
Hell’s armies have invaded Earth. Become the Slayer in an epic single-player campaign to conquer demons across dimensions and stop the final destruction of humanity. The only thing they fear... is you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.43/day in the week to Jul 30 → 27.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 217.5Kreviews | 91% | — | $111.4M |
| $29.99 | 42.6Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2476 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is highly optimized, but that’s where the praise ends. The constant jumping around is incredibly annoying, and there are too many gadgets. The gameplay is forced into a rigid framework—meaning that, due to the many gadgets and the weaknesses of the different enemy types, every room requires you to follow a strict, formulaic approach, especially on higher difficulty levels. Players are given absolutely no freedom to choose their own style. The rhythm and the way you’re constantly forced to use weapons and gadgets in the same way in every room to eliminate enemies in the same sequence over and over again is reminiscent of Guitar Hero—with the difference that you have to play the same song over and over. Between rooms, the game gets annoying with ridiculous Super Mario-style platforming. DOOM 2016 and Dark Ages are significantly better.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Portuguese - Brazil*, Simplified Chinese, Spanish - Latin America*, Traditional Chinese, Polish* +1 more
| $29.99 |
| 266ratings |
| 82% |
| #109 |
| not modelled |
| $29.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
More platforming than a modern Sonic game, jesus
Everything about the gameplay, soundtrack, graphics and setting is great, however the technical issues caused by the online elements and complete lack of QoL when it comes to 100% completion makes this an extremely tedious and frustrating experience that does not respect the player's time whatsoever. You would think that it would be common sense to be able to fast travel when replaying missions for collectibles, yet the fast travel only unlocks after you've gotten to specific checkpoints. What's worse is that you have to complete the entire level in one sitting otherwise you will be sent back to the base on your completed save the next time you load the game. As if that's not bad enough, if for whatever reason you miss even just one collectible upon completion you have to do the entire level again. I'm still going to mark this review as positive since the most important aspect (the actual game) is great, but my experience with trying to achievement hunt on this game is enough to make me consider marking it as negative.
Знают демоны в аду Что накликали беду, Чуют точкой номер пять Что пора быстрей бежать, Плачут импы и бароны Разлетаясь как вороны В норы прячутся как мыши И сидят как можно тише. К ним идет с ружьем двухствольным, С автоматом, недовольный, Парень с крепкою броней, Чтобы стать для них судьей; Их свинцом накормит бодро, Заполняя кровью ведра, Кости все сломает в раз, На OCHKO натянет глаз, Будет резать, будет бить, Всех стараясь истребить, Расчленять, сжигать и рвать, Расщеплять, ломать, взрывать. Хоть ты тумбочка, хоть шкаф, Хоть ты гладок, хоть шершав, Не спасут тебя от смерти И ни боги и ни черти Лучше с парнем не шути - Десять BFG из десяти.
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It's just not hitting it for me. It feels more like an ammo management simulator than Doom. The most disapointing thing was making his punch worthless. It was actually a viable weapon in Doom 2016, in Eternal it literally does 1 point of damage (unless you built up glory kills but that's beside the point) It doesn't hit for me like Doom did. It's missing that feel of power and destruction, as if their only way to make the game harder was by giving you less ammo. Perhaps it gets better, but 4 hours in and I'm not looking forward to it, unlike in Doom 2016 where I couldn't quit playing.
Внимание баян! - купил пиздатую музыку, получил в подарок игру, рекомендую
Loved the 2016 version, really liking The Dark Ages. Eternal is a Red Bull chugging twitchy platformer with lollipop GFX smeared over a Bosch painting... a puzzle-platformer, which is interrupted by forced tutorial messages, weirdly paced combat, and a confusing buffet of combat- and upgrade options. All of which feel kinda weak on purpose so you're forced to change your weapons often. You like the regular shotgun? Too bad, it feels weak, to make you engage in a scissors-rock-paper dance with demons, which feel spongy to fight otherwise. Movement is great, but platform jumping in FPS games was never a good idea... like... ever. Depth perception is off, and yes, you can get used to it. Arena shooters like Quake made you learn stuff like that, but in a single-player Doom, on the critical path, not exploring for secrets or racking up points in a optional area, no, the normal progression path is making you do long jumping and swinging sequences. Nice if you're up for that, but I do not want this in a Doom game. So yeah, "git gud" is part of it, but even when I nailed the jumps, it didn't feel fun to do. It felt like something I was made to do. Art direction was a mixed bag for me. Gone is the yellow filter from 2016, which is nice, but the deliberate call back to arcady nature of power ups and symbols was jarring to me. It felt over tuned this time, which goes hand in hand with the already mentioned confusing upgrade paths. I bought the Steam version ages ago and refunded it. On PlayStation I can't refund it, so yeah, my actual time in Doom Eternal, probably 2 hours give or take. The game is an average shooter with level design way too in love with itself, and a systems designer badly in need of a scope check. Felt like everyone and their mom where part of the design team and nobody was allowed to say no...ever. A bloated, overeager puzzle jumper with a confused direction and a bolted on story...which is needlessly complicated for a Doom game tbh. Did not enjoy my time with it.
ID seriously dropped the ball in this game compared to OG Doom and DOOM 2016. If you enjoy being told what to do 24/7 with no player agency, artificially low ammo, bulletsponge demons that only die if you use the same gimmick specific to them over and over, and massive expositional lore dumping that leaves you with more questions than answers, then this is the game for you. WOULD NOT RECOMMEND.
go ♥♥♥♥ yourself making me have an account, dont bother ♥♥♥♥ doesnt work
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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