
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. Players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 29.57/day in the week to Sep 15 → 13.6/day in the week after.
About
BECOME THE SLAYER IN A MEDIEVAL WAR AGAINST HELL
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. In this third installment of the modern DOOM series, players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
DOOM: The Dark Ages is a dark fantasy/sci-fi single-player experience that delivers the searing combat and over-the-top visuals of the incomparable DOOM franchise, powered by the latest idTech engine.
REIGN IN HELL
As the super weapon of gods and kings, shred enemies with devastating favorites like the Super Shotgun while also wielding a variety of new bone-chewing weapons, including the versatile Shield Saw. Players will stand and fight on the demon-infested battlefields in the vicious, grounded combat the original DOOM is famous for.
STAND AND FIGHT
Experience an epic story of the DOOM Slayer’s rage in this cinematic and action-packed story. Bound to serve as the super weapon of gods and kings, the DOOM Slayer fends off demon hordes as their leader seeks to destroy the Slayer and become the only one that is feared. Witness the creation of a legend as the Slayer takes on all of Hell and turns the tide of the war.
DISCOVER UNKNOWN REALMS
In his quest to crush the legions of Hell, the Slayer must take the fight to never-before-seen realms. Mystery, challenges, and rewards lurk in every shadow of ruined castles, epic battlefields, dark forests, ancient hellscapes, and worlds beyond. Armed with the viciously powerful Shield Saw, cut through a dark world of menace and secrets in id's largest and most expansive levels to date.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 46.1Kreviews | 88% | — | $47.3M |
| $49.99 | 18.7Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2983 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
When I first played this on launch, I hated it. I couldn't' stand it. I came straight out of an ultra-nightmare run for Doom Eternal, ready for more high-speed gameplay with fast movement. I was very dissatisfied after beating the first mission, so much so that I never touched it again after that. Then, when Revelations released, I figured I'd give it another go. I can't call myself a huge Doom fan if I don't even give it a chance, right? I'm glad I did!!!! While there are still a few things I think the game got wrong, i believe the things that it got right heavily outnumber them. I started my run on nightmare with the parry window as tight as it can be. I struggled, I suffered, and when I had those "lock-in" moments i felt like i hit ♥♥♥♥♥♥♥ nirvana dude. The gameplay loop is very different, but when it hits, it really ♥♥♥♥♥♥♥ HITS. I just wish that 2/3rds of the weapons were fun to use. When I found my small little loadout, I never touched anything else. Maybe on the ultra-nightmare run for TDA.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 58.43/day in the week to Jul 30 → 59.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese, Spanish - Latin America* +3 more
| $69.99 |
| 16Kratings |
| 93% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
RIP AND TEAR AND RIP Those ID Sofware devs who got layed off Bravo you will be rememberd by this Great game
♥♥♥♥ your ♥♥♥♥♥♥ dlc and spear
There's a lot to like about this game, but it falls flat on what actually matters at it's core. The characters, enemies, weapons, environments, and cinematics are all great but the gameplay itself is more frustrating than fun. Bloating each encounter with an insane amount of fodder just results in there being an impossible amount of projectiles and damage to account for. Almost every death feels unfair when the game clearly wants you to focus on the higher priority targets, only for you to get constantly hit in the back by a random zombie or stray bullet that came from the other side of the battlefield. Reducing most killing animations to nothing but a quick kick or shield throw is also underwhelming compared to the visceral glory kill animations from doom eternal and doom 2016. There are a few cool animations here for the larger enemies but they rarely play as they have to be triggered from certain directions, and the fact that not every enemy type has them removes what made those previous titles so fun in every encounter. I think the intention was to speed up the flow of the game by including parrying, and while the shield is a fun feature, having so many enemies shoot huge projectiles that need to be parried actually slows you down as you can't focus on just attacking the enemies. The lack of Mick Gordon in the score is also very apparent, but with how the studio treated him I understand why he didn't return. The music here is just too fast, I think Gordon said himself somewhere that having the score blasting at you at high speed all the time is just frustrating in gameplay, and that's exactly what happens here as you're already tilted from the enemy spam and it just exacerbates the annoyance. On it's own though I don't think the music is terrible, there are some cool tracks. TLDR; if you're expecting a game in the formula of doom eternal or 2016, this ain't it. Just replay those games lol
Seems like fun, doesn't run well. I don't want to sacrifice visuals for performance, and without DLSS, it's so poorly optimized that it's not worth it to me. Still runs poorly with DLSS on.
The game is ok, no more no less. The franchise is getting slower and slower paced, less Scifi than 2016 and more middle age witch craft. I préfères the grit of the two earliest entries (specially 2016). It is going down hill.
Refunded this game, this game was just as boring as Eternal. Story is bland and uninteresting. They really screwed up not finishing Doom 4
Grâce au DLC Revelation, Id software à encore une fois réalisé l'impossible : faire le nouveau le meilleur FPS ever. Ils ont gardé la boucle de gameplay du jeu de base mais on ajouté un outil qui ouvre un milliard de nouvel manière de jouer et qui rend le jeu plus nerveux que tous les autres Doom. Y a tellement de combo et de pattern à apprendre que je trouve qu'ils ont enfin réussi à transcender Doom Eternal, là c'est tellement plus complexe; faut tellement plus réfléchir à chaque combat c'est trop bon. Et tout ça pour 20€ c'est fou. Ducoup pour fêter ça la moitié de l'équipe de développement de Id software se fait licencier et le DLC n'a le droit à aucun marketing. C'est vraiment un miracle ce DLC; ils faut incisté là dessus. Ils ont adressée tous les défauts qu'ils leurs ont été fait avec le jeux de base; en ajoutant un système de jeux plus nerveux, moins permissifs, des nouvelles mécaniques qui font l'exacte opposé de celles du jeu de base; mais qui sont quand même cohérente et parfaitement valable et utile dans les combats; sans qu'une stratégies soit plus craqué qu'une autre. Et ça c'est vraiment la preuve d'un équilibrage parfaitement réfléchit et très bien exécuté. Vraiment faut se rendre compte le travail titanesque que sait de devoir changer la base de son gameplay mais de garder un équilibrage consistent avec l'expérience du jeu de base, et c'est pas juste ils ont réussi; en faisant ça je trouve ils ont crée le meilleur FPS ever. Et encore une fois pour 20e C'est vraiment des artisans au sommet de leurs savoir faire, et pour ça aucune récompense, mais des vies brisés à la place. Le monde est vraiment dans un âge très sombres, et plus que jamais ils faut faire attention à nos choix et à ce que l'on décide de soutenir. Il ne faut pas baisser les bras ça serait trop facile de tomber dans un cynisme qui stagne pour rien; mais il faut vraiment se radicaliser et faire les bons choix pour la prospérité de ce que l'on aime. Merci à Id Software pour des années de révolution dans le FPS et grosse force à toutes les personnes qui ont perdu leurs travails à la suite d'un des meilleurs DLC au quelle j'ai pu jouer.
Жду мод с музыкой от Мика Гордона
Cool game, DLC made is x20 better. Welcome back Doom Eternal.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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