
Japan's adored Doraemon meets Story of Seasons in this new, fresh take on farming, now on Steam! The setting is Natura, and the theme is creating bonds. While doing so, enjoy the heartwarming interactions through each character in the story!
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Themes across 801 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
冲着哆啦A梦入手的,本来很是期待牧场物语+秘密道具的组合,可惜游戏里的道具设计得属实有些保守了。 值得称道的是本作的画风相当不错,搭配剧情,显得很是温馨,但除此之外,本作的游戏性可谓差劲,角色的建模从头到尾只有微笑的一个表情,当你终于结束了冗长的新手教程后,恭喜你正式开始了本作的坐牢生涯! 大雄的牧场物语❌ 大雄的矿工物语⭕ 本作的经济数值怀疑是用脚填的,作为种田游戏,游戏内的种田收益却相当低下,到了中后期我甚至都懒得种田,任由杂草丛生,这游戏除剧情外的大多数时间我都在挖矿和伐木,而这游戏还是挺肝的,想体验更多玩法必须花钱花素材,在料理大法出来前来钱的大头就在下矿上,因为树木的获取量有限,所以只能在挖完矿后扣出点矿石用来换钱,长此以往的矿工黑奴生活搭配大雄的鬼叫,玩这游戏属实成了折磨,而得卡点触发剧情的形式也很磨人...... 另外各个季节间的特殊节日真就只图个仪式感呗,奖励只能说就是个添头了...... PS:本作的判定属实有鬼,键鼠的操作很是别扭,推荐搭配手柄食用(然而玩这破游戏还把我手柄整漂移了
哆啦A梦:大雄的牧场物语 画面:8.0 采用手绘风格的画面是这部作品最亮眼的方面,但细节缺少动态又让最出彩的方面有了点瑕疵。 音效:7.5 人物配音不错,BGM令人平稳的让人打瞌睡。 系统:3.0 游戏系统一成不变,神奇的道具也不够神奇。 剧情:6.0 万物镇的故事比较引人入胜,大雄和伙伴的好感度一开始为0令人匪夷所思。 操作:1.0 PC端的掌机游戏,操作方面存在诸多不合理。 乐趣:2.0 游戏的开端劝退严重,大多数玩家玩不到养动物就已经放弃了。 综合评分:4.6 游戏的画面和音乐作为上手的直接感受,这款游戏是讨喜的。随之而来的是长达一小时且不能跳过的剧情和教学,熬过了教学那么恭喜你成为了一名矿工,第一年的春天每天流程非常固定:起床浇水→挖矿→睡午觉→挖矿→跑图采集。硬着头皮挖一个春天的矿才能慢慢有一点乐趣。看上去是一部漫改游戏,但仅仅是批了一张哆啦A梦的皮而已,游戏中没有对几个伙伴之间羁绊的刻画,每天大家就是各忙各的,初始的好感度也和其他村民一样,哆啦A梦神器的道具居然要从小精灵处购买。如果说系统和操作的不合理,都是可以克服一下的,就这方面,可以直接给这部游戏定义为一个不走心的作品了。 总结:玩游戏既不像玩游戏,也不像上班,像坐牢。
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Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Korean, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Thai, Japanese
Hours played at review time, across 801 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very nice game ! I love it very much !
开场ppt动画 点了半个小时还没结束 跳过剧情又是ppt动画 还无法保存 真是恶心人 不对准方向就无法对话交易 是不是还要拿角尺量一下角度?
While the game is cute and hits some of the classic Harvest Moon/Story of Seasons high points, it feels like a dated entry that somehow hasn't learned that most people want to play farming sims and other work simulators for escapism and relaxed vibes. Farming and maintaining your base feels like actual chores. Also, whoever approved making the farming plots be on diagonals while movement is up-down-left-right is insane. If you're trying to play this as a simple game to practice your Japanese, it's not a bad entry. However, the lack of voice acting makes it much less approachable than an entry like Ni no Kuni.
Класс!!
Once you get over the 65 minute tutorial hurdle, the game is a lovely, slow-paced farming simulator. What you need to keep in mind going in to this game, is that it's based on an anime, so there is a LOT more dialogue than your typical SoS/HM game as the story is generally a bit richer. This pads out the tutorial a lot, hence you will see so many complaints about the elongated tutorial time. The story itself is refreshing and beats the usual 'inheritance' and 'amnesia' tropes you always see in these games and the art direction is beautiful, with gorgeous watercolour effects used. The game itself is a typical, basic farming simulator. Grow crops, tend animals, befriend the townspeople, go mining and fishing...you know the drill. It's far slower-paced than other HM/SoS games but I like the pacing in this game far more, there's no real 'hurry' or sense of urgency with certain tasks and I love that. The addition of napping to refill a portion of your stamina is also great and honestly should be implemented in further instalments. The one thing that is irking me a LOT in this game is the menu system. I hate that I have to go into the menu to see how much stamina I have left. I don't know whether this can be changed, but I'd prefer it to just be on the screen constantly. I also find that the lock-on/highlighting for plots/trees/weeds/rocks etc are very sensitive, meaning i have to stand in exactly the right place before it picks up that I want to plant/whack/hoe/etc something. On a side-note, I've never been a fan of Doraemon's voice cast, I find it a bit grating in general, but I've turned voices off to combat this. Think very nasally, typical Japanese children's programming voice casts. These things are not deal-breakers for me so I'll be continuing my Doraemon SoS journey. For context, I have played a lot of HM/SoS games, my favourite being Harvest Moon: A Tale of Two Towns
see my minutes played, see other reviews. Just DON'T. The only good thing about this game is the graphic/artstyle. IDK if i could still get refunds for this game. Don't think I'll ever try playing again.
エンディングを迎えたので感想を以下 このゲームのシステムは子供に資本主義社会におけるお金の偉大さと重要性を教えつつ、コミュニケーションの難しさ、人生における目標達成ための計画を常に考えていく、言わば現代社会のシミュレーション要素を持った恐ろしいゲームです。 プレイヤーはのび太となって新天地で牧場主として生活をしていくわけですが、のび太君は子供なので一日中牧場の草刈りをしても刈りきることができずお昼には体力がなくなり体力を使う行動が不可能になります。しかしながら子供なので昼寝をしたりご飯を食べれば少し体力が回復します。そうやって何とか牧場に畑を作り手塩にかけてできた作物を出荷してお金を稼ごうとしますが得られるお金は僅かです。いきなり現代社会の一次産業の問題点を叩きつけてきます。 のび太の牧場はとても広いので開墾し畑を広くしてより効率的に大規模に牧場を経営しようと考え、その為に古い道具を新しくしようと考えますがその為のリソースはとても重く、プレイヤーを悩ませると同時にお金があれば大抵のことは何とかなることに気が付きます。 のび太は金の亡者となり炭鉱夫となります。おにぎりをほおばり体力の許す限りひたすら鉱山にこもり化石や宝石を狙います。そう、これは現代における蟹工船。稼ぐためには重労働しかありません。自動車産業の期間工が頭をよぎります。 そしてお金に困らなくなるともはや牧場で作物を作る意味はなくなります。牧場の片隅で趣味程度に作物を育てる程度になり時間を持て余すとストーリーが気になってきますがお金で信頼は買えません。プレゼントは買えますが。 ここは田舎の村社会。新参者ののび太に心を開いてくれる村人は無く、旧知のドラえもんでさえも村での生活のためにのび太のに気遣いする暇さえありません。 毎日住人に挨拶をし、プレゼントというおすそ分けで自分という存在をアピールします。住人はお願いや要求をすることがありますがそれはプレイヤーと生のつながりなので、その要求やお願いをコンソール上で見返したり確認することはできません。のび太になりきり、村の住人の一人になりきりお願いを覚えて達成していきましょう。そのうち村人は自分を話し、過去を話し、のび太を受け入れてくれます。その為の時間は消して短くありません。正にリアル世界。 そうやってのび太になりきって生活しましょう。ゲームなのになぜかリアル感を感じてしまう。 [spoiler] 全てのシステムリソースきつすぎ [/spoiler]
我这是在农场度过悠闲的日子吗??? noooooooooooooooooo tmd我白天九九六晚上回家玩游戏还tmd在九九六,我日你先人
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