
Japan's adored Doraemon meets Story of Seasons in this new, fresh take on farming, now on Steam! The setting is Natura, and the theme is creating bonds. While doing so, enjoy the heartwarming interactions through each character in the story!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 801 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is lovely to look at, but my goodness the cutscenes and dialog take FOREVER to get through. I fell off playing it a bit in, and recently tried to start it again. Spent well over an hour sitting through conversations. It just keeps going and going.
OP動畫太久不知道怎麼跳,前期新手教學也是很久很拖很消耗精力,等到真的可以開始玩的時候耐心已經被消磨的差不多了,一看遊玩時數已經超過2小時,我就知道完蛋我這錢花得很冤,我已經錯過了退費的最佳時機。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Korean, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Thai, Japanese
Hours played at review time, across 801 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The best game alike 'Harvest Moon' gameplay.. recommended for those who like Harvest Moon like me
这部哆啦A梦IP的牧场物语,画风超级治愈,剧情像是一部剧场版的动画片。 大概是因为怀着慢节奏游玩的心态,我并没觉得主线剧情冗长,开头的所有动画和剧情都在合理地讲述故事,并且所有的教学环节其实都可以选择跳过。 整个游戏的质感非常好。呈现出的画面非常舒适。用手柄游玩的感受很好很丝滑,锄地的松软沙感,砍树的木质感,挖矿的金属感区分明显。 游玩过程中没有必要专门赚钱。第一年夏季每天钓三条巨狗脂鲤,轻松买完五次体力上限药,最大背包以及所有需要的东西。之后有挖矿卖化石,白鲸交换高级鱼,小精灵商店兑换自动浇水的云来大规模种植作物,等各种赚钱方式。 另外还有很棒的一点是,真的很少有这种类型的游戏,能如此容易的达成全成就。所有的比赛不要求夺冠,参加就行。所有的家具不要求全做,各做一个就行。不用任务或成就的硬性要求来拖时间,这一点真的很好。
Game requires in its ULA massive privacy violations. I refused these agreements the moment they were read. Unfortuanately i hadn't gotten to the game in the first two weeks to read the ULA so Steam refuses to refund. I'd stay far away from this game if you enjoy having any privacy. Shame on Steam for not refunding when the contract was clearly refused!
에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!! 에잇!!
大雄血汗工場
人人期望呕白泡,呕得多死得早。人人愿意伤心痴线,跳进恶梦寻获老土..... 想小鸟伴你呕泡,云外看傻佬,E…系白饭仔啊!多呕泡,谁都知我真喜爱:多拉A梦!!!
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这部哆啦A梦IP的牧场物语,画风超级治愈,剧情像是一部剧场版的动画片。 大概是因为怀着慢节奏游玩的心态,我并没觉得主线剧情冗长,开头的所有动画和剧情都在合理地讲述故事,并且所有的教学环节其实都可以选择跳过。 整个游戏的质感非常好。呈现出的画面非常舒适。用手柄游玩的感受很好很丝滑,锄地的松软沙感,砍树的木质感,挖矿的金属感区分明显。 游玩过程中没有必要专门赚钱。第一年夏季每天钓三条巨狗脂鲤,轻松买完五次体力上限药,最大背包以及所有需要的东西。之后有挖矿卖化石,白鲸交换高级鱼,小精灵商店兑换自动浇水的云来大规模种植作物,等各种赚钱方式。 另外还有很棒的一点是,真的很少有这种类型的游戏,能如此容易的达成全成就。所有的比赛不要求夺冠,参加就行。所有的家具不要求全做,各做一个就行。不用任务或成就的硬性要求来拖时间,这一点真的很好。 如果想要全成就,特别注意早买羊,准备秋季的羊祭。我在这个游戏里呆了整整两年,第二年基本是划水,主要是等羊祭夺冠,产出黄金羊毛来做奢华风的家具的成就。羊毛机需要动物小屋扩建到最大,然后在铁匠处买机器。 我认为这个游戏最大的遗憾在于以下两点。 一,一切剧情的推进都构筑于和NPC的好感度之上,并且六级以上的好感度提升难度大时间久。虽然完成主线所需好感度并不高,但支线剧情需要十级好感度才能看完。根据成就,只有大概3%玩家完成了主线,又会有多少人在通关后将所有NPC好感度刷满呢?既然制作组已经辛苦画出来了,何必让绝大多数玩家只能看一半支线剧情呢? 二,哆啦A梦IP的利用率不够非常可惜。除了个别的例如传送门这样的道具,大多数神奇道具都是鸡肋。小伙伴们也完全成了NPC。既然没有换装系统,如果能替换使用哆啦A梦,静香,小夫,胖虎等角色种田挖矿,该多有意思啊。可惜完全没有。或者通过完成任务,可以让大家来帮忙大雄各种工作,例如胖虎种田,静香照顾动物等,也会让玩家更有代入感。可惜也完全没有。只有一个996的大雄。不,是一个697的大雄。 这些遗憾造成了玩家的兴趣难以维持。这种类型的游戏我一般都是100小时以上的。但本作才60小时。还是在我争取全成就又划水了一年的基础上。不然大概只有45小时左右。如果能以一些任务的形式去完成全部支线剧情,而不是每天找所有NPC送一次礼,我会很乐意做完。如果能使用哆啦A梦静香小夫胖虎等角色替换游玩,我也会乐意在这个世界里多呆一段时间,也许就去给NPC送礼了。。。但二者皆没有。因此完成了主线和全成就,我也只是扩建了房子,做了一套家具和一个小菜园,觉得其它事情也找不到太多乐趣了。 总之,这还是一个推荐游玩的作品,虽有遗憾但整体还是挺愉快的。 *2022.05.01-06.02 60小时全成就
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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