
Dragon Marked For Death is a 2D side-scrolling action RPG game where up to 4 players can play together in online multiplayer. The characters, known as the Dragonblood Clan, have forged a pact with the Astral Dragon, which granted them special new powers.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 9 → 0.14/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−65% | 985reviews | 77% | — | $242.5K |
| $39.99 | 1Kratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
为什么没云存,为什么没云存,为什么没云存,我小游戏都有云存,你个联机游戏为什么没
The core gameplay is fun but it becomes too grindy too fast and the characters don't have enough depth to carry the monotonous missions on their shoulders. There's a bit of variety with how contracts alter the core mechanics of the classes but nothing that will get you more than a few hours of fun before it becomes repetitive again. Maybe on multiplayer building a party with friends could patch some of these issues but online was mostly dead save for a few max level players running end game missions. Visually it's actually very pretty and the music I found to be decent, but the story is also very bland and doesn't offer enough to cover for the shortcomings of the gameplay. The lacking enemy variety, character depth and customization, and very surface level combat make this a 4/10 for me, only buy if on discount
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 23 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Japanese, Korean
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Solo para aquellos que tienen el conocimiento.
pretty good, maybe a memory leak? lossless scaling for some reason side steps the issue. aside from that fun game
You can tell that it's from the same people who made Megaman Zero, strengths and faults with all.
Put proper controller support into your game. ♥♥♥♥♥♥♥ lazy.
Despite the most convoluted development in history, this is still the best game I ever seen form this company [i]Note: I played this game on the original Nintnedo Switch more than a few hundred hours, so you can trust me.[/i] [h3][b]Goods[/b][/h3] - Imagine Megaman Zero series and your favorite Fatansy-MMO had a kid. - Characters are super unique there for the gameplay it's suberb, try play the witch, you never seen anything like it. - There is ONLINE Co-Op!WUT!! If you don't have friends, there is still a active discord with people still playing to this date. [h2][b]Cons[/b][/h2] - No DLC/Season pass (even though I would pay 50bucks for it, np) - For some reason, its a pain in the bumm to get the controller to work with it... - No cross platform saves/play. Sadly. PS: if you feel bad you missed the pre-order bonus, don't be, you outgrow those weapons in 2-3 hours...
Neat import
hit boxes are ♥♥♥♥♥♥♥♥ enemies are ♥♥♥♥♥♥♥♥, same ♥♥♥♥ every level. keybindings are terrible. 10/10 do not recommend
玩是还好啦~ 就是没有云存档~ 在DECK 上玩了~ PC上就没法继续咯~ 哎~
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $151.3K | 1.6K | 85% | $5.24 | |
| $737.9K | 1.1K | 82% | $12.49 | |
| $465.6K | 1.1K | 72% | $8.99 | |
| $180K | 944 | 95% | $9.99 | |
| $21.3K | 333 | 56% | $2.99 | |
| $3.5K | 14 | 64% | $10.00 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $242.5K | 454 | 76% | $14.99 | |
| $242.4K | 681 | 84% | $9.99 | |
| $242.6K | 1K | 75% | $11.99 | |
| $242.6K | 1K | 84% | $9.09 | |
| $242.6K | 832 | 84% | $9.99 | |
| $242.7K | 1.5K | 92% | $5.99 |