
Divinum is an action-adventure that blends stylish, expressive combat with rewarding exploration. Master devastating combos and craft unique builds to repel mysterious invaders and uncover your island's hidden truth.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
An outside threat reaches your homeland, a quiet northern island. You play as Fjør, a young warrior among those born under the Fate of the Guardian, blessed with exceptional combat prowess. But that alone is not enough to defeat the invaders and protect what's sacred to your people.
Walking the path of a Warden, explore the island above and below the surface: forgotten caves and ominous forests, gloomy catacombs and sacred ruins, where you shall fight hordes of monsters, discover well-hidden secrets and harness ancestral legacy.
Inspired by the best of the hack-and-slash genre, Divinum has a wide range of options to master and experiment with. Launch enemies into the air, where they are unable to act or escape while Fjør gains access to unique moves. Unleash unstoppable combos with two distinct primary weapons and special skills. Leave your foes no chance with quick dodges, blocks, and parries.
Explore the world, look for secrets and fight bosses to find Runes that meaningfully change how you fight. A +5% damage item? You won't find anything this boring in Divinum. Runes can provide anything from solid unique bonuses to modifiers that can completely change how you approach battles — but great power often comes with trade-offs.
Across the island, dangerous trials and ancient evil await you. Conquer them all and claim generous rewards!
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 563reviews | 87% | — | $202.1K |
| $14.99 | 6ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 443 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hidden Gem but it's way too short 4 to 6 hours
Если бы можно было поставить отзыв нейтральным, он был бы таковым, но игра в большей степени вызвала положительные впечатления, оставив при этом горькое послевкусие. Боевка шикарная, анимации шикарные, мир красивый, геймплей (для такой длительности игры) продуман. Из минусов: короткая, мало разнообразия врагов (опять же смягчается длительностью), и последний босс всю душу выбил, он неоправданно сильный в сравнении со всеми остальными босами.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Japanese, Spanish - Spain, Portuguese - Brazil, Korean, French, German
Hours played at review time, across 445 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Divinum est une expérience maîtrisé du début à la fin, qui fait beaucoup sans en faire trop. Sous ses faux airs de metroid like, Divinum vous embarque dans une aventure qui commence en douceur. Avec un moveset de base somme toute assez classique, les capacités de Fjord, notre héroine vont s'étoffer à mesure que l'on progresse dans sa quête pour sauver son village et son île, jusqu'à atteindre en fin de partie un niveau de jouissance que je peux seulement comparer à Silksong ou Sekiro, pour ce qui est des combats. Si vous le faite, je ne vous conseillererait que trop de chercher les challenges optionnels disséminés ça et là, qui souvent vous débloqueront de nouvelles options de combat. Le jeu alterne entre plateforme, exploration et combats, avec un rythme qui ne laisse pas le temps de regretter l'un ou l'autre. Parmi les critiques que j'aurais à adresser au jeu : des environnements qu'on aurait voulu un peu plus inspiré ( deux tiers du jeu se déroulent dans des cavernes), une fin qui aurait pû bénéficier d'un boss supplémentaire.
For what its worth, I cannot get past the first zone (the caves) - its just too difficult for me... Sorry, cant recommend.
It is rather short. Which is incredibly disappointing because everything else about it is fantastic!
Прошу оставьте сложность такой какой она есть. Не нужно добавлять уровни. Сложность подогнана идеальна.
我操个跳跳乐si吗玩意
[h1]Divinum[/h1] Ich habe so 10 Stunden gebraucht, bis alles auf 100 % war, und ehrlich, die Zeit ist echt schnell rumgegangen. Das Kampfsystem ist der Grund, warum ich drangeblieben bin. Fühlt sich einfach gut an, die Schläge haben Wumms, und nach einer Weile macht man das Ausweichen und Kontern komplett automatisch. Bei den Bossen merkt man dann auch, wie viel besser man geworden ist seit dem Anfang. Erkunden hat auch Spaß gemacht, ich habe ewig nach dem versteckten Eingang zu den Warrens gesucht und mich dann tierisch gefreut, als ich ihn endlich hatte. Einziges, was mich stört: Es ist einfach zu wenig. Nicht schlecht, nur zu kurz. Wenn man in 10 Stunden alles gesehen hat, sitzt man am Ende da und denkt sich, naja, das war's jetzt? Zwei, drei Gebiete mehr und ich hätte nichts zu meckern gehabt. Aber gut, das sagt man halt nur bei Spielen, die man mag. Ich weiß für einen Solo Entwickler schwer umzusetzten nur man hätte z.B den Bossen eine weitere Phase geben können. Mal schauen, ob noch DLCs oder kostenlose Updates kommen. Das Grundgerüst ist so solide, dass eigentlich nur noch Umfang fehlt. Wenn der Entwickler da nochmal was nachschieben, wird's richtig gut. Von mir auf jeden Fall eine Empfehlung. Wenn du auf gutes Gameplay stehst, greif zu, sei nur nicht überrascht, wenn es schneller vorbei ist als gedacht.
Game is far too short for what is on offer, it has great combat, good build diversity, great enemy variety, and movement feels good. but there isn't enough of it to make it worthwhile I got 5 hours in and get to the final boss thinking oh cool, like this is like 1/3 to 1/2 way mark in the game and it just ends. I have most achievements already and besides taking a few hours to get the money related achievements it would be trivial to get the rest. at the current asking price and time taken to complete it truly feels like there was meant to be more but the devs either ran out of time, money, care or any combination of them, just quickly finished it up and released it don't go in getting your hopes up for something great as it left me with a sour taste of it should have been something greater but it isn't
[h1]Herdeira do propósito sagrado[/h1] [b]Divinum[/b] é um daqueles jogos que conquistam principalmente pela sensação de jogar. Seu combate rápido, responsivo e extremamente satisfatório faz com que enfrentar hordas de inimigos seja uma experiência divertida do início ao fim. A combinação entre as duas armas disponíveis, o parry, o dash aéreo e as runas cria boas possibilidades para experimentar diferentes formas de encarar cada situação, mesmo que o jogo pudesse oferecer uma variedade maior de movimentos e habilidades. Por outro lado, fica a sensação de que [b]Divinum[/b] poderia explorar ainda mais o potencial de suas próprias ideias. A exploração é bastante linear, os desafios são poucos e os conteúdos extras focados em combate são curtos, o que acaba limitando uma experiência que poderia ser mais robusta. Para um título que mistura elementos de metroidvania com a essência dos hack ‘n’ slash, faltou um pouco mais de liberdade e variedade para acompanhar a qualidade do seu sistema de combate. Análise completa >>> https://gamefm.com.br/divinum-analise/
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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