
Deep underground, Gloom Girl discovers DOOMBLADE, a sentient weapon hellbent on escape after eons in chains. Together, “Doom and Gloom” embark on a vengeful quest to unlock the powerful abilities and destroy the Dread Lords once and for all in this 2D Action Metroidvania.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Lured out of her solitude, Gloom Girl discovers a chamber containing DOOMBLADE: a sentient weapon, trapped and bound for eons. “Doom and Gloom” join forces and begin a quest to regain the blade’s powers and exact vengeance on its captors.

Wielding DOOMBLADE, Gloom Girl can ride through the air to attack enemies. Target monsters to attack them directly, and slay them with DOOMBLADE’s wrath!

The blade hungers for vengeance on the Dread Lords, who bound it in chains and stripped it of its powers. But first, it must regain its strength. Search for demonic shrines, where DOOMBLADE’s powers were hidden and stored by the long dead Gloomfolk, awaiting its return. Then use Doom Drop, Wicked Wind, and the Nightmare Onion to teach your enemies fear.

From the abandoned halls of Gloomhaunt, into the New Wilderwood forest full of untrusting tribesmen, through the Molded Mines with their hedonistic shroom people, and into a technological hellscape known as the Power Sector. Gloom Girl must fight her way through these interconnecting worlds and destroy the monsters within as she hunts down the Dread Lords who imprisoned DOOMBLADE.

Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty cool and unique aswell. Really liked the gameplay, atleast most of it. Some parts took me a little bit longer to my liking to figure out how to deal damage. Overall for a metroidvania a really nice piece into your collection
This is a pretty decent game, in my opinion like an 8 or 8.5/10. It's fast paced, it's cool, it doesn't overstay it's welcome, isn't that long of a game. Controls and movement are a bit different compared to standard platformers but once you get used to it, it becomes really fun, bear with it for the first 30-60 minutes. Other than that, just a decent game. I can recommend it for sure. Also you can 100% it in 15 hours, and all achievements in 20 like i did.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian, Simplified Chinese, French, Spanish - Spain, Portuguese - Brazil, Dutch*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
странная игра еще и вылетает
eu comprei porque descobri que a demo era completamente diferente do jogo final, e varias coisas mudam. eu tentei dar uma chance porque eu meio que achava que o jogo iria se redimir na versão completa, mas né. (só para ressaltar: eu tenho quase duas horas com a demo e o jogo completo) -Otimização O jogo é MUITO mal otimizado. a demo é 5GB, e o completo tem 12GB. o que seria um tamanho ok pra um jogo completo, mas depois de ver algumas coisas (como que o jogo leva SÓ 4 HORAS ou mais, o que muito abaixo do padrão metroidvania), que me fez chegar na conclusão que esse jogo deveria ser no maximo uns 5 ou 6GB, e a demo uns 900mb. e não é só em armazenamento, em desempenho também. Ok, eu pc não é dos melhores, mas CARA. ele rodou doom 2016 no mínimo praticamente de boa (com uns poucos lags aqui e ali, mas não da pra pedir mt de uma integrada da intel e 8gb de ram), e outros jogos, mas o caso desse jogo foi uma PIADA. fora que: OS LOADINGS SÃO MUITO DEMORADOS. tipo, papo de 1 minuto de loading (num SSD) -Gameplay cara, a gameplay desse jogo poderia era muito promissora, mas no fim, ou tudo só fica spamando ataque nos inimigos e torce pra não tomar dano, ou, perde o mouse na tela (ou por ele se misturar no cenário ou pelo lag) e perde muita vida Fora que, não ajuda o fato se só poder dar dash no ar, e também, que é o MESMO BOTÃO DE PULO, que cara, porque não só por um botão separado? Outro detalhe: também da pra jogar no controle. eu testei, e só não é melhor do que jogar no teclado e mouse (já que ele coloca a mira direto nos inimigos) pelo fato de que o pulo padrão é no gatilho esquerdo, o que é muito estranho. e trocar o botão não ajuda porque atrapalha no combate. -Arte olha, eu não gosto de criticar a arte ou o estilo de arte de um jogo, mas nesse caso, a arte é só bem sem sal e não tem uma identidade marcante. mostrei o jogo pra uma amiga artista minha, e ela disse a mesma coisa. -Outros Um detalhe que esqueci de comentar, que o level design é bem podre (pelo menos o que eu vi em game e em gameplays). os cenários são bem random e parece que não se conectam. -Conclusão Não recomendo o jogo. nem na promoção. tem vários problemas (não só de performance mas de gameplay e etc). economiza uns 3 reais (se for pegar no preço cheio) e compra Hollow Knight (que dá pra ver que é uma das maiores inspirações pra esse jogo) que vale 285x mais a pena que esse jogo, é bizarramente leve, a historia é extremante cativante, junto com a gameplay que é muito boa e satisfatória/fluida, que as artes/graficos e a direção artística são LINDOS e tem extremo amor e carinho posto nele (não que esse jogo não tenho, mas parece que a pratica não foi boa). provavelmente na hora que você estiver lendo essa review, já terei recebido reembolso
Não gostei, achei a movimentação do personagem muito ruim.
Creative gameplay. In some parts of the map, you don't know exactly where to go, which can be a bit frustrating, but overall it's a nice experience. 9/10
It's not bad, though it's a somewhat weaker Metroidvania. The map could use more than one type of marker. Many areas feel like they were just copy-pasted, and the story isn't that spectacular either. Still, the graphics are very pretty and the soundtrack is excellent. That's why I'm giving it a good rating, I still had fun playing it. However, I definitely recommend the Ori and Hollow Knight games over this one.
Actual play time 10hrs. Got the game for free on Epic Store but bought it on Steam to support the dev. Sad to see so few reviews for what is essentially a super-sayan simulator. This is not a platformer. The reviews that complain about "slow movement" are playing it wrong. Ok, maybe I'm exxagerating, it takes a couple of upgrades to get fully up to speed, but once you're there, if you touch the ground, you're as good as dead. The innovative playstyle has you using your dash-strike to avoid hits whilst annihilating swarms of enemies mid-air above a deadly chasm like some Final Fantasy character. Only critique would be the optional backtracking at the end for the alt ending. Also, play with m&k. Can't imagine playing this with a controller.
Players by region
Where this game's players are, estimated from review languages.
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