
DRAGON BALL: Sparking! ZERO takes the legendary gameplay of the Budokai Tenkaichi series and raises it to whole new levels. Make yours the destructive power of the strongest fighters ever to appear in Dragon Ball!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8/day in the week to Sep 18 → 15.75/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−40% | 72.8Kreviews | 86% | — | $69.8M |
| $49.99 | 68Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1815 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
建模是本作最突出的硬伤,人物模型粗糙、贴图廉价,角色面部与形体观感差,动画细节也十分敷衍。尽管可选用的角色数量不少,但依旧掩盖不住这算不上一款合格龙珠游戏的事实。战斗部分虽有亮点,但建模带来的出戏感很难忽略。
Best Dragon Ball game after Kakarot.
cold
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $69.6M | 58.1K | 80% | $39.99 | |
| $69.9M | 109.7K | 93% | $29.99 | |
| $70.2M | 147.7K | 85% | $29.99 | |
| $69.2M | 129.5K | 88% | $29.99 | |
| $69.1M | 95.8K | 86% | $39.99 | |
| $68.9M | 178.5K | 97% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $343.7K | 359 | 60% | $34.99 | |
| — | 0 | — | — | |
| $0 | 32 | 88% | Free | |
| $3.4M | 8.5K | 88% | $17.99 | |
| $53.2K | 192 | 88% | $14.99 | |
| $1.2K | 4 | 100% | $9.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 56.29/day in the week to Jul 30 → 90.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Indonesian, Spanish - Latin America, Portuguese - Brazil, Polish, Russian, Simplified Chinese +4 more
| $59.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mola.
Mais pourquoi j'ai fini par acheter cette bouse? Le système de création de mission est incompréhensible. On comprend quedalle, rien n'est fluide, on est livré a nous même sans aucune explication. Bon j'vais forcément finir par comprendre en perdant mon temps à regarder des vidéos tuto ou le gars parle pour rien dire pendant 5 minutes, mais Ils pouvaient pas faire un vrai système de création de mission fonctionnel? Absolument tout est désagréable à prendre en main! Les hitbox de ce jeu durant les combats, c'est littéralement un cure dent mi entre les pattes avant d'un Raptor. Ressortez nous un jeu de la trempe de Super Butoden 2 de la Super Nes bon sang! Sa avait au moins le mérite d'être un vrai bon jeu de combat DBZ. Et arrêtez accessoirement de nous polluer avec les persos post-Z/GT. On s'en fou de Super et Daima! Et par pitié... Apprenez à organiser une page de sélection du personnage. Pourquoi monopoliser 1 case par apparence alternative ou par transformation? Vous pouvez pas faire 1 case par "identité" et ensuite éventuellement mettre un autre menu pour choisir la forme alternative du perso? Bon sang on est en 2026! Serait peut être temps de vous remettre en question sur absolument tout! Ou alors donnez moi le poste de directeur artistique avec carte blanche, j'le fais bénévolement, y a aucun soucis ça vous coûtera rien.
一坨屎的战斗系统,作为格斗游戏来说,设计一大堆不是人类反应的技能,光污染超级严重,PVE的人机读指令更是屎,无法有长进的格斗技巧在人机面前宛如破绽百出,PVE更是有个降难度看不了其他IF线的脑残设计,逼着玩家把屎吃饱,我都玩你这傻逼游戏了,难道能不是龙珠粉丝。 最后一点不是龙珠粉丝不要买,路人千万不要玩这游戏
GOD
Base games pretty good, everything else like DLC should've been in base game, and every DLC is overpriced, Base Game: 8/10
super good best game eve r
I LIKED
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.