
Unite the Veilguard and defy the gods in Dragon Age™: The Veilguard, an immersive single-player RPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Sep 14 → 3.83/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99−65% | 45.1Kreviews | 68% | — | $22.4M |
| $89.99 | 51.9Kratings | 64% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1124 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The writing is so bad, its cringe. The actors are way too emotional and weak and the trans stuff really does take away from the game (I thought I wouldn't mind it, but it's WAyyy too much)
Thought it was slop at first but is actually alright
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Jul 30 → 6.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
| $69.99 |
| 11.9Kratings |
| 66% |
| — |
| not modelled |
| $59.99 | — | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Okay so, out of the perspective of a long time Dragon Age and BioWare fan I can honestly say: I was rooting for this. Through the years, with every negative update and change of direction, I have been there BELIEVING they could make another epic adventure. I TRUSTED the team, I trusted BioWare, even though they dished out games like Anthem and Andromeda, I thought they LEARNED something about us, the fans, and what drew us to their games in the first place. JOPLIN was EVERYTHING we desired from day one, and THIS is what we got..... I stopped having hope from the second trailer onwards. As soon as they changed the title and that Guardians of the Galaxy-esque trailer hit YouTube, I was out. I wanted to preorder this at least twice, maybe even thrice, and I am so ♥♥♥♥♥♥♥ glad I did not. Onto what really broke me after I played it ONLY because it was gifted to me: 1 - Thedas as we know it is burned to the ground, they completely blighted the areas as to not have to regard anything you may have chosen over the last 15+ years. This, lovely reader, is what you get for decade-long loyalty at EA. 2 - Every recurring character from the last game is a shadow of their own selves - a corporate husk that sprays positivity like cheap cologne that never ever criticizes Rook, because you as the player, CAN DO NO WRONG ANYWAY. And with that onward to - 3 - This ♥♥♥♥ is completely on rails, do not let yourself be deceived by the "RPG" tag it tries to squeeze itself into. Yes, you do have dialogue options, but if each and every one of them leads to the same outcome and what you click on isn't what your character actually says in the end, is there really much of a choice? You're Rook, you're positive, you're understanding and what you are first and foremost is.... unproblematic. 4 - Fighting feels pretty and fluid but it turns into a ♥♥♥♥♥♥♥♥♥♥♥ of glitching and effects at some point and is repetitive after the 5 hour mark. I can only remember ONE, SINGULAR fight that made me feel something other than complete apathy and that fight still only had 2 opponents with the same three attack patterns they have been using in the phase prior. Everything else? Not worth it. If I had to give anyone playing this one piece of advice it would actually be to just put the difficulty to story or easy and breeze through this whole thing. It is not worth the time you waste. 5 - I COULD say the environments were pretty if, for example, I also did not know that the lore demands the Fade to be a green hellscape where your dreams and desires come back to haunt you and not this lush Disney themepark where trees glitter and mobs only attack you if you touch the right busted elven contraption. I would've loved to see a Joplin with these graphics and with actually good writing we could have had an easy Game of the Year right then and there, no question, but as it stands: it's a pretty, glittery pile of liquid narrative ♥♥♥♥ sprayed upon just about 20 hours of gameplay and cutscenes before you quit out and never want to touch it again. Thanks EA! I am glad I used no money on this. Oh and also: I killed all of them off, on purpose. It was less fun than I initially thought it would be and way less satisfying.. so even if you think pushing through this could be worth it, if it means you can kill these ♥♥♥♥♥♥♥♥♥♥♥♥, let me tell you: It really isn't, and the game actively tries to make you feel bad about your once choice by putting in the effort to make the camera pan over their lifeless bodies multiple times AND they make you talk to their disappointed ghosts in a mission that makes absolutely zero sense if you take a second to think about it. There's a lot of things this game has no grasp on... the lore of the franchise being the most damning one. If you want a game you can play that feels a little more dangerous than Disney Dreamlight Valley, this is the one to go to! Just in case it wasn't clear yet: the villains too were a complete joke. Thanks for reading through my frustrated little rant, I am sorry it got longer than I thought but I had to vent this out after the credits just rolled on me. There's a lot more to write about fyi, but i think the reviews on YouTube pretty much do it justice too. Aight, i'm deinstalling.
Don't buy, get it on the EA-Play subscription for 6$ if you're interested in the game.
Les personnages sont beaucoup trop caricaturaux pour que l'histoire soit intéressante.
Dragon Age: The Veilguard é um jogo de RPG de ação desenvolvido pela BioWare e publicado pela Electronic Arts (EA),é a sequência de Dragon Age: Inquisition (2014). A história acompanha um personagem jogável personalizável chamado Rook, que tenta impedir o deus élfico trapaceiro Solas de destruir o mundo. No processo, Rook acidentalmente liberta outros dois deuses élficos amorais e também precisa impedi-los de conquistar o mundo. Assim é controlado em terceira pessoa , mas Veilguard abandona o mundo aberto de Inquisition em favor de fases distintas acessadas por meio de viagem rápida , e o combate enfatiza um novo sistema de combos, a história começa dez anos após os eventos de Dragon Age: Inquisition , com o antigo companheiro Solas , agora conhecido por seu antigo pseudônimo, Fen'Harel, o deus élfico da traição e da rebelião, tentando destruir o Véu, a fronteira metafísica entre o mundo físico e o Fade, o mundo dos espíritos e demônios. Solas criou o Véu para aprisionar os outros deuses élficos após o mau uso de seu poder, mas agora tenta restaurar o mundo dos antigos elfos por remorso de tê-los selado do Fade e causado a queda de sua sociedade o jogo é muito bonito com uma boa trama recomendo para todos comprar aqui Live do jogo em 4k. https://www.youtube.com/watch?v=x_O1d0DYoKA&t=1147s
[h1] Passable [/h1] J'ai pas passé un mauvais moment. Je retiendrai probablement pas grand chose de Veilguard, mais je ne me sens pas volé. C'est comme la tarte au pommes industrielle : c'est pas dingue mais ça se mange. [h3] Narration [/h3] L'écriture souffre de grosses lacunes. Le protagoniste, Rook, est gentil et plutôt immature, les choix de dialogues colorent légèrement les interactions en les rendant plus directe ou sarcastiques, mais cela ne change rien sur le fond. En terme de scénario, les choix sont rarissimes et n'ont presque aucun impact sur l'histoire que vous allez vivre. L'histoire n'est pas mauvaise mais m'a moyennement accroché. Les compagnons sont tous des gentils, avec une petite vulnérabilité, un petit hobby et un gros manque de profondeur. Leurs quêtes sont linéaires et parfois ennuyeuses. Ils vous diront qui est le méchant, pourquoi il est si méchant et vous finirez par le combattre, puisque vous êtes les gentils. Beaucoup de critiques sont liées au fait que Bioware mettent un point d'honneur à rendre ses jeux inclusifs. Pour ma part c'est quelque chose que je trouve très positif et que je recherche. Néanmoins, l'exécution m'a laissé perplexe. J'ai souvent eu le sentiment que les sujets progressistes étaient poussés dans l'histoire de façon maladroite, frontale. Globalement, j'ai eu le sentiment de suivre une aventure qui n'était pas la mienne et qu'elle sonnait un peu creux. Ce n'était pas désagréable mais pas exaltant. [h3] World design [/h3] Certains environnements sont très jolis, d'autres moins inspirés. J'ai eu du mal avec le morcellement du monde, chaque zone étant construite comme un biome indépendant accessible depuis un hub central. La répartition sur la carte de divers coffres cachés et points d'intérêts est très classique et repose soit sur des variation des même petits casses têtes, soit sur la réalisation de détours. Le bestiaire est pauvre, les même ennemis revenant sans cesse, y compris des boss, avec exactement les mêmes attaques et les mêmes phases, uniquement des changement de palettes de couleur. C'est très personnel, mais j'ai du mal avec la direction artistique globale. Tout est propre, lisse, coloré. Visuellement, Veilguard ressemble d'avantage à un petit jeu d'aventure qu'à un grand RPG. [h3] Gameplay [/h3] Les mouvements du personnages sont bien animés mais semblent lourds manette en main, en particulier les sauts ou les animations d'escalades. Pour les combats, c'est de l'action RPG dans la lignée des jeux produits par Bioware. Il y a plusieurs coups différents, quelques capacités et des actions de compagnons accessibles par un menu radial. C'est déjà vu mais ça fonctionne. Néanmoins, le gameplay est parfois complexe plus qu'il n'est profond. Le développement du personnage via son arbre de talent m'a laissé sur ma faim. Beaucoup de passifs sont pris par défauts et jamais utilisés. Le jeu pousse vers 3 spécialisations et tenter de sortir de cette logique pour créer votre propre build est contre productif.
I went back and forth on what I would say once I finish the game and well..it's this. First I need to preface this by mentioning I beat the game 100% on Nightmare [weirdly easy for Nightmare, tbh], so I think I am qualified to post my review now. I've never played Dragon age for the combat or graphics or level designs. Although this game plays like a combination of the newer God of War games and Hogwarts Legacy, I've always played DA for the story and the characters and I would be okay with the gameplay if the writing could back that up. The issue is, it didn't. With the state of EA and Bioware in particular, I can see why David Gaider would leave back in 2016, but I so badly wish he was there for this one. I am sure the writers could come up with something great, were they supervised and quality-checked. So many of these characters seem like first drafts, though. I don't care to dive deep into their story and find out more, because I know that what I will find are 50 more lines about Lucanis liking coffee as his only personality trait and this same can be applied to pretty much all of the companions. They are just not well written and all I could think of is "I miss Cassandra" or "I miss Origins banter". I know EA had their fat fingers in trying to shoehorn live-service into this, so they are largely to thank for this mess [and on that topic, EA executives - THE GAME DID NOT FAIL DUE TO NOT HAVING ENOUGH LIVE-SERVICE FEATURES. I MEAN HOW COULD YOU UNDERSTAND THE GAMES YOU PUBLISH THIS LITTLE], but yeah, writing bad. Ending fun-ish, so thank you Mass Effect team. Those are my two cents. Also please add steam achievements for the first 2 games, god knows people would rather replay them for the 15th time than play this one twice.
beautiful game but whoever wrote the dialog and story needs to be fired completely. would be a decent game but its not a dragon age game
Its good but not as a dragon age game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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