
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. Players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 29.57/day in the week to Sep 15 → 15.67/day in the week after.
About
BECOME THE SLAYER IN A MEDIEVAL WAR AGAINST HELL
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. In this third installment of the modern DOOM series, players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
DOOM: The Dark Ages is a dark fantasy/sci-fi single-player experience that delivers the searing combat and over-the-top visuals of the incomparable DOOM franchise, powered by the latest idTech engine.
REIGN IN HELL
As the super weapon of gods and kings, shred enemies with devastating favorites like the Super Shotgun while also wielding a variety of new bone-chewing weapons, including the versatile Shield Saw. Players will stand and fight on the demon-infested battlefields in the vicious, grounded combat the original DOOM is famous for.
STAND AND FIGHT
Experience an epic story of the DOOM Slayer’s rage in this cinematic and action-packed story. Bound to serve as the super weapon of gods and kings, the DOOM Slayer fends off demon hordes as their leader seeks to destroy the Slayer and become the only one that is feared. Witness the creation of a legend as the Slayer takes on all of Hell and turns the tide of the war.
DISCOVER UNKNOWN REALMS
In his quest to crush the legions of Hell, the Slayer must take the fight to never-before-seen realms. Mystery, challenges, and rewards lurk in every shadow of ruined castles, epic battlefields, dark forests, ancient hellscapes, and worlds beyond. Armed with the viciously powerful Shield Saw, cut through a dark world of menace and secrets in id's largest and most expansive levels to date.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 32.2Kreviews | 88% | — | $47.5M |
| $49.99 | 18.7Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3010 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great modern Doom game. And man, it's always so satisfying shooting at chandeliers to see a play of light and shadows - looks great, even on Steam Deck. Excited for Revelations expansion. May id Software and id Tech be blessed with life eternal.
Так так, ну по итогу спустя почти 20 часов я прошел данный ДУМчик + новое ДЛС к нему. Игра мне супер понравилась, но сравнивая с ее прошлой частью, в динамике она чуток уступает так как в основной игре слишком отрытые и большие локации, которые сбивают порой с толку и заставляют бегать туда-сюда, ну кому то может такое понравится а я не очень в данной игре такое оценил, но в остальном, ПФУФУУУУ, кайф. Не пожалел денег потраченных и также не время которое с удовольствием потратил играя в нее! Да и сама история мне понравилась, звезд с неба не берет конечно но интересно было следить и не скипать кат сценки, а по сложности, основную компанию прошел на Ультра-жестокости, а ДЛС также но делал два сброса на ПУССИ БОЙ сложность, так как там два босса давали поцеловать свои ребристые груди, вот. Да и там они почему 3-6 фаз было, ну БРЕД на английском хлеб (на счет 3-6 может газанул, так как точное количество фаз не ПОМНЮ), че еще сказать, как похвалить эту игру? Ну нормальная игра, зaeбaтaя игра, советую поиграть + ДЛС не пропускать хотя по началу оно покажется душноватым. Не знаю как по 10 бальной оценивать игры, по этому просто скажу что мне НРАВИТСЯ.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 58.43/day in the week to Jul 30 → 59.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese, Spanish - Latin America* +3 more
| $69.99 |
| 16Kratings |
| 93% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolutely a must buy. The gameplay in the new DLC is a perfect mix of Eternal and TDA. I hope we continue to get similar games from ID software in the future. As they have made, without a shadow of doubt the best trilogy in modern FPS gaming
Rip and Tear
굉장히 잘만듬. 할인할 때 살만함
DOOM TDA é um jogo excelente, não posso reclamar disso. Eu recomendo pegar o jogo, mas !!!!!1em promoção!!!!!!!!!. Mesmo eu tendo pagado o preço cheio pelo game e também pela DLC, não recomendo os valores atuais. Daqui a aproximadamente 1 ano, provavelmente o jogo estará por preço de banana, assim como acontece com praticamente toda a franquia DOOM. Eu já zerei esse game umas duas vezes no xCloud e agora estou zerando novamente na Steam, dessa vez com o objetivo de fazer 100% e deixar o jogo completo na minha coleção. Mas, infelizmente, o jogo está muito bugado. Não sei exatamente o que a id Software está fazendo com o game, mas a cada atualização e até mesmo com a chegada dA DLC tenho enfrentado diversos problemas. São fechamentos repentinos, quedas absurdas de FPS, chegando em alguns casos de (192 FPS para apenas 20 FPS). E, sempre que iniciar uma gameplay, o jogo acaba parando de funcionar no Linux usando CachyOS. Aí tenho que esperar uma nova correção da id Software para conseguir jogar novamente, e isso acaba se repetindo. Recomendo? Sim, mas apenas em promoção. O jogo precisa melhorar? Sim, e muito, principalmente na questão dos bugs e da estabilidade. Tirando todos esses problemas, DOOM TDA é um jogo muito bom e, para quem gosta da franquia, vale a pena jogar. Só não acho que valha pagar o preço cheio atualmente.
First off, I want to address the barrier to entry to play this game. This game demands a graphics card capable of ray tracing and an NVME SSD for storage. My computer just barely meets the recommended specifications and it chugs quite a bit even when running at 1080p. I think it was a real shame that players who may have enjoyed the two previous games but were running older hardware were boxed out from trying this game. You might reason that five years had gone by between [i]Doom Eternal[/i] and this game’s launch, giving players ample time to upgrade their hardware. The issue with this rationale, however, is that the current state of the PC component market is utterly abysmal. Anyone that might want to upgrade their hardware right now will have to settle for exorbitant prices (thank you AI) just to afford decent RAM and storage, never mind a powerful enough graphics card. With all of this in mind, the timing of this game’s release and its demanding specifications couldn’t have been worse. Now, onto the game. This game strays considerably from the formula established in 2016’s [i]Doom[/i] and perfected in [i]Doom Eternal[/i]. While those games had you constantly on the move and making use of platforming and verticality to better position yourself against enemies, this game still has you constantly on the move but it cuts out the platforming and verticality (during combat, at least). If anything, this game actually plays a lot like the original [i]Doom[/i] games did, and I really appreciate that. Some of the levels in this game place you in vast, open arenas and battlefields, a lot like the “city” levels from [i]Doom II[/i]. As a result, enemy encounters also somewhat resemble those from the classic games, spread out over the arena and a bit slower paced compared to those in [i]Doom Eternal[/i]. Personally, I find the shield satisfying to use during combat, though I understand some people may feel differently about it, especially with the byproduct of parrying being a core part of the game’s combat loop. Prior to playing [i]Doom: The Dark Ages[/i], I had not played any games that had parrying as a key gameplay mechanic, so learning the system took some getting used to. I think the one moment in the game where the parry system feels tiresome and cheap is the final boss, and it just artificially makes said battle more difficult when you miss a single parry in a chain of attacks. This is the first [i]Doom[/i] game with intricate, customizable difficulty settings. Before starting a new game file, you are presented with a list of different gameplay parameters that you can modify via sliders and drop-down lists to make certain aspects of the game easier or harder. Examples of such parameters include damage dealt to the player, damage dealt to demons, and parry window duration, just to name a few. While I prefer the simplicity of just picking a preset difficulty level and jumping right into the game, the extra customizability can offer interesting options for challenge runs or to train specific skills (or to help game journalists rush through the game). I have some mixed opinions about the weapons in this game. There are six “classes” of weapons in the game: shotguns, plasma rifles, skull crushers, rail spikes, reaver, and launchers. Each class, with the exception of the reaver class, have two weapons to choose from. My main problem with this system is that there is usually one weapon of the two that outshines the other. In some classes, both weapons may have a specific use case like the shotguns or the rail spikes. For others, this is not the case. Of the plasma rifles, once I acquired the “Cycler” later on in the game, the previous “Accelerator” plasma rifle basically never got used again. The same thing happened with the launcher weapons when I got the rocket launcher after the grenade launcher. As cool as the skull crusher weapon designs are, their utility quickly faded after I got other weapons and upgrades, with the shield becoming a better crowd control device than the skull crusher. It’s not like [i]Doom Eternal[/i] where each weapon had a purpose, no matter what part of the game you were in. I think this game made a tradeoff of having more total levels at the expense of having less memorable levels. While the levels in the latter half of the game are more unique, I personally found the Cosmic Realm to be dull. The few really cool things to come out of its inclusion in the game are the designs for the baron of Hell and cacodemon. [i]Doom Eternal[/i] had about half the number of levels, but each level was very distinct and had their memorable moments. Also, on the subject of the levels, I need to talk about the mech and dragon levels. The mech levels were not awful when I first played the game on a lower difficulty with a more generous parry window. However, on nightmare and with the tightest parry window, the mech sections are frustrating because it is hard to tell when a titan’s attack is going to connect to the mech. The dragon sections didn’t add much to the game and simply consist of flying from point A to point B to progress the story. There are some secret landing zones in dragon levels, but not much else that makes flying around with the dragon feel any more special than running around in a normal level. I agree that the soundtrack as a whole is weaker than that of 2016’s [i]Doom[/i] and [i]Doom Eternal[/i], I think there are a few really standout tracks in this game’s OST that elevated the levels in which they played. At the time of release, I’m pretty sure there were audio mixing issues that made the music hard to hear during combat, but when I returned to the game after some of its patches it sounded good. I think it would have been interesting if Andrew Hulshult had been brought on to work on the main soundtrack considering his great work on [i]The Ancient Gods[/i], but alas, it never happened. Fortunately, Andrew would have at least some recognition in this game’s DLC for his work on remastering tracks from the classic [i]Doom[/i] games. Finally, the [i]Revelations[/i] DLC. It was a blast to play through, and the spear was overall a satisfying addition to the game with the many abilities you unlock. While the base game strayed from the hectic combat loop of [i]Doom Eternal[/i] where you flew around the arena, [i]Revelations[/i] is a perfect marriage of the two games’ different playstyles. After acquiring the spear, it took some time to adjust after becoming used to the shield, and I had to spend some time reconfiguring my binds to make sure everything played smoothly. One thing I noticed during my time playing with the spear is how little I ended up switching to the shield after getting the shield back towards the end of the DLC. Switching between the shield and spear is something I will have to try out in future runs of the game because they are probably very powerful when used in tandem. I enjoyed my time with this game despite how different it is from 2016’s [i]Doom[/i] and [i]Doom Eternal[/i]. I do believe it is the weakest of the three modern [i]Doom[/i] games, but that is simply a matter of personal preference for the old playstyle. I think id Software went above and beyond when they worked on [i]Doom Eternal[/i] and there was frankly no way they could have topped it, so they instead went for a much different gameplay loop when developing this game. [i]Revelations[/i] was a way of bringing back a hint of that crazy gameplay into [i]Doom: The Dark Ages[/i] and I think they did it masterfully. With the news of the layoffs that hit id Software just before the DLC released, the future of the [i]Doom[/i] franchise is uncertain, but supposedly there is already work being done on a new game. I wish the developers at id Software the best in these rough times that the video game industry is currently in.
The base game is great. A new way to play doom, but more grounded. The shield is a very fun tool to use and the parry mechanic is fresh. You get used to the slower movement if you came from eternal. The slayer feels like a heavy unstoppable god, stomping around and decimating small demons who walk near him. Its great. The dlc only improves the game. It brings back the faster movement playstyle with the new weapon, the chain spear. And at a certain point it feels natural to swap back and forth between eternal movement with the spear and dark ages playstyle with the shield. Its a cool option being able to quick swap on the fly depending on what enemies you might be facing. I thoroughly enjoyed the dlc and recommend it to anyone who even slightly enjoyed the base game or miss the doom eternal playstyle. Also the cinematics had nice beats and comes full circle to connect to the doom 2016 timeline, well you'll see. I played on Nightmare The game difficulty sliders were a nice touch and let you customize parry windows and other specs if you have bad reaction time etc.
Played this on GamePass when it dropped, don't get the hate. It is different than eternal but still peak. Also RIP id devs, you guys made some of the best shooters ever made. o7
My friend Shayne can't beat this because he's built incorrectly, fun game though
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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