
Every descent is a deadly gamble. DIVE or DIE in the cursed abyss, face Eldritch horrors to uncover the mystery of the black rain. Scavenge and upgrade, recruit and sacrifice. Save your camp... The Flood is coming.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Sep 5 → 5.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Explore the Abyssal Pool, an underwater labyrinth of drowned ruins, lost idols, and mutated monsters. Lead a band of desperate survivors with Jack, a haunted man with a singular purpose: to save what's left of humanity.
Evade or fight what lurks in the dark. And try to appease the Maker of Rain before he floods the world in his black tears.
Plunge into the cursed Abyssal Pool, where every descent is a deadly gamble. Navigate sunken ruins, face eldritch horrors in darkness, and race against dwindling oxygen. Knowledge and skill are your only guides in the challenging depths.
Lead desperate survivors where death is permanent and sacrifice is inevitable. Manage health and sanity. Decide who joins, who dives, who dies. No One is safe
Transform your fragile camp into humanity's last refuge. Assign vital roles to your survivors, improve their skillset and craft them new tools & equipment. Balance resources against time to upgrade essential structures. A stronger camp means deeper dives and better chances of surviving another day.
Search for sacred relics scattered across the drowned world. Find them all before the final Flood drowns everything forever.
Time is running out; every day matters. Will you find redemption in the depths, or join the countless souls already claimed by the Black Rain?

Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 1.3Kreviews | 91% | — | $703.3K |
| $19.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 925 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Анимация из рекламы мобильных игр и этот переворот при разворачивании, тяжело смотреть.
被美術吸引來玩遊戲初期新鮮感過後內容也開始無聊拖時間,只要前期夠隱忍探索角色等級練上去,去新區域就不會被初見殺,後期就只有衝刺躲無敵怪農材料去解謎,通關二刷也沒新內容浪費時間農材料而已
Man, it was fun for a couple hours, then got insanely redundant. Little to no variety in the map. I was hoping for a couple maps, and more depth than the same enemies every 50 meters
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 929 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏是好游戏,就是不能保存,连着死了2个培养半天适合潜水的,直接就不想玩了。 我觉得作者肯定是这么想的,我这个克苏鲁潜水搜打撤游戏要做的有重玩价值,最好是玩家能开几个新档玩,还要具有挑战性。但是这么做直接把休闲玩家劝退了... 主要的问题就是死了主力的挫败感太强,只要在祭坛增加个复活的功能就可以解决了
期待した私が○○でした。 とにかく潜水してからの展開が、単調で、進み具合が呪い。暗いイメージばかりを植え付けて、前に進めない恐怖がメインのうっとおしいゲーム。もう少し進み具合に変化があれば少しは楽しめたはず。なんで、変化が無いの。そんなゲームのどこが・・・的な印象。見た目は良かったが単調だけがあまりにも退屈で残念。
[strike]i want to leave a positive review, i really do, but the double time limitation sucks ♥♥♥♥♥♥♥ donkey ♥♥♥♥~~ i cannot explore at my own pace because of limited oxygen (fine), but on top of that i have limited days to map the labirynth (not fine) i got to the crimson basin and graveyard, feels like i explored them fully, but i still cannot find a way to seal the wound for 5 days straight my clock is running out and this is getting rapidly irritating on top of being stressful under the threat of just losing my save like bro, have one or the other, this is too much[/strike] i retract my statement, im retarded and didnt notice the endless mode tickbox so yeah i guess the game is fun
没地图,没提示,全是隐藏,找路都要找疯了。难度倒是不难,就是找东西 连个指示标志都没救硬找你个头啊!
I can not recommend this game, after a certain point, going into spoilers, the levels, and the enemies, will repeat, exactly Farmlands and stalker well all over again, but now, stalkers are invisible and the crawler level is full of dead-ends, with nothing to get away from it, it becomes incredibly tedious in the latest parts of the game, thus my interest turned into boredom, knowing its nothing new, but same, yet worse design again. I dropped it, after sinking 15 hrs in it within a couple days, with it wasn't some reused stuff with no decent way to play around it.
За такую цену контента крайне мало. Противников по пальцам пересчитать. Думал будет куча всякой НЁХ лавкрафтовской. По факту в каждой локации по 1-2 разновидности максимум. А самих локаций, опять же, немного. И самое плохое, что нужно постоянно в них возвращаться. Т.е. со временем это начинает уже просто душить. Ещё проблема в отсутствии какого-либо лора. Только записки, которые каким-то образом не сгнили в воде за 5 лет, повествующие о жизни то ли главного героя, то ли его приближенного, в период этого бедствия. Т.е. ничего другого вообще там нет. От слова СОВСЕМ. Было бы прикольно вскрыть сейф (такой механики в игре нет) в полуразрушенном доме и найти там дневник какого-нибудь влиятельного человека, который записывал ситуацию до потопа со своей перспективы. Или какие-нибудь детские потрепанные игрушки найти в затопленной квартире. Вещи личные. Может быть потусторонние штуки, учитывая оккультное происхождение дождя. Что-нибудь. В игре вообще ничего нет, опять же. Ты просто лутаешь доски и материалы для крафта, условно говоря, всю игру, чтобы дальше пройти. Статуэтки на поверхность таскаешь по сюжету. В том же Дарквуде было куча лора про Лес и его появление. Про людей, которых ты встречаешь. Т.е. там было погружение в мир, была обоснованная гнетущая атмосфера, не только за счёт звуков и визуала. Постепенное раскрытие того же мира. А тут - лишь этот карикатурный жиро-с Джек, который постоянно про Создателя орёт, не раскрывая абсолютно ничего, что за этим Создателем стоит. Да даже в Darkest Dungeon было больше лора и экспозиции. И они были гораздо более ужасающи, учитывая концовку. Короче, не могу поставить игре выше 6 из 10. Просто за старания, отсутствие багов, задумку общую.
Жёстко сгорел с одного момента: отправился в далёкое плавание по глубокой, неизведанной области, собрал кучу лута, чертежей, карт, идол... По пути на поверхность персонаж застрял между рыбой-ебакой и стеной. Выбраться никак. Ок, погиб, горю, но что поделать. Отправляюсь другим водолазом к трупу предыдущего, чтоб забрать добро. Приплываю туда, а там два куска руды и дротики (!!!) Зачем тогда обозначать труп водолаза, если его лут не сохраняется???!!! И теперь в потёмках там опять пробираться! *Много мата в адрес разраба* В целом, игра странная... Вроде интересная, а вроде и повторяющееся уныние. Но сложившаяся игровая ситуация заставила меня реджквитнуть
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $703.4K | 2.9K | 80% | $9.99 | |
| $703.4K | 1.1K | 77% | $19.99 | |
| $703.6K | 1.6K | 87% | $19.99 | |
| $702.7K | 2.3K | 94% | $9.99 | |
| $702.6K | 4.4K | 93% | $5.99 | |
| $704.1K | 238 | 58% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.7K | 483 | 89% | $2.79 | |
| $201.9K | 265 | 72% | $17.99 | |
| $55.5K |
| 1.3K |
| 84% |
| $1.99 |
| $9.8K | 24 | 38% | $9.99 |
| $7.5K | 77 | 100% | $3.99 |
| $7.2K | 32 | 59% | $9.99 |