
Hell’s armies have invaded Earth. Become the Slayer in an epic single-player campaign to conquer demons across dimensions and stop the final destruction of humanity. The only thing they fear... is you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.43/day in the week to Jul 30 → 27.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 217.5Kreviews | 91% | — | $111.4M |
| $29.99 | 42.6Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2540 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
adrenalina pura
Doom Eternal is an intense twitch FPS which adds cooldown juggling to acrobatic movement for a demanding, but rewarding, combat system. It does take some getting used to, but eventually keeping all those balls in the air becomes a delightful dance. The game is also paced with exploration & light puzzle sections which are always welcome after a series of combat challenges. Even the bosses are well-designed to test the player's skill at positioning themselves and making the right calls in the heat of battle. Although I found a few moments frustrating, this is by-and-large an excellent followup to Doom 2016. If I were rating solely on gameplay, I'd give it a 4/5. However, there are three non-gameplay issues which diminished my experience considerably. First: the story becomes a self-serious talky mess about two-thirds of the way through the game. I loved being the protagonist that punches through unimaginative game dialogue in Doom 2016, so this was a major disappointment. Second: id Software and Bethesda basically stole much of the music from Mick Gordon, whose exemplary soundtrack is a major cornerstone of the game. Third: in order to play this game, even in single-player mode, you are required to make a Bethesda account so that they can sell your personal data to advertisers. This basically means you are paying for the game twice - once with your hard-earned money, and a second time with the monetization of your personal data. These artistic and moral failings make me disgusted with the developer, the publisher, and with the games industry as a whole. What good is art if the artists aren't compensated fairly and corporate executives exploit our love of art for societally-deconstructive profit?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Portuguese - Brazil*, Simplified Chinese, Spanish - Latin America*, Traditional Chinese, Polish* +1 more
| $29.99 |
| 274ratings |
| 82% |
| — |
| not modelled |
| $29.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Greatest single player fps ever made.
Peak game, Peak music, Peak optimization, i can play at 1080p with max graphics and RTX without DLSS at 70-100 FPS also the miku slayer mod is peak
compralo, luego agradeces
Started off beating up dudes smaller than me, ended up killing god
跟2016版比,难度上升得太多了,一般人接受不了。没了以前的舒适感。一味的快速跑动刷小怪拿弹药。。。
Брутальное-электро_гитарное-расчленительно-добивательное ДА!!!
Шедевр 12\10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $71.6M | 221.8K | 96% | $19.99 | |
| $47.5M | 46.1K | 88% | $49.99 | |
| $810.6K | 8.8K | 93% | $4.99 | |
| $53.2M | 136K | 90% | $29.99 | |
| $10.5M | 23.7K | 90% | $19.99 | |
| $7.2M | 29.1K | 97% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $111.6M | 191.4K | 82% | $39.99 | |
| $112.1M | 91.9K | 84% | $39.99 | |
| $109M | 79.1K | 72% | $39.99 | |
| $113.9M | 240K | 94% | $24.99 | |
| $108.8M | 86K | 92% | $59.99 | |
| $114.1M | 317.8K | 95% | $19.99 |