
You are the Dragon Commander. Your mission it is to reunite a broken empire and become the new emperor. Success depends entirely on your ability to efficiently rule your empire, build invincible armies and lead them to victory.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.11/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 2.5Kreviews | 74% | — | $3.1M |
| $39.99 | 316ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 804 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i love it is so much fun
Tried to replay after a long time. will no longer boot. old links and forums had links for fixes that are no longer available some people managed to get it to start up by making changes to resolution and configurations files but it no longer works for me
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 8K | 95% | $14.99 | |
| $3.1M | 5.1K | 87% | $19.99 | |
| $3.1M | 17.8K | 82% | $12.99 | |
| $3.1M | 7.9K | 88% | $14.99 | |
| $3.1M | 4.4K | 98% | $29.99 | |
| $3.1M | 15K | 97% | $10.79 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 316 | 74% | $39.99 | |
| $22.4M | 45.1K | 68% | $20.99 | |
| $48.5M | 48.2K | 88% | $49.99 | |
| $8.9M | 13.3K | 87% | $29.99 | |
| $4M | 14K | 88% | $9.99 | |
| $430.7K | 2.8K | 77% | $7.49 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Russian, Polish*languages with full audio support
Hours played at review time, across 807 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
In all honesty D:DC deserves [b]10/10[/b] for its blend of concepts alone. RPG mixed with Grand Strategy and RTS. Between research, politics and combat you also have generals that have their own little story arcs. And thats just the tip of the iceberg. The only complaint I have is that I'm utterly disappointed that there aren't any newer games expanding on this particular genre.
a fun game when it comes to the conquest mode but the politics are glaring and don't make much sense for a tense world war situation, there are lots of In my opinion "peaceful kingdom" problems that only would cause needless division in a real country the focus on these political issues ruins any immersion and makes every political debate after a tense battle makes me cringe more and more. but if you can look past the politics and left slant to everything it can be fun.
Trop cher pour son contenu - l'intérêt du jeu réside dans les choix et les dialogues mais en vrai les choix influent très peu le jeu.
Game called me a sexist pig for not firing half of my officers in the middle of a war. 10/10 would recommend lol
It's not a great game. It's an interesting one, but almost anyone will find every little detail very annoying. People play games often to see a hero overcome the impossible. This is not really that type of game. For instance, the annoying nature of modern politics. This part could have been fun, but the problems are many. It is too shrill to be fun and too comedic to be taken seriously; simultaneously failing in two seemingly opposite directions. Still, these are not the worst parts of modern politics. No, the worst part is when it beats you down with the worst of modern politics, such as one of the major crew members being a very hateful misandrist. Of course, this would have been charming two decades ago, but honestly it's so bad because too often crap like this happens in nerd culture, which has slowly been ruined by the encroaching arm of modern politics. Remember when I said people play games because they want to see a hero overcome impossible odds? Well, in this game's case, your faceless silent protag is put on the back row so you can suffer the prattling of the worst of every single political, social, religious, cultural, or otherwise macro scale topic. It could have made for great cultural commentary or comedy, but it's just painful. It's one thing to parody politics in an affectionate manner, but this game is just cold about it. These topics are serious enough in real life without hearing this crap in my entertainment without any reasonable gray areas. And the thing is, Larian can make good RPG content. If they had simply expanded upon the dialog trees, did a bit of extra work, and gotten it all into order, there could be actual meaningful complex story paths for characters. But what about the strategy part? It's better in theory than in practice. It uses a Risk style board game map with regions you move unites around in, then it moves to RTS type gameplay. The idea of zooming around as a dragon seems fun, but it is far from perfect, and you have to really push for it. To make matters worse, you have to choose whether you will do the dragon stuff or general strategy, because there is no way to do both at the same time. Sure, using the dragon form has clear advantages, but it also removes your control over units. It does have its moments, and can be enjoyable, but damn does this game get really annoying at times.
plough a skeleton turn into a drago. do stuff. great story.
Very cool
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.