
DRAGON BALL: Sparking! ZERO takes the legendary gameplay of the Budokai Tenkaichi series and raises it to whole new levels. Make yours the destructive power of the strongest fighters ever to appear in Dragon Ball!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−40% | 72.8Kreviews | 86% | — | $69.8M |
| $49.99 | 68Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1797 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
GOTY
Ici gros fan de la licence Visuellement, le jeu est superbe : on a vraiment l'impression d'être dans l'anime DB. Le roster est généreux et les mécaniques sont assez riches. Malheureusement, le mode en ligne vient tout gâcher à cause de mécaniques axées sur le timing. Les trois quarts des combats se résument à tourner autour de l'adversaire ou se téléporter dans son dos pour lui caler le combo le plus long possible sans que l'on puisse garder. Le jeu en ligne tourne principalement autour de cela. Pour casser cette boucle infernale, il existe bien le « super contre », mais son timing est ultra-strict (deux touches à presser pile à l'impact, sous peine de temps de recharge en cas d'échec), ce qui le rend compliqué à placer de base et encore plus face aux personnages rapides. Quant aux vagues explosives pour repousser, oui ça existe, mais cela consomme des ressources. Se faire enchaîner deux secondes parce qu'on s'est fait feinter, d'accord, mais que tout le gameplay PvP repose là-dessus, c'est une plaie à subir comme à regarder. Et c'est sans compter les duels de téléportations : il suffit de rater un timing pour qu'un bon joueur se prenne des dégâts punitifs sans pouvoir rien faire. Avec le lag inhérent au réseau, c'est un mystère complet de voir une telle mécanique validée par les développeurs. Recommandation : Si vous aimez DB, foncez, mais évitez le mode en ligne
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $69.6M | 58.1K | 80% | $39.99 | |
| $70.2M | 147.7K | 85% | $29.99 | |
| $69.2M | 24.8K | 87% | $69.99 | |
| $69.2M | 129.4K | 88% | $29.99 | |
| $69.1M | 95.7K | 86% | $39.99 | |
| $68.9M | 178.5K | 97% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $343.7K | 359 | 60% | $34.99 | |
| — | 0 | — | — | |
| $0 | 32 | 88% | Free | |
| $3.4M | 8.5K | 88% | $17.99 | |
| $53.1K | 138 | 87% | $14.99 | |
| $1.2K | 4 | 100% | $9.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 56.29/day in the week to Jul 30 → 90.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Indonesian, Spanish - Latin America, Portuguese - Brazil, Polish, Russian, Simplified Chinese +4 more
| $59.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's pretty good
Lutas f0da.
玩起来很有龙珠战斗的感觉,很还原动漫。苦练几百小时可以虐电脑了,但是还是打不过PVP里的老登
Fun game
es un buen juego pero le hace falta explotar el modo historia, puede dar mas en capitulos de que hubiera pasado, y el modo online esta muerto no encuentro partidas, le hace falta un modo batel algo como el torneo del poder de 100 jugadores todos contra todos con la opcion de caer de la plataforma
incroyable
I LOVE THIS GAME ITS SO GOOD
great.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.