
Unite the Veilguard and defy the gods in Dragon Age™: The Veilguard, an immersive single-player RPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Sep 14 → 3/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99−65% | 45.1Kreviews | 68% | — | $22.4M |
| $89.99 | 51.9Kratings | 64% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1118 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
O jogo é bem diferente dos anteriores mas eu gostei muito. Tá bem bonito e a novas mecânicas são legais. Ainda que tenham havido polêmicas em relação ao jogo eu não to nem aí da pra se divertir bastante com ele.
This game appears ashamed that it is a Dragon Age game. It has decently engaging play, but it's a huge departure from how the previous games were played. Some aspects are fine, and honestly are improvements, but it feels like timing and strategy are much less of a component than just leveling up and obtaining items. It has an fine plot on the surface, but it contradicts lore and characterizations from previous installments. When it engages parts of the lore, it avoids going into the darkest and more interesting concepts that were drivers in previous games. So the result is a writing mess that would be midling to ok for a standalone game but in the end is an insult to anyone who liked any other games in the series. The best I can say is the writing is shallow. There are surface concepts, but it avoids engaging any deeper. It'll skirt the topics but avoid their conclusions. It relies a lot on "tell" and doesn't not have much "show." What's even more infuriating is the bones of good ideas and writing are there. But any build up or bite was sanded off. Choices rarely have consequences beyond the cosmetic. Or, if they do, the right choices are blaringly obvious. Many factions or characters are unrecognizable or odd, softer versions of how they were. Things that were interesting even when they were clunkily done in previous installments (different approaches to gender between nations, sexualities, tensions between races) are again, sanded down. For example, I AM mad about [spoiler] Taash's [/spoiler] story because of how black and white it is instead of embracing previously established lore [spoiler] about gender in the two cultures they are associated with. And that's not even getting into the weirdly racist idea that you have to choose one culture or the other entirely as an immigrant. [/spoiler] It's like a bunch of stockholders were allowed in all the meetings and went "hey so we want money from a Dragon Age game but we don't want a Dragon Age game because it's embarrassing." And the result is, ironically, an embarrassment to the franchise. If you don't know the series, are ok at turning off your brain, or you're interested in how much of a trainwreck of a franchise installment it is, the game can be fun. It just isn't fun if you played the games that came before it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Jul 30 → 6.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
| $69.99 |
| 11.9Kratings |
| 66% |
| — |
| not modelled |
| $59.99 | — | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
💩
My starting point to this series was Dragon Age Inquisition, I did not play 1 and 2. Therefore, the first time I played this game with an EA store subscription, I lacked a lot of context for the history of the game. The first time I played the game, I played it donning figurative eyewear made of extreme criticism as I expected a lot from this game, fair to say I did not like it and had to stop halfway into it. Then I bought it on steam for a discounted price and watched some history into the world since the other entries were fairly outdated. The game offers 3 starting classes, a sword and board knight, a rogue and a mage. It is really important that you actually like the class you play, for me it got really boring playing a knight. Second time around, a rogue worked for me. There are 3 specializations within the classes too and they are quite varied, allowing you access to a decently sized skill tree. The graphics and the artwork are significantly different from the previous entries, it appears less mature and the it fails to capture the great evils that plague this world, it feels like they aimed in the middle of something safe and then also gruesome, which looked like a little weird mix. That said, the visuals are great, the game is really smooth and I did not come across any bugs in my playthrough. Though, it failed to deliver on the ambience I expected, it is decent enough. The character customization was excellent. Although, the basic character presets might look cartoonish without any customization, you can give your character a grim and mature look through adjusting the various sliders quite a bit. The story lacks a bit in the early stages of the game. Character interactions seems a bit forced and your decisions will feel like they lack certain impact. However, as the game carries forward, they correct this part by introducing impactful consequences to your actions. They are not many but it is significant enough to let you know that your decision does carry weight and they will weigh on you. It doesn't do a great job of tying past game content or the history of the world, it could have been better but I still liked the amount of history that it does introduce and the amount of stuff you can read on the codex. If you stick with it, it gets better in the last half of the game and it becomes a great ride with your companions. Most of the companions in this game is quite new to you and there is no prior history of them. Therefore, it gets a bit difficult to relate with them, feel compassion for them or even deal with them. The only familiar face is Harding and it was only because I played DAI. The best part of the game was the combat and how smooth it was. Throughout the game, it didn't feel repetitive or feel frustrating (if you play on the hardest difficulty enemies do feel like sponges especially if you are under leveled for fights). You can make builds around different items you come across and combat is kept fresh that way. TLDR: Not a GOTY contender but definitely recommended to get on sale!
Hat Spaß gemacht und war die ganze Zeit motivierend. Leider keine open world. Ach ja, die Quests zur Personenfindung bei Taash war gut. Sie ist jetzt binär, aber das gendern war unerträglich. Macht die Sprache kaputt. Zerstört mit seinen hen's, Behütere und anderen Wortfindungen die Immersion.
As a fan of Dragon Age: Origins, I really enjoyed Dragon Age: The Veilguard. 1. The story was excellent and kept me engaged throughout the game. 2. The companions were interesting, but the interactions with them didn't fully work for me. The game doesn't really allow the player to be harsh or confrontational. If I want to tell someone off, the game should let me do that instead of constantly softening the dialogue. Dragon Age: Origins is a great example of this, where you could argue with companions and even dislike them, which made the world and characters feel more alive. I would also remove the dialogue hint icons and let players interpret their choices on their own. 3. I liked the level design, but I wasn't a fan of the overall visual style. The game looked too bright, friendly, and somewhat cartoonish. Dragon Age is a dark fantasy setting, and I think the visuals should reflect that more consistently. 4. I really enjoyed the combat, especially playing as a mage. However, I would redesign the progression system by focusing more on active abilities and fewer passive bonuses. I would also increase the number of abilities available during combat. Instead of being limited to only a few skills, I would prefer having access to more abilities through hotkeys, similar to older RPGs. 5. Solas was one of the highlights of the game for me. Learning about his past, his motivations, his struggles, and the consequences of his actions was genuinely fascinating. 6. The game's performance was excellent. I experienced no noticeable technical issues or slowdowns while playing on an NVIDIA RTX 3060. I honestly don't understand all the hate this game receives. In my opinion, it's a very good game and far more enjoyable than Dragon Age II and Inquisition. If the developers had embraced a darker visual style, it would have been even better. That said, when compared to Dragon Age: Origins, most of the companions in Veilguard fall short in terms of depth, complexity, and overall memorability. I would definitely recommend the game. I spent 52 hours with it and don't regret a single one. If Dragon Age 5 ever happens, I hope it embraces a darker tone in its visuals, dialogue, and player choices.
Amo esta Saga de Video Juegos, pero como me arrepiento de gastarme lo que valia cuando salio esto, no me termine el juego, mi mente no dio para eso, porque no me gusto nada, las animaciones, el arte de los personajes, la manera de moverse por el mapa, la jugabilidad, nada, espero que a alguien le sirva de algo, a mi me gusta la saga, pero para mi la experiencia no es agradable
Just felt like such a let down after Inquisition. Did NOT live up to the hype.
This is a game for children unlike the predecessors. Couldn't get over the dialogue. Do not buy even on discount.
hikayenin yarısına geldim ve bu oyun dragon age değil. Kendi başına oyun olarak bakıldığı zaman 5/10 meh yani ne çok iyi ne çok kötü ama dragon age olarak bakıldığı zaman kesinlikle 1/10 denebilecek bir oyun. İlk olarak karakterlerin önceki 3 oyun kadar bir derinliği olduğunu düşünmüyorum ki diğer 3 oyunun hikayeleri de bence daha güzel işlenmişti ki bu kadar güzel bir konuyu batırmaları yazık olmuş çok güzel bir hikaye olabilirdi. VE EN ÖNEMLİ KISIM BU SERİNİN TERİMLERİ EVRENE DAHİL BİLGİLER NEREDE OĞLUM 10 SAATTİR OYNUYORUM O KADAR BASIC Kİ HER ŞEY ESKİ OYUNLARDA ANLAMAZ "NE DİYOR BUNLAR AQ" DER GİDER CODEX OKURDUK. Oynanışa değinmek istemiyorum zaten oynanışın değişeceği söyleniyordu ama gerek yoktu sırf ea multiplayera daha rahat döndürsün de insanları daha rahat sömürsün diye büyük ihtimalle bu karar alındı sonra sanırım o plan da patladı ve b*k gibi aksiyon bir süre sonra sıkıyor her karakterin neden 5 skilli var ve bu 5 skillden 3ünü seçebiliyor aq originste uzatırdık slotu koy istediğini aq ve şuana kadar her oyunda o kadar güzel skill seçenekleri vardı ki burada sadece pasif seçiyon saçmalığa bak zaten zorluk aşırı saçma önceki oyunlarda easy'e alsan bile taktiksiz gelişi güzel oynayamazdın kolayı bile zorlardı bunda o kadar basitleştirmişler ki önceki oyunlarla alakası yok zorluktan anladıkları tek şey aynı anda 3 kalkanlı 3 4 düşmanı üstüne atmak yanında küçük düşmanlarla. hikayenin basitleşmesi ve yumuşaması da zaten büyük ihtimalle ea yüzünden oldu daha çok insana satmak aman kimseyi rahatsız etmeyelim düşüncesiyle hareket edildiği çok belli evrenin bütün karanlıklığı politkliği silinmiş. ea gibi bir parazitin sırf daha fazla para için Origins gibi bir oyunu çıkarmış Bioware'i nasıl mundar ettiğinin en büyük kanıtıdır bu oyun. Eğer seriyi daha erken oynamış olsaydım da 4. oyun için 10 yıl bekleseydim ve sonuç bu olsaydı ea'yi imha ederdim.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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