
Unite the Veilguard and defy the gods in Dragon Age™: The Veilguard, an immersive single-player RPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Sep 14 → 5.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99−65% | 45.1Kreviews | 68% | — | $22.4M |
| $89.99 | 51.9Kratings | 64% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1141 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What a disappointment!!! After waiting so long for this it turns out to be utterly stupid. It's pretty, but that's the only good thing I can say about it.
Por mucho que digan, una entrega digna de llamarse Dragon Age. Quizás de los juegos más infravalorados de los últimos años y simplemente por ser considerado “woke” cuando desde la primera entrega de 2009 ya había personajes del colectivo y se hablaba de temas como la homosexualidad o la identidad de género. El juego transcurre meses después del final del tercer DLC de Inquisition “Intruso”. El grupo del protagonista, entre los que se incluyen personajes conocidos de anteriores aventuras como Varric o Harding, encuentra a Solas (el principal antagonista del DLC) realizando un ritual que cambiaría el mundo para siempre. Por suerte logran detenerlo, pero con ello despiertan una amenaza incluso peor, los antiguos dioses élficos. De manera similar al Dragon Age: Origins podremos escoger el trasfondo de Rook, el héroe de esta historia, aunque esto no modifica el comienzo del juego como en el primer juego, pero si muchas interacciones, sobre todo con personajes del grupo al que decidamos pertenecer, como los Guardas Grises o los Cuervos Antivanos. Como es habitual en la saga, las mecánicas de juego de cada Dragon Age son diferentes, pasando del rol táctico de Origins hasta una acción más directa en Inquisition. En este caso el combate recuerda más a un hack and slash que a un juego de rol, tendremos los típicos movimientos de ataque ligero o rápido, en salto o con el escudo que podremos combinar con varias habilidades tanto nuestras como de los compañeros, lo que puede dar lugar a varias sinergias interesantes. Particularmente no me disgusta este cambio, pero es verdad que puede hacerse repetitivo con el tiempo y que solo podamos equipar tres habilidades me parece un desperdicio. De resto, se nota que originalmente Veilguard estaba planteado como un juego como servicio, sobre todo en los objetos de equipo, que ahora tienen niveles de rareza con multitud de efectos especiales. El mundo abierto de la anterior entrega se ha cambiado por una serie de escenarios cerrados como veníamos habituados, pero muy variados entre sí y que se irán abriendo con el transcurso del juego y el desbloqueo de habilidades de los compañeros, además de algunos otros que solo podrán visitarse durante algunas misiones principales. El desarrollo de la trama sigue el mismo esquema que en el resto de la saga: una serie de misiones principales intercaladas con secundarias tanto para las diversas facciones del juego como para los compañeros y un campamento en el que podremos reunirnos con nuestros aliados para conocerlos, discutir sobre la situación actual o mejorar el equipo. A diferencia de las anteriores entregas, los aliados suben de nivel (lo que permite mejorar sus habilidades) al desarrollar su amistad mediante conversaciones, decisiones o misiones y no con experiencia. El apartado gráfico es una pasada, los detalles de la luz y del pelo de los personajes es increíble, sin embargo, las texturas tienen un estilo caricaturesco como si fuera Fortnite que no me acaba de convencer, además, en algunos escenarios o tras viajar entre varios de ellos ocurrían grandes bajadas de FPS. En lo sonoro, pues que decir, es un Dragon Age siempre lo hacen bien y logran que una escena que ya sea épica de por sí lo sea aún más. Después de los chascos que fueron Mass Effect: Andrómeda y Anthem, Bioware necesitaba un gran éxito que, lamentablemente, no han podido lograr con Dragon Age: The Veilguard, quizás un remake de Origins les hubiera funcionado mejor (yo personalmente lo hubiera comprado sin pensármelo). Sin embargo, no me ha parecido para nada un mal juego, de hecho me parece mejor que el segundo, y todas esas malas críticas no se basaban en su diseño, historia o misiones sino en que se usa lenguaje inclusivo o que una personaje es trans.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Jul 30 → 6.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
| $69.99 |
| 11.9Kratings |
| 66% |
| — |
| not modelled |
| $59.99 | — | 80%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm sorry to say this but...people aren't very smart. If you think this was a bad game...you need to find better games. the story was great. The twists and turns...i was on the edge of my seat. Sometimes laughing even tearing up. this game was amazing. the only downside was every response was more positive. outside of that. this game had it all.
The first game was awesome and made contributions to the genre. 2 was pretty bad. Inquisition was really cool. every thing after that has been complete trash.
It's just so...game?
plain and soulless exploitation of the franchise.
Honestamente não é um jogo ruim... mas também não é um jogo bom. Ao meu ver os pontos positivos acabam sendo cancelados pelos negativos. Por um lado a gameplay é muito divertida, joguei como um mago e como ladino e com ambos me senti invencível com as builds que fiz, além disso, alguns dos mapas são bem bonitos e existem alguns personagens (Solas, Emmerich, Davrin) e momentos da história que são interessantes. Por outro lado é meio difícil de engolir que esse jogo se passa no universo de dragon age, principalmente para mim que joguei todos os jogos anteriores. Muitas das coisas que acontecem na história não fazem sentido, as escolhas feitas não tem peso (e as escolhas dos jogos anteriores são desconsideradas ou não tem impacto nenhum na narrativa), muitos plots e lore do jogos anteriores são descartados ou não são mencionados, além disso, alguns dos companions são insuportáveis (sendo o Lucanis o pior, porque nada na caracterização ou história dele faz sentido). Na minha opinião, não vale a pena gastar o preço completo para jogar esse jogo, mas se ele tiver com alguma grande promoção ou se você tiver o EA play pode valer a pena para experimentar.
This game is simply unplayable on my gaming laptop with high end specs. Even with all the graphical settings set to the minimum. Somehow it manages to run smoothly on a XBox Ally X limited to 13 Watt....
I tried. I really did. But this game has no soul like the previous Dragon Age titles had. I acknowledge that there were things about 2 and Inquisition that didn't jive for people due to gameplay purposes or reused assets (moreso in 2 due to Bioware's financial state at the time before/during the whole EA merger thing), but you can't deny the lore and writing and acting from the characters was still there and as alive as it was in the first title when we all first encountered this series and it's gorgeous world and lore. To this day I am still a Dragon Age fan because I refuse to let what this steaming pile did to the lore and morality of the franchise ruin what were several runs and hundreds if not thousands of hours spent thoroughly enjoying the kind of stuff Bioware used to make. The problem is Veilguard wasn't made by those same folks, and it shows like a giant neon sign on a city street in the dead of night. You can't ignore it, it's obnoxious and loud both audibly and visually, and you just want to get away from it as fast as possible. So much of the dialogue is excessively cringy sarcasm from people that don't sound like they've ever acted much in their lives, and a lack of actual stakes and shades of grey like choices and decisions in the games used to be. The fact they also go out of their way to have you gte in contact with just about zero of the older companions or npcs we've had personal dealings with also tells a lot - I'm not saying it needs to be nostalgia city with old faces showing up every 2 minutes, but when basically NONE do despite their being dozens of major faces from the past 3 titles, and any that do feel forced or gutted from their previous iterations really doesn't do the game any favours either. I still get the Dragon Age itch from time to time, but the only thing that'll satisfy that is either the occasional fanfiction or reinstalling an older title and playing it again for a bit. This game didn't and never will scratch that itch unless they were to somehow go back in time and keep a lot of...whatever this mess was as far from the drawing board as is humanly possible.
Mit beiden Augen zu gibt es einen Daumen hoch. Eigentlich wäre es ein Daumen runter, aber ich glaube an BioWare. Dragon Age: The Veilguard macht vieles richtig — und scheitert trotzdem an den wichtigsten Dingen. Das Kampfsystem ist richtig gut. Schnell, taktisch und befriedigend, mit einem Team-System das stark an Mass Effect erinnert. Auch das Leveln der Charaktere und Gegenstände ist gelungen, und die Herausforderungen motivieren. Vom reinen Gameplay her macht das Spiel Spaß. Aber dann die Story. Am Anfang noch interessant, wird sie zunehmend übererzählt und verliert sich in immer abstrakteren Handlungssträngen — spätestens beim Elfen im Limbo fragt man sich, wohin das alles führen soll. Die Welt fühlt sich nicht wie eine zusammenhängende große Welt an, sondern wie Stückwerk — einzelne Gebiete, die irgendwie zusammengefügt wurden. Das ständige Springen zwischen den Welten verstärkt dieses Gefühl nur. Das größte Problem sind die Charaktere. Sie bleiben blass und langweilig, was dafür sorgt, dass die Geschichte nie wirklich treibend wird. Die Dialoge sind banal und ohne emotionale Tiefe — runtergerzählt statt erzählt. Das ganze Spiel fühlt sich dadurch leidenschaftslos an, als würde es nur eine Checkliste abarbeiten. Schade, denn der Grafikstil ist zeitlos schön, die Teams mit den Skill und dem Aufleveln stimmt, und das Kampfsystem macht wahnsinnig Spaß und fühlt sich wuchtig an. Aber ohne überzeugendes Worldbuilding, starke Charaktere und gute Dialoge bleibt es leider nur halb so gut wie es sein könnte. Wer reines Gameplay sucht, wird Spaß haben. Wer eine Geschichte mit Herz erwartet, wird enttäuscht.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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