
Play the enhanced version of the original game released on the Nintendo 64 in 1997. Years have passed since you stopped Hell’s invasion of Earth. Quarantined for humanity’s safety, the UAC research facilities on Mars were abandoned and forgotten...until now.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Jul 30 → 4.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 8.8Kreviews | 93% | — | $810.2K |
| $4.99 | 4.2Kratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 266 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What can I say? This is DOOM!
Crazy to look back on this with how many games it birthed in mind.
норм
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $810.4K | 3.2K | 89% | $12.99 | |
| $809.8K | 1K | 85% | $19.99 | |
| $810.9K | 2.2K | 96% | $9.99 | |
| $809.2K | 2.5K | 95% | $14.99 | |
| $808.9K | 1.4K | 88% | $14.99 | |
| $808.6K | 1.2K | 67% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.3M | 25.5K | 97% | $9.99 | |
| $290K | 3K | 72% | $4.99 | |
| — | 7.9K | 96% | — | |
| — | 0 | — | — | |
| — | 806 | 74% | — | |
| — | 1.3K | 86% | — |
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
| $4.99 |
| 262ratings |
| 78% |
| — |
| not modelled |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 266 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not as good as the first games, but quite enjoyable
This was a fun game, very quick but definitely worth a play if you want to experience a classic. 7/10 - Would shoot more demons in the face.
One of the only Doom games to embrace the creepy factor completely, and I think it does a better job than Doom 3. I love the art, the enemy designs/sprite work, and the gunplay. The weapons are crazy fun to use and have a good amount of weight to them, becoming one of my favorite parts of this game. Level design isn’t as good as the first two Doom games, but they do have really cool set pieces and textures. In short, it feels like the essential Doom experience with added bits of atmosphere and horror. Definitely worth checking it out if you never have
Absolutely underrated DOOM game ngl
o diabo não esta brincando contigo!!!!
fa cagare - it sucks ass. 10/10 consigliato - buy it
**★★★★★ 5/5 – The horror DOOM 3 wished it could pull off** DOOM 64 doesn't need cheap jump scares, endless scripted sequences, or making you fumble around in the dark with a flashlight to be unsettling. It understands something DOOM 3 never quite figured out: if you're going to make DOOM creepy, don't forget you're playing as the guy the demons should be afraid of. The atmosphere is absolutely top-notch. The lighting is oppressive, the ambient soundtrack sounds like Hell itself is breathing down your neck, and every level feels like a carefully crafted deathtrap waiting to test your reflexes. It's eerie without ever sacrificing the fast, aggressive gameplay that defines DOOM. You're not hiding from monsters—you *are* the monster, just from the other side of the fight. The level design is outstanding. Secrets are worth hunting, fights demand movement instead of hiding behind a corner, and every encounter feels deliberate. The redesigned demons look more sinister than ever, proving you don't need photorealistic graphics to make Hell look like Hell. Then there's DOOM 3... the game that spent so much time trying to convince everyone it was survival horror that it forgot it was supposed to be DOOM. Instead of unleashing chaos, it often has you inching through dimly lit hallways while another closet conveniently spits out an Imp. It's less "Rip and Tear" and more "Wait, where's my flashlight?" DOOM 64 had already mastered horror years earlier by letting the atmosphere support the action—not replace it. If you really want to crank things up to eleven, install **Brutal DOOM 64**. It takes everything that already works and dials the violence into overdrive with brutal gore, heavier combat feedback, and even more satisfying demon carnage. It feels like the missing link between classic DOOM and the modern reboots, without losing the oppressive atmosphere that makes DOOM 64 so memorable. DOOM 64 is an overlooked masterpiece and one of the strongest entries in the entire franchise. It proves you can make DOOM dark, unsettling, and intimidating without sacrificing speed, brutality, or the sheer joy of turning Hell's armies into piles of demon chunks. Rip. Tear. Repeat. Highly recommended.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.