THE DONUT COLLECTORS
Doughby is a donut who woke up one morning and no longer fit in. His people are collectors. So is he. He just collects... different things.
So he left! And Torlo, it turns out, has been waiting for someone to come and poke it.
PICK IT UP. PUT IT SOMEWHERE STUPID.
Each level offers a variety of strange objects, begging to be lifted, carried, and thrown around.
Figuring out what, exactly, Doughby should be doing with them, is the biggest piece of the puzzle.

NOTHING HERE CAN GO WRONG
You cannot die, lose, or run out of time. There is no danger in a world of absurdity, full of strange levels just begging to be understood.
THE WORLD ANSWERS BACK
Torlo pays attention. Poke at it, drop things on it, or wander where you probably should not - watch out, it might react.
Sometimes, just for laughs. Others, quietly nudging you toward the solutions.
NOBODY SAYS A WORD
No written language or spoken words. When someone has something to tell you, a speech bubble wobbles up with a tiny animated scene playing inside it. Working out what they meant is up to you.

FAMILIAR THINGS IN ALL THE WRONG PLACES
Torlo is built from pieces of our world that got mixed up along the way: familiar things at the wrong size, in the wrong place, doing the wrong job. The further Doughby wanders from home, the stranger it gets.
Every frame of it is hand-painted at 4K and animated on twos at twelve frames a second, the way cartoons used to be, which gives the whole world a slight deliberate wobble.
FEATURES
- A wordless, playful puzzle-comedy sandbox
- Hand-crafted 2D art, animations, soundtrack, and sound effects
- Simple controls - pick stuff up, carry it around, and drop it anywhere you please
- Full controller support, playing beautifully from the couch
DOUGHBY IS STILL BAKING
Doughby is in active development by a very small team, and there is more of Torlo on the way: stranger places to wander into, and odder things to collect.
If any of that sounds like your kind of nonsense, wishlist Doughby and follow along.