
The critically acclaimed RPG that raised the bar, from the creators of Baldur's Gate 3. Gather your party. Master deep, tactical combat. Venture as a party of up to four - but know that only one of you will have the chance to become a God.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $44.99 | 206.2Kreviews | 96% | — | $164.8M |
| $59.99 | 11.3Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2442 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
战斗爽。。。👍👍👍
拉瑞安出品,必是神作。 Larian Studios‑made, masterpieces guaranteed.
Divinity 4가 기다려지는!!! 전통 RPG와 턴제 전투 게임의 모든 것을 보여준 게임이라고 생각
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $165.8M | 543.4K | 95% | $14.99 | |
| $161.5M | 96K | 85% | $49.99 | |
| $160.2M | 175.4K | 57% | $49.99 | |
| $169.4M | 378.8K | 93% | $19.99 | |
| $155.3M | 221.7K | 92% | $29.99 | |
| $176.8M | 83.6K | 78% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $5.4M | 6.6K | 91% | $39.99 | |
| — | 0 | — | — | |
| $16.7M | 44.3K | 83% | $19.99 | |
| $3.7M | 3.3K | 75% | $39.99 | |
| $16.1M | 22.6K | 87% | $29.99 |
Every market we collect.
Latest in each market: best RU #40, worst UA #99 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 20.86/day in the week to Sep 15 → 30.43/day in the week after.
Reviews, worldwide (the counter carries no country): 22.86/day in the week to Sep 14 → 29.57/day in the week after.
Reviews, worldwide (the counter carries no country): 24.67/day in the week to Aug 4 → 38.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Polish, Spanish - Spain, Simplified Chinese, Traditional Chinese, Italian, Korean, Czech, Portuguese - Brazil +1 more
| $44.99 |
| 3.9Kratings |
| 90% |
| — |
| not modelled |
| $49.99 | 3Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] One of the best RPG experience I've ever had [/h1] Where to even begin… This game is simply incredible! Rivellon feels so alive for the freedom (you can do whatever you want, even in battles) you have and how many interactions and details are all over the place, just waiting to be discovered. The main characters are really great and interesting, I did 4 stories out of 6 ( will do the other 2 soon :3 ) and I was engaged the whole time and the way they interact with the world is just lovely! [spoiler]( and one of them have the best reward for completing it, and it isn't loot, but a song! )[/spoiler] I really enjoyed the storyline, so many quests to do and so many people to help out (or not) and how npcs react based on your origin and behaviour, a great way to immerse yourself into this world! Gameplay is stunning, so many skills and so many combinations to mess up with that you play it almost infinitely, dialogue options based on the character of your character [spoiler]( :P )[/spoiler] and race and the list goes on and on! (Even animals give you quests if you can talk to them!!!) And last but not least, the art and music, so amazing that there are no words to describe how stunning they are, the only way is to play and feel them :3 I can't recommend this game enough! There is so much to do inside this world that you should stop reading reviews/opinions and play it already! ahah
几乎不存在的教程引导,存在感弱的合成炼金,意义不明的食物烹饪,难以获得的符文和道具,卷轴药水秘源导致大后期不可避免的出现数值对对碰和最后决战难度的飙升,依旧难以撼动策略和可玩性的广度与深度,心目中是前无古人后也难有来者的神作。
전투는 재미있는편인데 나머지는 전부별로.. 스토리도 알고보면 별거없음.. 그리고 퀘스트 동선이 너무 이상하게 되어있음 그리고 빌드의 재미도 없는편
El juego peca de algunos problemillas que ojalá no estuvieran ahí. Sería un juego perfecto, pero bueno, parafraseando la profesora de inglés que me cascó un 9.5 en un examen que clavé, "la perfección no existe, darling". El juego es una obra maestra. Tanto en mecánicas, como en lore (los personajes me parecen infinitamente más interesantes que los de Baldur's Gate 3), como en música, peeeeero, en algunas ocasiones, me he encontrado con que mis personajes sufrían lo que he bautizado como «CAMQDLC -patent pending-, o dicho de otra forma, Conveniente Amnesia Momentánea Que Desvía La Conversación». Me explico: He invertido 115 horas en el juego, y de esas 115, probablemente 80 de ellas habrán sido explorando hasta el último píxel posible, y las restantes habrán sido avanzando la historia y combatiendo. Explorando tantísimo, me he encontrado en muchas ocasiones descubriendo piezas de información de misiones que, en ese momento, ni sabía de qué iba porque no había conocido todavía al NPC que me daba dicha misión. Yo, como jugador tras la pantalla, después de tanto explorar sabía que Mariloles del 3º 4ª se la estaba pegando al marido con el portero, pero no el portero de ese mismo edificio, qué va. El portero de la institución pública frente al Mercadona del pueblo de al lado. ¿Mis personajes? Les preguntaban si sabían algo de ello y la respuesta era "¿Mariloles? No sé ni de quién me habla, señor" (Nombres e historia ligeramente alterada para evitar spoilerinos). Al principio pensaba que se trataba de algún tipo de deflect para evitar ponerse en un compromiso. Pensaba que mis personajes eran unos pasotas que no se querían ver envueltos en líos de faldas, o sábanas, o yo que sé. Pero tras varias ocasiones similares, empecé a preocuparme por la salud de mis compañeros. Y tras otras ocasiones más, me di cuenta de que el juego no está pensado para que seas un enfermo como yo, que explora hasta lo que ya sabes que no va a ser más que un lugar bonito sin nada que ofrecer. Este pequeño detalle (aunque a veces era más grande que pequeño, por mala suerte) me ha sacado un poco de la inmersión, pero por lo demás, juego de 10. O mejor dicho, de 9.5 (Maldita sea, Rosa. Me merecía el 10). Como recomendación, aunque pierdas cierta sensación de pertenencia, es preferible jugar con uno de los personajes predefinidos que con uno custom. A medio juego me di cuenta de que, por jugar con el personaje creado por mí, me estaba perdiendo la historia personal de otro de los personajes que puedes reclutar, y eso me ha hecho que ahora sienta la necesidad de volver a pasarme el juego en unos meses para hacer las historias del resto de personajes.
神作
You have to constantly reload the game over and over again because the game only informs you about stuff to mock you. “Oh that random assassination target? Now that he is 100% dead we will tell you that he was essential for a main quest line tihi” Also there’s a random guy that’ll just murder your cat out of nowhere? And no one reacts to it? And there’s no hint that something like that can happen?! The game tutorials are also only on screen for 0.01seconds, so you don’t get to read any of them.
love the in depth world the character and story - the combat is complex and often surprising and the learning curve can be steep if you are looking for a CRPG to get lost in this will do the job
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.