
Dominion Of The Forgotten is a build-crafting Roguelike. As an explorer of the United Expedition, venture into a mist-shrouded ancient continent in search of lost Dominions. Explore, battle, collect Relics, and extract safely during time-limited expeditions.
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About
Hundreds of years ago, the Eldritch Mists descended abruptly, shrouding Etherion, the Eastern Continent, leaving only cursed creatures and death in their wake. Since then, no soul has dared set foot in this land.
Now, as a vanguard explorer of the United Expedition, you sail alongside your companions into the heart of this mist. Some seek the truth, some seek to break the curses, and others merely chase the ancient forgotten powers — the threads of fate have silently woven themselves across this forsaken continent.
Are death and curses truly the end?
Perhaps this is merely the dawn of your legendary adventure.
Within the world of *Dominion Of The Forgotten*, you may embark on your heroic journey alone, or fight side-by-side with up to two companions. Solo exploration and team cooperation each deliver distinct yet equally thrilling adventure experiences.
Choose the precision-crafted armor of Yuheng Clan artisans, the ocean-forged blades of Shark Tribe warriors, or wield the lost artifacts of ancient mages. Customize a one-of-a-kind combat style to overcome diverse battlefield challenges. Forge your legendary equipment system, carving your own path to power, and make the curse tremble beneath your feet!
The mysterious Relics collected during your adventures, unlike in-run Equipment, can be preserved outside of individual runs. Before each adventure begins, you may freely select collected Relics to bring into your run, forging your unique starting advantages and growth paths.
Every exploration holds new Relics waiting to be discovered, each Relic imbued with unique powers. Continuously expanding your Relic collection ensures each new adventure starts from an even greater height, truly realizing the "Search-Fight-Extract" cyclical growth experience.
Leveling up your character unlocks additional skill talents. Each choice reshapes your skill mechanics, creating wild synergies with the effects of Dominion powers, triggering chain reactions that render combat ever-unpredictable.
From ancient ruins of Crystal Reef Bay, the blazing forges of Mount Fenhuang, to the shadowed ancient woods of Avendal Forest — you will face trials of countless forms. Prove your courage. The spoils? Not merely Equipment, but also the forgotten truths of history. With every victory, you piece together the shattered fragments of the cataclysmic era's lost history.
Multiple heroes fight side by side, guided by fate. Their diverse abilities intertwine and resonate on the battlefield, giving rise to endless strategies for victory. This is but the prologue to legend. More companions with extraordinary skills will soon set foot upon these lands, waiting to fight alongside you, together writing your unique bonds and legendary chapters!
The game supports up to 3 players in co-op. We've designed Equipment trading, aggro systems, teammate assistance mechanics, and more. The current experience may not yet be perfect, but we will continue refining and polishing, and we greatly appreciate your valuable feedback and suggestions.
If you have bugs or suggestions to report, or if you want to showcase your powerful builds, you can do so in our community, Discord.
The ship has docked. The Eldritch Mists surge, the curse whispers, but your destiny has never been clearer. Set forth. After the storm passes, your legend will be forged.

In the future, we will continue to refine the combat experience, expand the build system, and introduce more adventure content, so that every exploration brings new discoveries.
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Engagement
Reviews
Themes across 102 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1,音效质量实在是太差了 2,养成非常无聊。首先角色自身有着简单的天赋树,角色自身被动技能和闪避技能在内,共计6个技能,每个技能分别有两个不同的分支,对应着不同的成长方向,天赋可以取消、变更,但实际游玩下来,两条路线并没有太明显的区别,因为,这些天赋是给多人联机准备的,而非是单人游玩。另外,圣物,或者准确的说是装备,一定程度上确实丰富了构筑,但实际上,装备更多的是提供一种输出手段,且大部分都并非是什么特殊机制类的,而是直接以数值成长为核心。这就导致了,角色只需要找高基础数值类的圣物去提升伤害,而装备也只需要追品质就行了。这实在是太无聊了。 3,怪物和地图,坦率的说,怪物种类太少了,且怪物的ai也非常的差。实际体验下来,由于缺乏有效的输出手段(因为4个主动技能的冷却时间都非常久),再加上怪物血量较厚,几乎每一场遭遇战都是在重复性的脸滚键盘中度过的,毫无操作毫无乐趣毫无交互。这就直接导致了重复游玩性极差,在我打完一把之后我根本不想再开一把,因为我不知道我为什么要刷。即便我每一次重复游玩都能因为获取到了更高级别的圣物从而拥有更高的起点,但是,我的核心体验并没有改变啊,我仍然是在不断的重复打小龙虾。 你如果这是ea阶段的话,我还能理解,毕竟以上这些内容可以说是ea阶段很常见的问题,也都能在每一次的更新中解决,但偏偏你是一个正式发行版本,那我只能不推荐了。因为这让我对于你们制作团队产生了一些怀疑,我觉得你们可能没有理解什么是“正式版”这个概念。
三个角色,试玩版有两个,多开了一个区域,装备基本看不出区别。目前体量不值,不建议购买。
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Languages: Simplified Chinese*, English*, French*, German*, Spanish - Spain*, Japanese*, Traditional Chinese*, Korean**languages with full audio support
Hours played at review time, across 102 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
isometric arpg, loot extraction, tower defense interesting concept but needs a lot more work currently feels like a mobile game should be in early access and lower priced
游戏用词自以为很有艺术成分不明觉厉其实不如黄老饼,游戏还在用那种站桩打怪的老套玩法。角色技能释放和移动极为僵硬,关键是你这种类型的游戏居然一开始只能选三个人。既然加了挑战次数还给你加上一个时间限制,导致你也没多少时间去了解你的技能和加点。总之如果你实在手痒想花钱不如把钱拿去擦屁股
测试版本玩了很久,很上头,给正式版入手的新小伙伴们一些简单的小tips~ 1.游戏内是可以暂停的,包括多人模式,联机网络波动也能重连进来,这一点还蛮友好的; 2.每天能击破的事件是有限的,需要根据角色当前的强度合理选择。推荐新人进图后,无脑先打两个提供经验的事件,迅速把核心技能或者成长叠层技能的分支点出,然后一路开点小宝箱,如果觉得自己强度够、开局胡,可以去挑战高难事件,但不能无脑冲高难,容易团灭o(╥﹏╥)o 3.由于物品爆率根据图内动态强度而提升,可以适当留一些高级宝箱,等第三天、第四天再开启,去赌出提升巨大的金色品质装备或者圣物 4.背包内按R键可以丢弃装备,多人模式可以和队友相互交换需要的核心装备,也可以按X分解不需要的装备变成升级装备用的材料(但是圣物无法丢弃) 5.低等级的装备大部分提供简单的例如防御面、冷却、触发额外伤害等效果,较为强大的触发类特效和使得主要输出方式常驻的那些机制大部分在高品质的装备里; 圣物也同理,低品质的圣物大部分提供的都是基础数值,而改变一整局游戏核心核心体验的圣物基本至少是紫色品质,大部分是金色以上品质 6.携带权柄相同的多个装备虽然不会多次触发权柄,但是通常能增加触发的途径和覆盖率,例如让落雷或者火球更加频繁; 7.个人体验下来,这个游戏BD构筑的核心,是合理选择和使用装备的触发特效的启动条件,有些触发条件有冷却时间(一般会写明),有些冷却时间很短或无冷却的特效能左脚踩右脚特效之间相互触发,很猛! 8.结算评分换取的货币,可以在圣物图鉴里面用来随机解锁未成功带出的圣物,努力冲评分吧! 9.个人经验是,还没玩明白时的前中期,特别是难一难二左右,可能是这个游戏最劝退的阶段之一。一旦成功撤离多次,完成原始积累,后续在开局带入能改变游戏体验的2-3个强大的圣物,就几乎可以自定义这一把想要硬玩的流派了,这时候就变成纯纯的爽游了~还蛮符合我对单机搜打撤的想象的( 10.熟悉装备系统后,可以在每一次守夜结束的第二天早上,适当刷一刷商店,获取这个阶段自己缺少的装备用于提升过渡强度,合理经济系统。例如,想硬玩一把火系,可能前期就要补一些火系装备;还有些时候特别缺少大招冷却、缺魔力、耗血流派缺回复,都可以适当找一找。 之所以推荐第二天,是因为每过一天,商店里每次刷新获得的装备数量会增加,并且商店刷新装备的品质也跟随游戏内当前的动态难度提升。 刚开始玩这个游戏的时候,打着打着就忘了还有商店存在,前期像蛆一样蠕动……后面发现有商店的时候钱都花不完了…… 然后是自己游玩正式版一些希望制作组改进的地方,最主要就是音效和材质建模这些东西,确实和demo版一样塑料感十足,感觉也是独游小团队大量使用免费素材导致的吧,希望后续能慢慢优化。 祝大家正式版玩的开心(*^▽^*)
(Testé en solo.) Globalement, j'aime bien le jeu mais il manque un peu d'équilibrage (et intrinsèquement, de variété au niveau des builds). Les classes, même si peu nombreuses, sont bien distinctes les unes des autres. Elles ont toutes leurs utilités et leurs spécificités. De nouvelles classes sont censées arriver dans le futur, les développeurs ont confirmé qu'ils mettraient le jeu à jour au fil du temps. Le principal point négatif pour moi c'est le scaling des ennemis. Je viens de terminer le jeu dans sa plus grosse difficulté et je n'ai jamais été proche de la mort. Néanmoins, les ennemis ont énormément de points de vie dans les dernières difficultés. Le jeu serait bien plus agréable si les ennemis taperaient plus fort tout en ayant moins de vie. Le deuxième point, c'est la variété des builds : le scaling HP est trop fort. Il y a une relique qui donne 5HP par ennemis tués et il n'y a pas d'équivalent pour l'ATK ou mana (il me manque encore 9 reliques à débloquer, donc peut-être que je me trompe). Vous pouvez commencer les parties avec 6 reliques différentes donc vous pouvez commencer avec celle-ci. Le problème c'est qu'il y a des sorts qui scalent sur les HP (d'autres sur l'ATK, mana, etc...) donc on peut avoir un personnage avec 50-70k HP, avec un bouclier du même montant et des dommages monstrueux. De quoi être immortel tout en défonçant les ennemis. Néanmoins, comme j'ai dit plus haut les ennemis ont tellement de vie dans les dernières difficultés que je ne pense pas qu'on puisse les battre avec des builds ATK ou mana car on ne peut pas les scalent correctement. Bref, le jeu est agréable à jouer pour le moment mais les développeurs doivent retravailler l'équilibrage du jeu en parallèle des ajouts qu'ils ont annoncé.
本来冲着BD构筑和Roguelike玩法来的,实际体验下来还不错,期待制作组后续的更新;游戏的框架其实挺有潜力,装备、圣物、技能、探索这些系统都有,但是玩起来总感觉差了一口气。最大的问题就是构筑不够有变化,很多选择最后都会变成单纯堆伤害、堆属性,没有那种打造出独特流派的爽感。 怪物种类和攻击模式偏少。一局玩下来更多是在重复清怪,而不是享受策略搭配和战斗过程
不好玩,跟视频宣传不一样,养成过程很无聊,人物动作僵硬,完全没有打击反馈,bd构筑也没有视频里说的那么惊艳。玩了3小时想深入发掘一下结果还是令人失望,可惜过了退款时间了。
之前简单体验过demo,正式版感觉节奏更快了,跟朋友联机玩没空看那么多圣物和装备的词条,找不到攻略也没高手带的话新手只能很潦草的体验一下
动作僵硬,优化不佳,画面廉价,这真是正式版吗
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