
You are the Dragon Commander. Your mission it is to reunite a broken empire and become the new emperor. Success depends entirely on your ability to efficiently rule your empire, build invincible armies and lead them to victory.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.11/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 2.5Kreviews | 74% | — | $3.1M |
| $39.99 | 316ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 803 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
about 3 hours in and now every battle start (the RTS part) results in a game crash. the game is pretty mid anyways even with accounting for age. the fact it just now crashes with every battle after 3 hours, no i have no desire to start over. save your money for BG3 and skip this.
Got to legalize gay marriage. 10/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 17.8K | 82% | $12.99 | |
| $3.1M | 7.9K | 95% | $14.99 | |
| $3.1M | 5.1K | 87% | $19.99 | |
| $3.1M | 4.4K | 98% | $29.99 | |
| $3.1M | 7.9K | 88% | $14.99 | |
| $3.1M | 10.6K | 85% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 316 | 74% | $39.99 | |
| $22.4M | 45.1K | 68% | $20.99 | |
| $48.5M | 48.2K | 88% | $49.99 | |
| $8.9M | 13.3K | 87% | $29.99 | |
| $4M | 14K | 88% | $9.99 | |
| $430.7K | 2.8K | 77% | $7.49 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Russian, Polish*languages with full audio support
Hours played at review time, across 806 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Well, you're a half dragon/half man who has a big rocket strapped to his back and also you're general and also a king and also like the chosen one or something? Plus you have to get married (you can marry a skeleton, highly recommended) and on top of that you've got your own zeppelin with an army of steam punk walkers. There's a goblin that makes things for you and also a council with a snooty dwarf you have to appease. In the chamber under that council is a bar with a proper gentleman (lizardman with a monocle) and a blonde skeleton bartender with pumpkins to fill out her blouse. There is also a strong demonic influence you should be concerned about regarding your affairs. All in all, I liked it mostly because of the way they realistically portrayed the burden of statecraft and leadership. I mean that in all seriousness.
Это просто очень скучно и тупо.
I still have many fond memories of this game. Cinematic, voice acting, RTS, home base conversations/upgrades/choices, turn based overmap, it's just fantastic. It was wild seeing Larian do even more with their games after, but this one was just a pleasure to play and still one of my favorite campaign based RTS games!
7 years ago, I picked up this game but didn't finish it. I decided this past week to reinstall and try it out again and figure out why I stopped playing in the first place... I mean, who can say "no" to a game where you can command armies and fly around as a dragon destroying your foes? Well, I found out. What seemed to be an inspiring game about grand strategy, political intrigue, and flying around as a dragon, really is no more than a "choose your own" adventure game wrapped with a turned based board game with a very optional "RTS" and dragon component. I'll hit on a few sections to give a good look at my thoughts... starting with the worst. First Component- [b] RTS [/b] When moving into enemy territory that is occupied by enemy units, you have an option to auto resolve or fight it yourself. The latter allows to command units, build buildings and units, and use abilities. The maps are not all that varied and the building of a base is pretty shallow. Depending on how many forces you initially have that you moved in the first place, you can forgo the base building all together and just kill what they have. You can't do any formations and abilities have to be used one at a time. The former ends up cluttering units though this is also due to the funneled nature of the map design. Some abilities are interesting, but some are just unbalanced and can make fights be a push over. The resource "collection" isn't all that intuitive either making for a bland experience. Basically, don't think this is anywhere near the total war series of strategy during their RTS battles. But at least the explosions are nice. Of course, after a certain amount of time, you can use a dragon form which initially is fun... but... Second Component- [b] Being a dragon [/b] One of the bigger draws of the game is being able to assist your forces as a dragon and use various powers to heal/buff your forces and destroy/debuff enemies. What starts off as a neat idea shows how little there was put into being able to command armies in this form and how unfun it is actually to use the dragon. It is awkward as you try to both destroy units and try to tell your forces to move forward or attack. But you end up having to pretty much select everything and "go here" which goes back to the mindless zerg of units bunched up. Flying as a dragon isn't all that interesting and your kit, even with all the abilities available, is limited. You'll blow some things up, maybe buff some units, and either move forward or cancel the form early to command your units better. However, this could have been anything. They could have replaced the dragon with a steampunk contraption and it would have done the same thing. You don't really feel that you are this dragon circling and commanding troops proper. Your attacks can only fire for so long until you overheat. No melee abilities or equipping yourself with missiles (we got a jackpack, why not guns too?). Between the lack of commanding in this form and the awkward combat when using the dragon, I think it goes to show that these sort of hybrid RTS with the ability to drop down in battles really don't work all that well. Third Component- [b] Politics and characters [/b] While these two things may seem separate ,they are so closely tied together. You have the council which you must decide on various issues from freedoms, to fishing regulations, to deciding on controlling how much necromancy is allowed. Every couple of turns you'll get something new to look at. Each one will have some sort of impact on your game play. You may get more gold per turn or you may decrease your luck. Perhaps you'll get some cards to play on the turn-based portion of the game. Some of these things are interesting and will change how popular with each faction. But it stops there. There no real lasting repercussion in a story sense and there isn't a summary at the end of the game based on your decisions (example, I did a playthrough of supporting having a president... but the endgame cutscene proclaimed me as emperor to rule over the land). This leads to your generals which is just another council in itself. They feel like just more politicians than actual generals to help or comment in battle. What's more annoying is that you may say something on a day that makes them furious to no end, but turn around with a different decision later on and they seem just dandy with you all of a sudden. These sudden turns just don't make the characters feel natural. While they are a good assortment of colorful characters and have good voice acting, the execution is just not inspiring. Your queen has some branching paths especially for the undead queen, but even most of it just comes out as one or two outcomes. Some decisions affect the game, but very little overall. Fourth Component- [b] Turn Based Board Game [/b] The highlight is the turn based board game aspect of the game. You build buildings that give you more money in a region, generate cards, or the ability to produce units. The cards will do things like buff units for a specific battle, generate extra gold, discount units for a turn, etc. There is a decent amount of strategy involved here and one can appreciate the charm in this board game like part of the game. Really, it is the strongest component of the game. However, the AI aren't all that smart in moving its units around or staging large invasions making for an easy time. [b] Conclusion [/b] If you like choose your own adventure games with a decent board game to go with it, you may find this game to be somewhat enjoyable... Just know the former isn't as impactful as it should be. Anything outside of that, and you are going to be disappointed. Dong some research, it is clear this game had a lot of cut content and was gutted to make way for Original Sin. Even so, if the developers had spent time on the turn based board game component and expanding the characters and politics, it would have been a better game. The RTS and Dragon components just feel like they were shoved in. Too many genres in one basket, you could say. Regardless, I hope the studio will visit this in the future someday. There are too few games where one plays as a dragon... and even fewer that are even worth playing. Maybe there is a future for Dragon Commander to be more an action or open world RPG where it would fit to become a dragon and assist the armies that your generals command. One can only hope.
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Divinity: Dragon Commander has to be the most stupid game I have ever wasted my money on. I can not go into as much depth of the incredible lack of strategy associated with the game that I would like to, but here is a simple rundown of why this game is an F. The units are stupid, poor design, poor execution, poor voice-overs. The unit strategy is just stupid if you don't research the right unit, you will get wiped out. The story is by far the laziest piece of garbage in the history of gaming. You start at such a huge disadvantage; it takes but a handful of turns to get overwhelmed. The political system is exciting but does not save the game. My opinion is to make this better, take the garbage fighting portion of the game and put in a total war style gameplay, but leave the political system in.
full of bugs, just make the experience worse and worse as you encounter more of them
Absolutely impenetrable. I'm normally a fan of janky hard to get into games, but this was just not worth the time or money i spent on it.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.