
Dorfromantik is a peaceful building strategy and puzzle game where you create a beautiful and ever-growing village landscape by placing tiles. Explore a variety of colorful biomes, discover and unlock new tiles and complete quests to fill your world with life!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 29 → 1.86/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99 | 29.6Kreviews | 96% | — | $14.7M |
| $9.79−30% | 536ratings | 92% | #147 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 932 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It relaxes me. Nice and chill. The gameplay is simple, but that works in its favour.
game good
Such a relaxing and creative game. I really enjoy it. I can propose a few adjustments to make this even better 1. In Creative Mode, Undo/Redo buttons are a must in my opinion 2. Also in Creative Mode, there must be a way to generate ships, trains etc. because right now I have to copy it from an already existing block 3. Some Performance issues must be addressed (e.g. loading takes too long as the world increases in block size, the game lags when there are too many components and you try to place another one close etc.) Apart from these issues, the game is awesome!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.7M | 57.9K | 89% | $14.99 | |
| $14.8M | 63.1K | 91% | $14.99 | |
| $14.7M | 27.3K | 96% | $19.99 | |
| $14.8M | 34.3K | 94% | $24.99 | |
| $14.8M | 20.8K | 59% | $29.99 | |
| $14.8M | 31.3K | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.3K | 61 | 98% | $9.99 | |
| $10.5K | 36 | 75% | $13.99 | |
| — | 0 | — | — | |
| $31K | 69 | 91% | $14.99 | |
| $28.3K | 151 | 72% | $7.99 | |
| $5.1K | 31 | 81% | $4.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 365/day in the week to Jul 17 → 5.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Italian, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Polish, Swedish, Spanish - Spain +10 more
| $14.99 |
| 318ratings |
| 94% |
| — |
| not modelled |
| $14.99 | 53ratings | 92% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 937 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun, beautiful and addictive!
It is one of my favorite games. I like that you can play it very strategic or relaxed. It makes me calm and at the same time I'm excited for the monthly challenges.
C одной стороны не надо напрягаться. С другой стороны, приходиться напрягаться.
Cozy and relaxing and just so nice. 10/10 chill game
The game is rich enough to enable different solving approaches on a same puzzle configuration. It can be playable both as an intense perfect-solving puzzle and as a landscape builder or both simultaneously. There is something beautiful in the contemplation of the environment built by the player as it grows alive; this itself gives even a mistake some value in the unique ambience it creates on the broader board.
Is exactly as described in scope and truly relaxing. Soundtrack for this purpose is 10/10
*
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.