
DRAGON BALL: Sparking! ZERO takes the legendary gameplay of the Budokai Tenkaichi series and raises it to whole new levels. Make yours the destructive power of the strongest fighters ever to appear in Dragon Ball!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−40% | 72.8Kreviews | 86% | — | $69.8M |
| $49.99 | 68Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1797 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ahhhhhhhhhh
Jiren is genuenly the worst and the most un fun boss ever this is staight up bs. I played hard games before but this is just laughable how bad writen this boss is and how opp it is
word up
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $69.6M | 58.1K | 80% | $39.99 | |
| $70.1M | 390.4K | 99% | $9.99 | |
| $70.2M | 147.7K | 85% | $29.99 | |
| $69.2M | 129.4K | 88% | $29.99 | |
| $69.1M | 95.7K | 86% | $39.99 | |
| $68.9M | 178.5K | 97% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $343.7K | 359 | 60% | $34.99 | |
| — | 0 | — | — | |
| $0 | 32 | 88% | Free | |
| $3.4M | 8.5K | 88% | $17.99 | |
| $53.2K | 192 | 88% | $14.99 | |
| $1.2K | 4 | 100% | $9.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 56.29/day in the week to Jul 30 → 90.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Indonesian, Spanish - Latin America, Portuguese - Brazil, Polish, Russian, Simplified Chinese +4 more
| $59.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
♥♥♥♥♥♥s
Jogo foda, Na promoção, vai sem medo!
.
peak
The game had potential, but it fell flat, HARD. At launch, even the old DBZ: Budokai Tenkaichi 3 had more to do, and more to unlock. I need to make it clear; a game made in 2002 for the PS2 had more to do, more to play, and more to unlock than this game did. They amped it up with DLC after DLC, and multiple free updates, but the fact you had to buy characters that should have been in the game by default was a little upsetting. Then we come to the real kick in the teeth. Those who paid the big bucks for the best version of the game, the one that was promised to contain a Season Pass which would grant access to all DLC, were not only left behind, but pushed under the rug. The Deluxe Edition, which promised a Season Pass granting access to all current and future DLC upon purchase, was de-listed before the newest update dropped (newest at the time of writing on 8/1/2026) and replaced with "Legendary Edition", which promises all of the exact same things the Deluxe Edition promised, including a Season Pass for current and future DLC. The difference being, those who got the Season Pass through the Deluxe Edition or through pre-orders... Do not get access to the newest DLC, or presumably any after. The new one, Legendary Edition, offers an identical Season Pass, but with the addition of access to the newest DLC. NEO Edition also offers the newest DLC. The worst part is that Legendary Edition costs MORE than the old Deluxe Edition did, while promising the exact same thing. Bandai Namco promised Deluxe Edition buyers a Season Pass, then refused them access to the DLC that should have been given with it, and has now made an identical offer to buyers of Legendary Edition. Do not buy Legendary Edition. Do not buy this game. Not until Bandai makes this right, if they ever do. You will be wasting your money. NEO is not worth it. NEO Edition is not worth it. Legendary Edition is not worth it. Your money will be burned for empty promises that do not follow through on the words. This game is not worth the bandwidth to host it, right now, and will not be until Bandai makes good on this.
muy recomendado
It's Budokai Tenkaichi 4, what's not to love?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.