
Developed by id Software, and originally released in 1993 and 1994, the definitive, newly enhanced versions of DOOM + DOOM II are available as a combined product.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Jul 30 → 9.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 29.1Kreviews | 97% | — | $7.2M |
| $9.99 | 4.3Kratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1133 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
现在的玩家一开始玩这个挺难受,习惯了之后还蛮有意思的
spk gierka
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Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.2M | 7.3K | 74% | $24.99 | |
| $7.2M | 44.1K | 89% | $5.99 | |
| $7.2M | 10.1K | 94% | $19.99 | |
| $7.2M | 6.2K | 86% | $27.99 | |
| $7.2M | 13.7K | 71% | $19.99 | |
| $7.2M | 12.3K | 97% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 805 | 74% | — | |
| $810.2K | 8.8K | 93% | $4.99 | |
| — | 9.1K | 95% | — | |
| — | 1.3K | 86% | — | |
| $3.8M | 16.4K | 96% | $9.99 | |
| $2.6M | 10.4K | 95% | $9.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese
| $9.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i ned more of des tip of games :)
This is a game that just keeps on giving. This released in '93-94'? For its age, this game has a thriving modding community. There is no end to the amount of content added to these 2 games, officially and unofficially. The community around this game is amazing and can be very competive. You can co-op play the main levels and every now and then I.D will restore deleted and abandoned content that got cut from the classic versions and add in new maps, new items and enemies. I HIGHLY Recommend the doom 1 and 2 experience.
Aged like a fine wine, not much more to say really... everyone knows what DooM 1 and 2 are about.
Эта игра очень хорошая в ней можно стрелять в демонов там еще есть крутые оружия и как будто отстреливаешься от первоклашек которые идут в столовую без учительницы
Одна из немногих игр, что хороша сохранилась с таким большим возрастом
iconic. and making maps is fun to!
back when i bought this there was no steam achievements and then i found out today that in 2024 they rereleased it with modern features including achievements and online multiplayer!! of course many modern features already existed in doom online communities but its sick to have it on steam. besides that the game is just great the monsters have distinct purposes and it makes you prioritize on the fly, you can play slow and methodical but wont be punished too hard for playing fast. one bad part is backtracking and getting lost but that's just a speed bump on the first few play throughs. possibly more fun when you've mastered it. its not even nostalgia bait its a timeless game and the dude that made it was like an actual genius.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.