
Play the enhanced version of the original game released on the Nintendo 64 in 1997. Years have passed since you stopped Hell’s invasion of Earth. Quarantined for humanity’s safety, the UAC research facilities on Mars were abandoned and forgotten...until now.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Jul 30 → 4.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 8.8Kreviews | 93% | — | $810.2K |
| $4.99 | 4.2Kratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 266 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
крутая хорошая игра! но очень сложно проходить уровни после 4
Decidi dar uma chance e o jogo é realmente divertido, recomendo até mesmo para aqueles que não gostam do gênero, principalmente se você for Fã da Franquia.
its a doom game, yes, but not a good one at that. the level design is complicated and most of the puzzles left me confused. most of the time i found a key after looking around for five minutes with no clue on where to go, i didnt know if it was front a switch i pulled or just concidence because i didnt know when it appeared. the enemies arent that good either. my main complaints are for the hell knights, lost souls and pain elementals. the hell knights are annoying for the core reason for being literally everywhere in the game, usually at least one hell knight in every arena, so i often had barely any shotgun ammo becuase it takes at least 3 to 4 ssg shots to kill one hell knight. the pain elementals are even worse when with the lost souls. making lost souls more aggressive isnt good design, its just stupid. and making the pain elementals shoot a second lost soul just makes them annoying as hell. i often used the unmaker to deal with them, making me not have much plasma ammo. and if there were more than two pain elementals in a single room, there would be at least 8 lost souls because their fire rate is pure ♥♥♥♥♥♥♥♥. most deaths i had from the lost souls was because they cornered me and drained my health within seconds because of their speed. so i had to quick save after every battle because i didnt want to lose ten minutes of progress on one single level. almost every time i ended a session, i was mad at the game for many reasons. the enemies, like hell knights and pain elementals as i just mentioned, the hitboxes being too big, like when projectiles hit me from the front when i didnt even see them. and the movement, the autorun seems too fast for me, if you run down a staircase at a specific speed, you go down the entire staircase even if you stopped moving. the whole game seems way too fast for a classic doom game, projectiles and lost souls flying too fast, the moving being to fast, and most levels took over ten minutes to beat becuase i had no clue on where to go. also, it was a gamble on if projectiles hit me or not. either they phase right through me even though they wouldve hit me point blank, or i see barely any of it on the side of my screen and it still hits me. i like doom 1 and 2 much more for opposite reasons on why i hate this game. the enemy placement is better in the two games and having much more variety, and the levels making sense. yeah, this game was supposed to be for the n64 and had to cut out a lot of stuff but the max cartridge size was 64mb while doom 64 used 8, the dev team couldve added a bit more. tbh, id software shouldve made this game by themselves instead of midway, they actually know how to make a proper doom game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $810.4K | 3.2K | 89% | $12.99 | |
| $809.8K | 1K | 85% | $19.99 | |
| $810.9K | 2.2K | 96% | $9.99 | |
| $809.2K | 2.5K | 95% | $14.99 | |
| $808.9K | 1.4K | 88% | $14.99 | |
| $808.6K | 1.2K | 67% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.3M | 25.5K | 97% | $9.99 | |
| $290K | 3K | 72% | $4.99 | |
| — | 7.9K | 96% | — | |
| — | 0 | — | — | |
| — | 806 | 74% | — | |
| — | 1.3K | 86% | — |
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
| $4.99 |
| 262ratings |
| 78% |
| — |
| not modelled |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 266 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i am a doom newgen and this is my favorite not-3d-but-3d doom game the graphics are improved in my i own doom playthrough the enemies especially the skulls feel more brutal than dooms 1 and 2 there's some more interactive movement and extra variety in guns which you have to switch constantly to conserve ammo it can be that some levels im too slow for and end up needing to look up where a key is or how to get out of a loop im stuck in but im just bad at navigating someone smarter wouldnt struggle as much all in all it is a very good game 9.5/10
Sure it's DOOM 64, but the original game was locked at something like 25 frames per second and you can smooth out the framerate in this version with the settings, but controls still respond like the game is running at 25 fps. If you're used to something like GZDOOM, this feels unplayable with the sluggish controls.
i want it back steam give me my money back quicker i dont know what i was doing refunding this
muy buenos los acertijos confusos pero buenos, Buena experiencia
The real DOOM 3
Despues de platinarlo, pasarlo en Dificil y jugar tanto Lost Levels como sus niveles secretos, puedo decir sin pelos en la lengua que este es el peor DOOM, por lejos. >A diferencia de los anteriores, aqui no hay soundtrack. Quitaron algo que es iconico en DOOM. >Los rediseños de los enemigos son pesimos, y en ciertos casos les invirtieron el diseño (como los Cacodemons y Pain Elementals) siendo demasiado confuso para el jugador que venga de los DOOM clasicos, o incluso los modernos. >La dificultad muchas veces pasa de Dificil pero justa a Artificial e injusta, especialmente con las trampas o la cantidad absurda de enemigos tanque (como Mancubus y Hell Knights) >Eliminaron enemigos clasicos como los Baron Of Hell, Revenants y los Archviles. >El movimiento de los enemigos es tosco y queda mal a la vista. >Los Lost Souls son simplemente frustrantes. Y podria seguir echandole mierda al juego, pero prefiero cerrar diciendo que solamente recomendaria jugar esto si eres MUY FAN DE DOOM y tienes paciencia. Si no, mejor juega a los clasicos.
Slightly ♥♥♥♥♥♥♥ version of the other classic Doom games
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.