
Every descent is a deadly gamble. DIVE or DIE in the cursed abyss, face Eldritch horrors to uncover the mystery of the black rain. Scavenge and upgrade, recruit and sacrifice. Save your camp... The Flood is coming.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Sep 5 → 5.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Explore the Abyssal Pool, an underwater labyrinth of drowned ruins, lost idols, and mutated monsters. Lead a band of desperate survivors with Jack, a haunted man with a singular purpose: to save what's left of humanity.
Evade or fight what lurks in the dark. And try to appease the Maker of Rain before he floods the world in his black tears.
Plunge into the cursed Abyssal Pool, where every descent is a deadly gamble. Navigate sunken ruins, face eldritch horrors in darkness, and race against dwindling oxygen. Knowledge and skill are your only guides in the challenging depths.
Lead desperate survivors where death is permanent and sacrifice is inevitable. Manage health and sanity. Decide who joins, who dives, who dies. No One is safe
Transform your fragile camp into humanity's last refuge. Assign vital roles to your survivors, improve their skillset and craft them new tools & equipment. Balance resources against time to upgrade essential structures. A stronger camp means deeper dives and better chances of surviving another day.
Search for sacred relics scattered across the drowned world. Find them all before the final Flood drowns everything forever.
Time is running out; every day matters. Will you find redemption in the depths, or join the countless souls already claimed by the Black Rain?

Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 1.4Kreviews | 92% | — | $745.4K |
| $19.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 916 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its fun, try the demo if youre unsure whether you want it!
I mean, it's a horror version of Dave the Diver with town and super weird people management instead of the restaurant part, so it's awesome! The diving is fun and tense. The art is beautiful and at times beautifully ugly. This one is punishing at times, but keeps me wanting more. Just one more round. Ok, I can do one more. OK, This is the last round. Seriously, last run... That feeling of always wanting to play a little longer is the Hallmark of a great game. ONE CRITIQUE - Listen, I am good at gittin gud, but I'm also gittin old and need a mini map. I understand the mystique or whatever. Great. I love when devs put real thought into things like this. I really do. But please, a mini map. Love, Aging Eyes in Southern Florida
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 920 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Super wciągająca gra, która na początku trzyma klimat grozy by na końcu zamienić się w grę o orientacji przestrzennej. Przejście całej wymagało od mnie 17 godzin. Polecam i liczę na rozwój kontentu :D
The game was short and sweet, with nice vibe to it, thus I do recommend it. Alas, it is FAR too easy, with MASSIVE balancing issues. If You expect Darkest Dungeon brutality and losing characters until You gain knowledge, this isn't that. You can fix these by making a Custom game and cranking it hard and disabling sacrifices. However, since You need to beat it to unlock Custom difficulty, it no longer has the fresh, blind playthrough appeal to it. Would have been nice to have an option to force unlock all difficulties to begin with, perhaps with some warning. Also additional premade difficulty choices with nerfed sacrifice potency and timers. Possible spoilers ahead. Sadly it's too easy to go infinite on the postponement, it never came close to being a threat. You realize this very early, and the whole "doom countdown", which gave the game a lot of unique flavor initially, is gone. Disappointed that Rain difficulty doesn't amend this either, perhaps by halving sacrifice potency and cutting the countdown by further 10 days. The pace of my first Hard blind run was more than enough to beat those conditions, as my count never dipped below 17. Even with halved sacrifice yield You can eventually go infinite. Since You need to beat the game to unlock it and thus have knowledge and can progress much faster the second time, even those conditions would make Rain fairly easy as second run. The further You get, the less dangerous the areas and their gimmicks become, which is a strange balancing choice. You can completely remove negative traits from existence far too early / easily. Similarly, you can "disable" events You don't feel like dealing with too easily / too early. Similarly, since You can have many more characters than buildings to man, the Black Rain can be easily mitigated by having multiple characters with Meteorology. Speaking of traits, Obsessive is ABSOLUTELY busted. Without it my material yield would be hardly 1/10 of what it was by the endgame. Perhaps this is the reason why the game was so easy. Balancing recommendation for this: -5% weight per item, up to cap of -75%. Many skills are very underwhelming and I never ended opting for them. Never had need to duplicate any items, as Obsessive allows You to haul essentially the entire game map worth of resources home in a single go. Upkeep never dipped ~20 below max (basically only when blessing areas, after which I maxed it right away from the stuff leftover in the nets). I never used Infirmary aside of some trying some endgame temporary buffs, which were unnecessary by then. Perhaps this relates to my divers not taking heavy health/sanity damage during the dives and would otherwise be more useful. Overall, still a fun little game. If the Custom mode gets option to tweak sacrifice potency %, I may do another run on stats somewhere past Rain difficulty, 15 days and half worship gain!
Praise be the Rainmaker! Addicting gameplay loop with challenging gameplay but not too challenging on normal. Love the Lovecraftian horror. Scratched the itch I had after playing Dredge.
Good creepy game
Bardzo przyjemnie się gra. POLECAM
야숨 : 가면 재밌을 같은데 한번 가보자 - 뭔가 있음 본작 : 가면 ㅈ될거 같은데 한번 가보자 - 뭔가 있음
Its a great mix of Dave the Diver and Darkest Dungeon. Diving is both scary and relaxing at the same time. The timer is a non-issue if you know how to use the Altar effectively. You can definitely stretch it out as much as you want more than enough to explore the deep.
I enjoy the atmosphere of this game, the very first playthrough is definitely the most enjoyable, exploring the different areas for the first time, discovering the dangers. Its all very fun. What I think would make this a bit better though is different maps to explore in different runs and maybe a day night cycle if you spend too much time in the water. Other than that this game was very fun.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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