
Unite the Veilguard and defy the gods in Dragon Age™: The Veilguard, an immersive single-player RPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Sep 14 → 3/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99−65% | 45.1Kreviews | 68% | — | $22.4M |
| $89.99 | 51.9Kratings | 64% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1118 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Let me say, I was so excited to play this game. I've logged so many hours across different playthroughs for DA: Origins, DA2, and DA: Inquisition. So naturally I was excited for the next installment. I tried so hard to love this game, I truly did, but I encountered tons of bugs. The story itself didn't seem like it had any huge impact on things, despite it being the continuation of Inquisition. And while, I'll always be a big fan of returning characters in the game, the fact that it didn't feel like them (the VA's are always incredible, it's just the scripting for them is what threw me off). Like previous games, returning characters would mention something along the line of previous characters including Hawke and Warden, but this just felt like they never existed in the first place. Which, despite the choices you make for your Warden or Hawke, just felt so...meh?? And the characters themselves too, I'm not against going with a different art style (I mean when the game wasn't bugged the visuals were beautiful and I loved the new areas), but some of the characters expressions were just very bland. They seemed very one dimensional most of the times (again, not the VA's they were great) but that only gets characters so far if they don't also physically express the tone they're going for. I truly hope this isn't then end for DA, this would, in my opinion, be a huge let down if this was the final installment. I think this could have been a lot better, but sadly no. This is the only installment where one playthrough was enough.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Jul 30 → 6.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
| $69.99 |
| 11.9Kratings |
| 66% |
| — |
| not modelled |
| $59.99 | — | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Is Veilguard a good game; It is actually half decent. Is it a good Dragon Age game; Trash would call it trash. The game has a lot of decently done aspects, but this is in no way even a decent Dragon Age game. Far less grimdark and borderline jolly. Butchered characters, terrible choice options for your character when it comes to story and dialogue. A lot of new characters feel forced with clear political agendas with extremely poor execution. The cream of the crop is how they decided to end the story and how they introduce a new villain which makes everything you did in the previous games feel wrong and void, and not in a good way. On a potato scale, this is a proud 3/10 Poisonous potato barely fried enough to make it edible, not good tasting, just edible. Spices and salt not included.
Solas is an interesting character. Game looks beautiful. Gameplay is repetitive and bland. Gear and skills barely matter. Story wildly swings between trying to be serious and doing MCU quirk chungus dialogue. The result sucks.
I want to like this game so badly but...I just don't. I've been a fan of the franchise since the beginning and I love the high fantasy genre. almost none of the characters aside from the returning cast make me care for them. I hate having the LGBTQ shoved in my face feeling the game gives and the whole design of this game is like that. Combat and mechanics are fairly solid and enjoyable. story is so so. The developers could have done a much better job creating and designing or rather writing a main character. If your a dragon age fan its worth playing but don't pay full price. If you're new to the franchise I'd pass on this game your not missing anything.
It is an unfortunate travesty and a great disappointment to any fan of the franchise. The dialogue is sloppy and sounds like it was written for small children. The plot felt lazy. And your "choices" no longer matter or have any real impact. Many of the characters feel very badly written as well. The game seems more like a badly hidden cash grab.
hate to say that i would give my copy away to someone if it means they didn't have to spend their money on this game. i've been a fan of DA since the release of DAII, and it's so disappointing to dislike this game so much. the writing leaves something (many somethings) to be desired almost all around, from the dialogue to the world building to the plot. while the game looks beautiful, look any deeper and it's a stinker. :( i think an earlier vision for this game could have been good if Bioware didn't screw up so much in the intervening years.
Too pared down for me. Dragon Age used to have grit in the world, storytelling, and systems. That's absent in this entry.
Had this on my wishlist and wanted to play it just to see how bad it really is, and lemme tell ya, it's BAD. If you briefly glimpse gameplay it looks competently made, but the flaws quickly rack up. The writing is insufferable, all quirky milennial sarcasm humour with cliché lines and questionable voice acting all over the place. The combat actually feels kinda fun but you have 3 abilities per character now instead of like 10, AND party size is reduced. Level design is back to Dragon Age 2 which might be the biggest crime. If you make a sequel you better make it just as good or better, not this massive downgrade to linear levels when we had beautiful big maps to explore in Inquisition. Gonna try to continue to see where it leads but I don't have high hopes. Oh and I've played all Dragon Ages on keyboard and mouse so far because it's the best way to play them, but I'm playing this one with a controller. Why? Because they made controller good? No it's just as ♥♥♥♥ as it's always been for Dragon Age except this time they made Keyboard and Mouse even worse. I don't even know how you accomplish that.
they ruined the game... Relationships are horrible... any interaction only happen at certain specific points of the game, nothing else. There is no option for deciding when to push the relationship, you must follow the flow the developers decided Companions were ruined, i loved the possibility to have multiple "full" playable characters. It felt amazing to switch among them in battle to focus on one point of it, when needed or when it was more fun. To be able to build and grow each of them independently. Now, companions are caped characters... you can barely do any intersting change, only 6 trees, more or less the same for all of them... Equipement was also ruined... i like the part to put whatever i want in whatever character... if that is wrong, it is my fault ! now, i can only choose to put whatever a given character is meant to use...
sucks
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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