
Play as a young scavenger and construct your vertical farm one platform at a time under extreme weather. Evolving from a scrap-gathering survivor into an easygoing farming tycoon. Transform the climate, and remake the wasteland into your personal Eden.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Doloc Town is a side-scrolling pixel-art farming sim set in a post-apocalyptic world. Play as a plucky young scavenger struggling to survive among the wastelands. While fleeing from enemies, you stumble upon a small settlement known as Doloc Town - and begin building the farm of your dreams from scratch!
Acid rain erodes your crops. Scorching heat bakes the earth. Thunderstorms roll in one after another. But even the harshest weather can be turned to your advantage: harness lightning to power your farm, and let torrential rain irrigate your fields. Restore the environment piece by piece, drive back the extreme weather, and watch the wasteland bloom once more.
Doloc Town offers 30 plus hours of core gameplay, bringing together gathering, farming, building, fishing, and ranching, along with over 100 hours of additional content. Befriend the townsfolk, celebrate seasonal festivals, fight alongside your drone, modify crop genes, automate production, and decorate a home of your own. Work your way up from a hardworking scavenger to a laid-back farming tycoon who can sit back and let the drones handle the harvest!

Gathering: Discover more than 40 kinds of minerals, plants, scraps, and other resources shaped by the apocalypse. Out here, even junk has a purpose.
Farming: Self-sufficiency forms the foundation of any wasteland farm. Craft planters, sow seeds, water your crops and reap your harvest—all while shielding your fields from extreme weather. This is just another ordinary day at the end of the world.
Building: Stack platforms freely across your farm and build your home upwards, level by level. Climb and jump as you craft extra space for farming, survival and creativity alike.
Fishing: Fishing opens up another means of survival. Different ponds, fishing rods and weather conditions could yield different catches. In the apocalypse, working as a full-time angler may not be such a bad prospect.
Ranching: Construct barns and fences, then tend to your animals - feed them, clean their enclosures, and collect their goods. Every task brings little surprises and heartwarming moments. Fresh milk and wholesome eggs become invaluable provisions amid the wastes.
Gene System: Reclaim technologies erased by the apocalypse and alter the genetics of upwards of 30 different crops. You can cultivate sturdier, more resilient strains, or gift them curious, wondrous new attributes.
Farming Automation: Harness solar and wind power to generate clean energy, build farming drone stations, and unlock end-to-end automated systems for seeding, nurturing plants and gathering yields. The dream of effortless farming is now within reach.

Exploration lies at the heart of Doloc Town. Venture across the sprawling outskirts, overgrown River Valley, treacherous Wetlands, mysterious caves and the desolate Old City Ruins. Each region boasts unique resources, foes and tales. As your adventure unfolds, you will journey deeper into uncharted territories and uncover more secrets of this forgotten world.
Mark your path back home, or you could end up stranded in the wilderness once night falls. Stay alert for vicious creatures and hostile enemies lurking within abandoned ruins. Upgrade your drone and fit it with weapon and lighting modules to overcome threats and return safely from every expedition.
The wilderness is not the only place hiding secrets. Doloc Town itself brims with mysteries waiting to be uncovered.
Why does the river valley stay lush and thriving amid this ruined world? What became of the town’s fabled leader, who vanished without a trace? And for what reason do so many remnants of pre-apocalypse tech carry the mark of “Eden”?
Seek answers alongside the townsfolk, and unravel the secrets concealed beneath their lighthearted daily lives.

Visit each resident in town, nurture connections, and forge lasting bonds. Discover their personal storyline, earn their trust, and learn the stories hidden behind each familiar face.
This tiny post-apocalyptic sanctuary still observes festivals passed down from the Old World. Once celebrations begin, decorations brighten up the whole town.
Participate in unique seasonal events, craft special goods and strengthen hard-won friendships. Even amid the unforgiving wasteland, warmth, comfort and happiness persist.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1398 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
20시간쯤 하면 슬슬 질린다는 느낌이 들긴하는데 그정도면 괜찮게 즐긴셈이라 큰 문제는 안됨. 플레이타임보다 농장 컨텐츠가 여러작물을 키우기가 힘들어서 아쉽더라. 다양하게 키우는것보다 계속 재배가능한 관목식물. 특히 산성비 면역있는 식물 애플 잔뜩 사고서 대용량 절임통에 넣으면 2~3일에 1만씩 버는데 그정도면 돈이 부족할일 없고 설령 부족해도 몇일 쉬면됨. 한 작물 특화하면 다른작물로 바꾸는데 너무 오래걸리기도하고 안해도 상관없다보니 손이 안감. 가축은 손이 너무 많이가서 막상 키울려고하니 좀 힘들고.
Worth the price.
我也想和评论区的其他一些人一样,给个中评。 这游戏好玩的地方大家都能体会到:比如画风不错(如果喜欢像素),人物可爱,感觉自己是镇子的一部分,等等等等。但我觉得不合理的地方依旧偏多: 1、种田游戏种田永远赚不了多少钱。这现在貌似成了许多这种游戏的通病,就是给你的各种作物,你花时间花精力种出来收获之后,卖出去,然后赚个三四十,结果你自己的各种工具升级背包升级任务开销都是几千起步,就逼着你去钓鱼。后期酿酒确实赚钱,但那是很后面了,前期玩的不爽哪来的后期? 2、钓鱼小游戏可以更精简。因为前期种地不赚钱只能靠钓鱼,但是这游戏钓鱼也并非很轻松的事情。qte玩多了真的会麻木的,我并不是说它难,我也知道设置里面可以把速度调到1,这样会很简单。但是这样无疑是增加了玩家的现实中的游玩时间不是吗?游戏里虽然是暂停的,但是我现实里面不能花一个小时在你这钓两三天鱼吧,会很累的。 3、2D游戏在可互动对象重叠的时候居然没有切换选项。我相信很多人都遇到过,比如两个动物重叠(尤其是有大体型的)的时候,你抚摸那个E永远只能互动到那个大的,小的死活摸不到,最后还要拿工具挥一下给它们赶走才行,就这种交互出一个滚轮切换选择对象是什么很困难的事情吗? 4、有好感的人物过少。从日历来看,其实制作者是给每个人物都设计了生日的,但是现在游戏里只有一部分有好感,其他的全是摆设,值得一提的是,莉卡是每周日来小镇,但是她的生日是周二,这点我感觉很不合理,除非后续出好感任务能让她常驻,不然我觉得这个生日就是制作组随手填上去的。 5、纸箱/塑料箱应该能显示它含有的物品。我不知道是不是有人跟我一样,喜欢啥东西都带在身上,因为这游戏的东西真的很多很杂,所以经常身上一背包的纸箱。在交任务的时候倒是挺好,可以选择纸箱快速提交,但是当我要想真正看看自己哪个物品有多少的时候呢?我必须一个一个翻吗,就不能在鼠标悬停纸箱的时候显示里面的物品内容和数量吗?我是订阅了创意工坊的模组实现了这个功能,但我觉得这应该是一个游戏里面本来就有的东西。 6.节日打磨不够仔细。那个蘑菇节,我不知道你们制作组有没有测试过。就四天时间我跑遍后山跟河谷,各种暗道,我就捡到两个稀有的蓝色蘑菇,那个家具兑换是给我看看的吗,我有能力换的起吗?更别说还有一个派系交任务还要一个蓝色蘑菇,万一有玩家很倒霉,或者说是有些地方没去,那真就是一个都找不到。我觉得你想让玩家对节日有参与感,没必要把第一名的数量写的那么高的,现在蘑菇节不花整个四天的时间跑图,很难第一的,那个鲑鱼节25条都比这个简单啊。 7.什么流派都不如去卖矿来得快,数值这块卡的死死的。制作组前次更新刚把养鱼流削了,现在来钱快的真就是速开旧城市,然后每天去挖金矿回来卖了。种田不赚钱,养鱼被砍了,酿酒周期过于漫长(龙舌兰种下去到出酒两个月左右),什么时候制作组做个实况我学学怎么挣钱,我是没招。 这游戏的新鲜感只在前面的一二十个小时,过了之后你会觉得后期真的是折磨。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 9.83/day in the week to Aug 6 → 64.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, German, Japanese, Korean, Portuguese - Brazil, Russian
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
lovely game very much like stardew. No it's not an exact copy which makes it very nice.
.前期不太知道怎麼賺錢,各項升級所需花費都很高,玩起來有點痛苦。 .中期濕地開放後體驗開始變好,對遊戲也開始熟悉。 .後期所需金額再次飆升,主線需要100,000g導致很長時間都在忙著賺錢。 .蘑菇節在第1年想要拿第1名似乎窒礙難行,我甚至是加上第1年的蘑菇才在第2年拿冠軍。 .養殖漁業有異色魚蠻特別的,但很多稀有魚的機率真的都太低,失手又得不知道等到何時,很坐牢。 .無人機超級難懂,最後都是農業+採集、加工+採集,搞不懂那個物流無人機搬東西有甚麼用? .基因改造最直觀的就是+成長速度的野蠻生長,其他的看起來都好雞肋,而且每次都要先用種子很麻煩,無腦播種+睡覺感覺比較有效率。 .成就的200個金錠超級坐牢,吃了蘋果派挖了快10天的礦才終於湊齊,結果也沒啥劇情就1個雕像。 .最後差1個農作物的資訊(農業資源的最後1個)才能滿成就,但這個農作物好像沒有任何需要它的任務,等同於沒有任何提示...... .河谷寶藏圖沒有標記右下角那個伊甸果精華,是不是代表寶藏圖不會標記所有寶箱? 整體遊戲體驗忽高忽低,總覺得製作組怕玩家太快玩完,但我以為這種遊戲差不多就是玩個1年就差不多了,第2年基本上都是重複內容,拖時間也沒意義啊。當然整體還是好玩的依舊會給予好評。
好玩爱玩
简单两个字评价,好玩。
还是挺不错的一款游戏,能消磨时间。 NPC上下班真准时啊。。。 在有摩托之前,跑地图相当费时间,还需要到处收集资源。 剧情上目前感觉挺放松的。 总体上看还是可以玩的下去的
Been playing on handled and its been a blast, art style is great, fun writing, and a unique rhythm game style fishing. Already lost a few in-game days just organizing and building on the farm and I dont have all that much unlocked yet. All in all this game keeps surprising me with all the different items and mechanics and I cant wait to find more! only complaints is that I cant befriend the fisherman and I can't order drinks while sitting at the bar. Fingers crossed these get fixed in an update
主角很可爱
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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