
Professor Higgins weather experiment has caused the apocalypse! Help him reach his family and find a way to reverse this mistake which has earned him the name Doc Apocalypse...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 17 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A short adventure story by Midian Design.
Professor Higgins weather experiment has gone haywire, causing what seems to be the apocalypse! He soon rises to the surface to find his home-town destroyed and its inhabitants leading new post-apocalyptic lives.
But where is his family? Can he reach them? And is there any hope of reversing this catastrophe with one of his other dodgy inventions?
Find out as you help Doc Apocalypse and his family travel time and space and the bizarre region to find other secret projects and ancient sites that could explain and eliminate this disastrous timeline!
This light-hearted budget sci-fi adventure will entertain and amuse as you try to claw back a reputation for the professor, meet interesting characters and use simple point and click mechanics to solve the puzzles and hopefully - save the day!
+ Point and click adventure game
+ Suitable for most ages (contains infrequent cartoon violence)
Deluxe Version includes:
+ All new full English voice acting
+ A brand new sci-fi soundtrack
+ Complimentary score system
+ Added additional puzzles
+ Steam achievements and trading cards
Stats
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
👍
Doc Apocalypse is a small-scale indie point-and-click adventure developed by Midian Design and published by Screen 7, that leans heavily into retro sci-fi themes, quirky storytelling, and traditional adventure game mechanics. It’s a compact experience with modest production values, but one that tries to carve out a unique identity through its eccentric setting and character-driven narrative. For those who appreciate indie efforts in the adventure genre—particularly games with a nostalgic charm and B-movie atmosphere—Doc Apocalypse can be an engaging, if flawed, ride. The story centers on Dr. Lewis Higgins, a scientist whose weather-control experiment goes disastrously wrong, triggering a cataclysmic event that decimates the world and tears his family apart. What begins as a scientific breakthrough quickly spirals into a nightmare, and the rest of the game follows the aftermath of that accident. You’re tasked with navigating a post-apocalyptic world in search of solutions, clues, and a way to undo—or at least come to terms with—the damage that’s been done. It’s a premise with emotional undercurrents, especially as the story becomes more personal and introspective, focusing not just on saving the world but on reconciliation and regret. The game’s visual style is firmly rooted in low-budget, hand-drawn 2D art that recalls the late '90s and early 2000s era of indie adventures. While it won’t blow anyone away graphically, it does have its own charm. The environments are modestly detailed and often infused with a peculiar surrealism that matches the tone of the story. Characters have simple animations, and cutscenes are limited, but there’s enough personality in the world design to hold your attention. That said, some visual elements can feel static or outdated, especially by modern indie standards, and the lack of polish in certain areas—like resolution options or interface feedback—can be a barrier for more visually demanding players. Mechanically, Doc Apocalypse follows a fairly traditional point-and-click structure. You explore environments, interact with objects and characters, gather items, and solve puzzles to progress. The puzzles range from intuitive and satisfying to occasionally obscure or clunky. Some solutions require a fair bit of trial and error or seemingly illogical connections, and there’s the occasional pixel-hunting frustration that can slow down momentum. However, fans of the genre might appreciate the throwback to older, less hand-holding styles of puzzle design. The game isn’t particularly long, so these design quirks don’t overstay their welcome, but they do stand out given the brevity of the overall experience. Sound design and audio presentation are limited, especially in the base version of the game. Early builds lacked voice acting entirely, which created a somewhat muted atmosphere, relying solely on music and text to convey tone and emotion. Later releases, particularly the “Deluxe” version, addressed this to an extent by introducing full English voice acting, additional puzzles, and an expanded soundtrack. These additions go a long way in improving immersion and pacing, though even with them, the game doesn’t reach the polish or complexity found in more well-funded indie titles. The soundtrack, while sparse, suits the setting well enough, underscoring key narrative moments with eerie or melancholic tunes. Where Doc Apocalypse stands out is in its ambition and narrative tone. Despite its small scope, it attempts to tackle weighty themes—guilt, responsibility, isolation, and the cost of human error—within a bizarre, off-kilter world. The writing has moments of wit and heart, and while not all dialogue lands perfectly, it maintains a consistent voice that fits the oddball setting. The game’s more surreal or philosophical moments are among its most memorable, suggesting that the developers were aiming for something beyond mere nostalgia or mechanical challenge. There’s a sincerity in its storytelling that gives it emotional weight, especially as the protagonist's personal journey becomes clearer. However, these strengths are tempered by limitations that will frustrate some players. Beyond the occasionally awkward puzzle logic and underwhelming UI, the game’s technical side can be lacking. Reviews have pointed out issues with resolution settings, display scaling, and an inability to adjust certain visual effects like film grain without jumping into beta branches or external tweaks. These issues are minor in the grand scheme, but they reflect a lack of polish that might deter players looking for a smoother, more customizable experience. The user interface can also feel stiff at times, and there are moments where interactions don’t trigger as expected, adding to the clunky feel. In terms of value, Doc Apocalypse is priced very affordably, which makes it easier to forgive some of its shortcomings. For players seeking a short narrative adventure with an unusual setting and a personal, emotional core, it offers a worthwhile experience—especially in its improved Deluxe edition. While it won't compete with the likes of modern genre heavyweights in terms of complexity or presentation, it manages to deliver a focused, thematically coherent story within its limitations. It’s clearly a labor of love, and that passion shows in the little details: the hand-drawn visuals, the commitment to a peculiar tone, and the effort to make players care about the fate of one man and his family in a broken world. Overall, Doc Apocalypse is a flawed but sincere adventure game. Its appeal lies not in technical finesse but in narrative ambition and stylistic quirks. If you’re willing to overlook the rough edges and appreciate it for what it is—a low-budget, heartfelt sci-fi tale—it’s easy to enjoy. It may not leave a lasting impression on all who play it, but for those who value indie games with unique voices, it offers a brief but meaningful detour into a strange and tragic future. Rating: 6/10
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Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Doc Apocalypse!
Gave up playing halfway through, game play was slow
Doc Apocalypse 10/10
Doc Apocalypse, Midian Design tarafından geliştirilen bir kısa macera oyunudur. Oyun, Professor Higgins'ın hava deneyinin yanlış gitmesi sonucu apokalips yaratmasıyla başlar. Higgins, ailesini bulmak ve bu hatayı tersine çevirmek için yola koyulur. Oyuncular, Doc Apocalypse ve ailesine katılarak zaman ve mekanda yolculuk eder, gizli projeleri ve eski siteleri keşfederler. Oyun, basit nokta ve tıkla mekaniği kullanarak bulmacaları çözmek için uygundur. Ayrıca, oyuncular bir dizi ilginç karakterle tanışırlar ve profesörün itibarını yeniden kazanmak için çabalayabilirler. Doc Apocalypse, hafif bir bilimkurgu macerasıdır ve genel olarak eğlendirici ve eğlencelidir. Deluxe sürümü, tamamen İngilizce seslendirmeyi, yepyeni bir bilimkurgu müziklerini ve ek bulmacaları içerir. Oyuncular ayrıca, Steam başarımları ve ticaret kartları kazanabilirler. Doc Apocalypse, hafta sonu keyifli bir oyun deneyimi arayanlar için mükemmel bir seçenektir.
Its like an old 90´s point and click Adventure game with a good science fiction/apocalyptic story. For all the achievement you have to play it two times.
This little game (from which I had never heard) was in my queue, and cost only 99 cents, so I decided to give it a go. Glad I did, because it turned out to be quite a great one! Graphics are charming, interface is decent, it even has acceptable voice acting, even though it has some serious volume issues at some parts. Achievements are a nice bonus and there are actually some quite brilliant little puns in the dialogue. There's also surprisingly large verbal diversity for a budget release. Only thing that could turn most of the people off with it are some pretty bad pixel hunting issues. Otherwise it's definitely worth grabbing for its minimalistic price.
Ultron spent 1 minute on the internet and decided to kill humanity. This game is why.
It is an intriguing sci-fi adventure game without intuitive UI. Pixel hunting is quite annoying. Story – 7/10 Graphics – 5/10 Sound – 5/10 Gameplay – 3/10
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Players by region
Where this game's players are, estimated from review languages.
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