items or equipment, since you'd lose them anyway. Bad, because it's hard to get attached to anything you build knowing you'll be leaving it all behind, and it's slightly grating having all your combat equipment taken away when you [i]also[/i] don't have any permanent level/skill gain (DQB2 would later address this flaw - adding permanent level/stats and making worn equipment the only thing you [i]can[/i] take with you). Exploration-wise it is also both better and worse than its sequel. Better, because exploration will turn up several items that you can't craft in that chapter and are essential to completing certain rooms, so you have a real incentive to explore and smash things up. Worse, because exploration is a slog for reasons described earlier, and unless you read a guide, you may go through a lot of frustration to find that some items simply [i]cannot[/i] be obtained in some chapters and therefore the rooms cannot be built. Considering the slow speed of travel, the day/night cycle feels a little too compressed. Some other QoL features got added in DQB2 that you'll miss in DQB1 if you play the sequel first, but I don't think they're worth individually listing; I've tried to cover all the biggest, most noticeable differences above. There's another review on this game that mentions the colors being drab and washed out and provides some Reshade guidelines. YMMV, but I found those parameters to be nearly blinding, not to mention messing up a lot of the in-game text, so I had to turn off some of the suggested filters and seriously tone down others, but after a lot of tweaking I did get a decent result, so if anyone else is in the same boat and wants to know the parameters I used, let me know in a reply. On a numeric scale I'd give this a solid 7.5/10. I doubt I'll replay it any time soon, if ever, but it's definitely given me an appetite for this weird crossover genre, and if they ever make more games in the series then I intend to support them.
冒険・探索・拠点防衛の要素は2より強い。 建築の自由度は2だろうが、サンドボックス・クラフト要素のある冒険という意味ではこちらも面白い。
なんでやってなかったんだろうと後悔ばかりです ものすごく楽しい 2はもっと楽しいので未プレイの方は是非遊んでほしい
A nice little Dragon Quest spin-off adventure. I'm not a fan of survival or building games, but luckily there's a rudimentary story to follow and an exploration aspect with a few hidden secrets. Aside from a few blueprint quests in each chapter, I wasn't forced to build pretty structures and got away with just practical ones that got the job that. The building mechanics worked fine enough with a controller, although the control scheme (B accept and A cancel) took a bit getting used to. It didn't bother me all that much that each of the four chapters starts you off without any previous progress. While you do the same thing fundamentally each time, the chapter structure mixes it up a bit. First chapter introduces the mechanics, second chapter is all about finding and healing people throughout the world, third one is more combat focused and resource limited and the last has a hero spin with crossover from the other chapters. Also, the resources change somewhat from chapter to chapter. One focuses more on wood and stone, others are about metal or legendary materials and items. Furthermore, every chapter features a different boss with unique mechanics and ways to battle them. There's also a non-story building mode with a large map and multiple resource islands that you unlock by playing the chapters. There, you can construct large structures and share them online, but that wasn't my cup of tea. This game entertained me for roughly 40 hours, and I will get DQB2 during the next major sale.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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