
Dominion Of The Forgotten is a build-crafting Roguelike. As an explorer of the United Expedition, venture into a mist-shrouded ancient continent in search of lost Dominions. Explore, battle, collect Relics, and extract safely during time-limited expeditions.
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About
Hundreds of years ago, the Eldritch Mists descended abruptly, shrouding Etherion, the Eastern Continent, leaving only cursed creatures and death in their wake. Since then, no soul has dared set foot in this land.
Now, as a vanguard explorer of the United Expedition, you sail alongside your companions into the heart of this mist. Some seek the truth, some seek to break the curses, and others merely chase the ancient forgotten powers — the threads of fate have silently woven themselves across this forsaken continent.
Are death and curses truly the end?
Perhaps this is merely the dawn of your legendary adventure.
Within the world of *Dominion Of The Forgotten*, you may embark on your heroic journey alone, or fight side-by-side with up to two companions. Solo exploration and team cooperation each deliver distinct yet equally thrilling adventure experiences.
Choose the precision-crafted armor of Yuheng Clan artisans, the ocean-forged blades of Shark Tribe warriors, or wield the lost artifacts of ancient mages. Customize a one-of-a-kind combat style to overcome diverse battlefield challenges. Forge your legendary equipment system, carving your own path to power, and make the curse tremble beneath your feet!
The mysterious Relics collected during your adventures, unlike in-run Equipment, can be preserved outside of individual runs. Before each adventure begins, you may freely select collected Relics to bring into your run, forging your unique starting advantages and growth paths.
Every exploration holds new Relics waiting to be discovered, each Relic imbued with unique powers. Continuously expanding your Relic collection ensures each new adventure starts from an even greater height, truly realizing the "Search-Fight-Extract" cyclical growth experience.
Leveling up your character unlocks additional skill talents. Each choice reshapes your skill mechanics, creating wild synergies with the effects of Dominion powers, triggering chain reactions that render combat ever-unpredictable.
From ancient ruins of Crystal Reef Bay, the blazing forges of Mount Fenhuang, to the shadowed ancient woods of Avendal Forest — you will face trials of countless forms. Prove your courage. The spoils? Not merely Equipment, but also the forgotten truths of history. With every victory, you piece together the shattered fragments of the cataclysmic era's lost history.
Multiple heroes fight side by side, guided by fate. Their diverse abilities intertwine and resonate on the battlefield, giving rise to endless strategies for victory. This is but the prologue to legend. More companions with extraordinary skills will soon set foot upon these lands, waiting to fight alongside you, together writing your unique bonds and legendary chapters!
The game supports up to 3 players in co-op. We've designed Equipment trading, aggro systems, teammate assistance mechanics, and more. The current experience may not yet be perfect, but we will continue refining and polishing, and we greatly appreciate your valuable feedback and suggestions.
If you have bugs or suggestions to report, or if you want to showcase your powerful builds, you can do so in our community, Discord.
The ship has docked. The Eldritch Mists surge, the curse whispers, but your destiny has never been clearer. Set forth. After the storm passes, your legend will be forged.

In the future, we will continue to refine the combat experience, expand the build system, and introduce more adventure content, so that every exploration brings new discoveries.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 102 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
动作僵硬,优化不佳,画面廉价,这真是正式版吗
I haven't had any gameplay issues. The game play speed picks up the higher you progress. A successful run is currently taking me about an hour to complete. Failed runs lose your relics that aren't in safe slots. Equipment items do not carry over from match to match. Whomever is managing the discord keeps kicking everyone out of the discord. Looks like they're killing their own game. Game defaults to Chinese but you can change the language in settings. There's a guide on how to do it.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: Simplified Chinese*, English*, French*, German*, Spanish - Spain*, Japanese*, Traditional Chinese*, Korean**languages with full audio support
Hours played at review time, across 102 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
画风有点像LOL那种感觉,作为肉鸽游戏其实挺好上手的,俯视角肉鸽四个技能以及一个冲刺,每个技能升级后解锁被动,分支技能可以随时改变。玩家要做的就是刷怪,获取宝箱,在三选一的随机机制里选择装备或圣物。圣物是获得后自动生效,好像是没有格子限制,我在游戏里能一直捡,但是有安全格限制,安全格内的圣物不会掉落。装备的话只能穿戴6件,建议专精一种圣柄构筑,每种属性的圣柄都有回血或者护盾机制,这点倒是不错。 但是一局游戏实在太长了,对于肉鸽游戏来说非常损耗精力,即使是简单和普通难度一局也要50分钟左右。 装备以及BD方面教程关卡没有讲,我也后面才发现装备是可以靠分解装备的材料提升品质的,这个非常重要,因为有可能刷不到想要的对应品质的装备,还有对应的挑战含义和内容我觉得也有必要单开一个教程讲解。 另外这游戏地图太大了,单人玩会有点累,多人玩应该还好一些,第一白天应该就能把所有传送门都开开。 总体来说,肉鸽部分确实爽,三个角色的玩法完全不同,但是每局游戏时间确实有点长,很容易玩两把就腻,希望这个部分能改进一下,毕竟游戏的核心BD玩法还是很爽的。
玩法上还是比较新颖的 在地图上先打野,收集装备,提升角色数值强度,正常难度下打2到3个怪物点,收集到基础套装的权柄初期就可以无伤打怪,战斗节奏还是比较舒服的。 权柄套装收集也还可以,不是无脑对数值,有机制上的变化,感觉还是有点潜力的,但还是需要好好打磨。 先提两个容易劝退的硬伤问题: 首先,默认的操作方式很抽象:鼠标左键攻击,右键闲置,移动上用wasd,技能释放用1234,左手根本忙不过来。当然,设置里面是可以选择moba(就是英雄联盟那套)操作习惯,但在没有新手引导的情况下很难找到。 其次是快捷键,依旧很抽象,明明XCFEQ这些按钮都空着,非要默认用I,K,这些,结合默认的移动、技能按钮,左手根本忙不过来好吧。依旧可以在设置里修改,但一般人想不到,操作不方便就弃坑了 总结下来,产品经理自己估计没咋玩过,这些问题很影响游戏初期体验的,而且还非常好解决,修改下默认值就可以了 再提几个优化的点。 收集权柄词条还是蛮好玩的,词条效果也不是粗暴的堆数值,有很多特殊的效果,但是实际体验中,权柄的攻击特效还算明显,但辅助特效没怎么体现,击打和治疗初的数值也不明显。 装备上的权柄也没有明显标识,要一个装备一个装备点过去看,记住装备都是哪些权柄,自己身上收集了哪些权柄。最好有个类似云顶之弈里的羁绊显示框,能看到目前自己有哪些权柄,如果换上某个装备,可以提升哪些权柄这样子 另外,从宝箱获得装备时,看不到装备信息,要进装备页面查看,算是小瑕疵吧 建议:当身上装备栏空着的时候,获得装备就自动装备上。 右侧下方的小地图最好再大一点,然后地图上代表人物的图标也要明显一点,最好闪一闪,或者加个光晕,现在找起来有点费劲,尤其地图上图标很多,鼠标移上去也没有注释。
大开眼界。制作组自己玩游戏的时间未必赶得上做这个商店页面长。 单机游戏,是可以[b] 没有保存退出 [/b]这种基础功能的。一句游戏玩一半想去干别的事只能直接放弃。 手柄的十字键优先度之高令人感叹。下键是地图,那么所有时候都是地图,你打开背包看装备时候按下是地图。打开天赋时候按下键是地图。[b] 甚至在菜单里、在设置里、在是否退出游戏的对话框里按下键都是地图 [/b]。长见识了 1、质量太差。画质一坨攻击、受击全无反馈;角色和怪物动作僵硬。制作只有20块钱小游戏的水平。 2、肉鸽深度极低。局内成长大致分为天赋和装备两部分,天赋完全不肉鸽,升级后获得技能点去加就可以。装备存在羁绊。每件装备只有一条羁绊,也没有自走棋类的凑羁绊的选择 。选择装备时候几乎不用抉择,找你想玩的羁绊选就完了。 3、意义不明的地图。和传统的房间式几乎没有区别,每个宝箱或挑战点旁边或刷出怪物,打败后可以获得相应奖励。但是角色的移动速度很慢,同时闪避需要消耗能量,而且很僵硬。导致玩法稍微成型后超过一半以上的时间在跑图。
我觉得圣物这个体系应该能再升级一点,消耗不用的圣物给想用的圣物再进阶一下,不然多的圣物收藏越积越多。战斗方面我们两个人打起来推的还是挺快的,一局半小时内都能打完。
我很肯定 制作组自己都不清楚自己想做什么游戏 玩起来要多别扭有多别扭 你说它是肉鸽吧,基本没有局外成长,局内天赋和装备不能刷新 成长性装备,例如每熬过1天防御/生命加多少,总共就只有2天你这装备是想表达什么思想感情? 还搞个探索等级,整局打完打不完也就半个小时探索等级又升不上去,包括角色等级上限提高实际上也升不上去,之前还以为难度调高后会有第3天第4天,等了解这游戏后我发现,有个锤子的第3天第4天,地图里就那么点东西打完就没了。 6块能玩60纯恶心人
stunlocks you after each hitof an attack, you can even run out of aoe attacks of bosses. bosses are unplayable atm.
游戏的BD构筑系统很有深度,装备与技能天赋之间的联动机制设计得比较巧妙,在局内尝试不同流派组合时能感受到明显的策略反馈。圣物可以带出局外保留的设定让单局探索有了长线积累的意义,不用每次从零开始,玩起来更有目标感。
Okay so this game is getting a lot of hate, and for what are some very valid reasons. Though I gotta say I'm really having a lot of fun with the game. I won't lie there isn't a lot of content. The builds feel a bit awkward to put together at times. When you aren't in game you are back at the start menu. But at it's core i really do believe its a solid game and I really look forward to seeing where they go with it. Still not convinced it should have been released as a completed title, but hey what can ya do.
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