
A mind-bendingly challenging puzzle game that mixes homage to retro classics with funny dialogue and innovative puzzle mechanics. Over a hundred ultra-challenging pixelated puzzles will have you avoiding killer robots as you engage with memorable characters.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Enteresan bir oyun. Hani eskiden PopCap'in Mummy Maze Deluxe diye bir oyunu vardı, belki hatırlarsınız. Siz bir adım attığınızda ekrandaki düşmanlar da bir veya iki adım atar, onları tuzaklara ya da çıkmazlara çekmeye çalışır, sonra da kapıdan çıkıp bölümü geçmeye çalışırdınız. Hah, Dr. Kobushi's Labyrinthine Laboratory de (amma uzun ismi var) aynen o formülü kullanıyor. Ama zorluğunu dörtle çarpın, çünkü bulmacaları harbiden beyin yakıyor. Özellikle de ilk baştakiler. Bir de üstüne enteresan karakterler, uçuk bir hikâye, akılda kalıcı chiptune müzikler ve renkli piksel grafikler ekleyin. Alın size DKLL. İlk 8-10 bölümü geçtikten sonra bulmacalar biraz daha kolaylaşıyor. Çünkü daha çok mekanik ve tuzak ekleniyor oyuna, sizin de eliniz nispeten güçlenmiş oluyor böylece. Ama ben bir yerden sonra ara vermeye karar verdim çünkü cidden beynim yandı. Belki ileride devam ederim. Bir de oyunun İngilizcesi pek iyi değil. Karakterlerin ne dediğini tam olarak anlayamadığım yerler oldu. Mizahi yönünün de her zaman güldürmediğini, bazen şöyle bir tebessüm ettirmekle kaldığını belirteyim. Bu tür oyunları ilginizi çekiyorsa indirime girdiğinde bir bakılabilir. 6/10 [quote]Daha fazla incelememe göz atmak isterseniz Steam Küratör sayfamı ziyaret edebilirsiniz: [b][url=https://store.steampowered.com/curator/39265984/]Pikselatör[/url][/b][/quote]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
0/10 no secret ending where you drink wine with maurice
Really scratched that puzzle-solving itch. Nothing beats a game with solid puzzles, fun characters, and catchy soundtrack. What a good time!
Just finished the game and enjoyed it enough that it felt worth condensing some general thoughts: Solid chill tile + turn based puzzle game with amazing tunes and a nice general atmosphere as you're solving, with some fun character dialogue throughout. Puzzles are a nice level of challenging where they don't feel unfair, but still feel nice when you finally figure out the solution. It also does a nice job of introducing new mechanics, expanding on those mechanics, and then combining mechanics with previous ones in really interesting ways. Game length feels just right, as well. This game very much has its own identity, but if you're into games like Chip's Challenge or Adventures of Lolo, you'll probably have a good time with this game.
머리가 쪼개질거 같지만 이상하게 중독성 있는 게임 갓 브금, 독특한 캐릭터들 스토리는 잘 모르겠지만 재밌습니다
Having finished up the good doctor's laboratory, with each gem and floppy disk grabbed along the way, I found myself greatly satisfied. It is a triumph of a game filled to burst with not only good ideas but also charming personality. Every bit of progress through the eponymous laboratory grows in scope and complexity with each floor, introducing bold new concepts in a way that for the most part feels natural and enhances the experience. Likewise the gaggle of kooky mechanical puppets and their mad creator are a mostly comedic element that forcibly inhabit the right side of the player's screen, shifting wildly between mockery and panic as you force your way through their levels. All this is completed with the small but solid chiptune soundtrack, striking a good balance where it creates a nice atmosphere and somehow never grows monotonous or distracting despite how long it takes you to solve a puzzle. All these aspects end up bundled into a neat little packet in the form of a square grid, filled with an array of switches, panels, killer robots and most importantly: blocks to push. This simple format is what allows Dr. Kobushi to be such a well-executed, cohesive game, but it is also probably the part that will make or break whether you'll be able to enjoy the experience. There seems to be an intentional design decision to litter many levels with red herrings, putting spikes, enemies and sometimes even blocks into the stage that you're simply not supposed to (and sometimes straight up can't) interact with. For me the format worked, as some of the toughest challenges I faced turned out to simply be my own overestimation of a levels complexity, but for some it might end up feeling like visual and mental clutter that detracts from the purity of the solutions. Finally, as solid of an experience as the game is, there is one notable miss along the way: The introduction of the dice block. The dice block is an obstacle meant to be rolled onto specific tiles with the correct number, occasionally turning into a tiring guessing game rather than a proper puzzle. It often ends up being easier to just roll the blocks around to guess the numbers rather than planning out a route, which feels neither fun nor rewarding. In addition, the dedicated dice panels ended up having their numbers obscured in several of the later levels, which necessitated frustrating trial and error for no discernible reason. This ends up trivializing many of the levels leading up to the finale, making them feel like mindless busywork rather than solving a problem. They're not common enough to sour the experience, but certainly feel off in a game that otherwise seems so meticulously crafted.
good!
Love this game, puzzles are decently challenging and the music is by my favorite artist. So far it's a good play that was worth the cost
Made my Eurocrypt visit worth it, 10/10.
Really fun... and hard!
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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