
Every descent is a deadly gamble. DIVE or DIE in the cursed abyss, face Eldritch horrors to uncover the mystery of the black rain. Scavenge and upgrade, recruit and sacrifice. Save your camp... The Flood is coming.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Sep 5 → 5.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Explore the Abyssal Pool, an underwater labyrinth of drowned ruins, lost idols, and mutated monsters. Lead a band of desperate survivors with Jack, a haunted man with a singular purpose: to save what's left of humanity.
Evade or fight what lurks in the dark. And try to appease the Maker of Rain before he floods the world in his black tears.
Plunge into the cursed Abyssal Pool, where every descent is a deadly gamble. Navigate sunken ruins, face eldritch horrors in darkness, and race against dwindling oxygen. Knowledge and skill are your only guides in the challenging depths.
Lead desperate survivors where death is permanent and sacrifice is inevitable. Manage health and sanity. Decide who joins, who dives, who dies. No One is safe
Transform your fragile camp into humanity's last refuge. Assign vital roles to your survivors, improve their skillset and craft them new tools & equipment. Balance resources against time to upgrade essential structures. A stronger camp means deeper dives and better chances of surviving another day.
Search for sacred relics scattered across the drowned world. Find them all before the final Flood drowns everything forever.
Time is running out; every day matters. Will you find redemption in the depths, or join the countless souls already claimed by the Black Rain?

Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 1.4Kreviews | 91% | — | $742.9K |
| $19.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 905 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Я уже достаточно давно не оставлял ни на что отзыв, но в этом случае просто не могу сдержаться. Это настоящая инди жемчужина. Я не помню когда в последний раз инди проект меня ТАК затягивал и это при условии что к 2D играм я обычно совершенно равнодушен и тот же силксонг был по итогу мною брошен. Никогда бы не подумал что смесь Darkest Dungeon и Dave the diver может оказаться НАСТОЛЬКО хороша. Да, видно что тут и там у ребят не хватило средств (больше проявляется это по статичным артам/картинкам), но при этом игромеханически мне просто не к чему придраться, совершенно самобытный и в каком-то смысле уникальный проект.
实际上我是想打差评的,但是游戏确实好玩,虽然有一些很弱智的地方。 1:一坨屎的战斗系统,基本上的武器只有镇定有用,可以控大型怪,我是很好奇为什么设计了武器然后一堆打不死的怪物?这点我实在搞不懂,打不死的怪那你的近战和枪械的技能又是为什么设计的? 2:等级系统,这个我说真的也是一坨,不知道这么设计的,只有潜水的经验是高的,一些强力的辅助天赋也是在后面的,什么给潜水员+30%属性啥的,但是你不潜水你纯靠建筑经验十几天才能升一次 3:小地图,没有小地图没有小地图没有小地图,纯坑害路痴来的,玩了一天迷路十几次()太难受了 4:人物星级,没啥用啊星级,=-=我第三个圣像拿到了也没有看到三星的,但是我开局培养的二星都快拉满了,压根用不上三星了
Media

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 909 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un jeu original qui m'intéressait de visuel vite fais les mécaniques semblait intéressante Je rédiges rarement des avis mais ce jeu est une pépite le genre de jeu fait part un studio de passionné et il mérite le détour l'ambiance globale sonore et visuel est magnifique et vraiment prenante la peur de l'inconnue, de perdre son personnage... tout ca prend vraiment vite au trippe mais dans le bon sens le jeu n'est pas frustrant il exploite juste a merveille les peurs humaine ! Il est vraiment a faire et surtout a faire de sa propre experience le jeu se savoure sans aucune connaissance dessus ! faut pas hésiter des jeux comme celui ci on n'en fait plus j'ai hate de voir ce que le studio préparera a l'avenir c:
I was looking forward to something Dredge-like and this game scratches this itch perfectly while adding a different game style to the vibe. I love it!
I enjoyed this game more than I expected. It hits that perfect level of spookiness where I can enjoy the atmosphere and feel tension but not be totally unable to play (like I am with most horror games). The game has a lot of clever design choices to make give the player a sense of there being a lot to do, and a sense of urgency on top of that. There is some amount of grinding which I didn't love, but the balancing is surprisingly good and kept it in check (at least on normal difficulty). Progression was fun and I enjoyed how much there was to explore in the map. The map itself isn't huge, but it is quite dense and you end up revisiting areas many times. Areas, too, change: you can "bless" them by sacrificing a diver. Blessed areas have much better items (and new secrets), but also are far more dangerous. There were a few issues that I think could be ironed out. The biggest one that comes to mind - and the most popular thing to complain about on the forums right now - is the [spoiler] farmlands monster [/spoiler]. Its design feels cheap and does a disservice to the atmosphere and pacing of dives. Overall though I think this is a very nicely put together and tightly designed game. I don't think I would do another run after finishing my first one with 8/8 idols (I don't think the game's design really lends itself well to a roguelite), but thoroughly enjoyed the run I did do.
🖼️ Style graphique – 9/10 Très beau travail, l’univers visuel est cohérent et agréable. Petit bémol : quelques bugs avec les animations, mais rien de rédhibitoire. 🎵 Son et musique – 8/10 Bonne ambiance sonore, même si c’est une question de goût personnel. 🌍 Ambiance – 10/10 Immersif, captivant, on est vraiment plongé dans l’univers. Un sans-faute. 📖 Histoire – 8/10 Intéressante, même si là encore, ça reste subjectif. 🎮 Gameplay – l’idée vs la pratique L’idée : 9/10 – excellente base, du potentiel. La pratique : 6/10 – sauf pour l’exploration la première fois où je mettrais un 9/10. ⚠️ 4 points qui mériteraient des améliorations selon moi : 1️⃣ Indications et ressources On a des indices pour trouver les idoles, mais aucun pour les ressources (ex : j’ai galéré pour trouver la tronçonneuse). Résultat : je récupère des améliorations trop tard, alors que mon équipement est déjà presque au max. 💡 Suggestion : donner des indices pour les ressources après la première idole, lier les recherches à la bibliothèque et au journal. est diminué la précision des indice du pécheur 2️⃣ Gestion du camp Le camp est un peu laissé de côté. il suffit d amélioré que 3 bâtiments (atelier, pont de plongée, hôtel de ville ) = 75% de la gestion du camp un système qui oblige davantage à utiliser et développer le camp pour progresser serait top. 3️⃣ Difficulté et rejouabilité La map est toujours la même, quel que soit le niveau de difficulté. Une fois la run finie en mode "Moyen", je connais tout → l’exploration disparaît. une map aléatoire à chaque run (je sais que c’est complexe, mais ce serait un gros plus). 4️⃣ Expéditions Elles sont trop secondaires, presque anecdotiques. 💡 Suggestion : les rendre plus importantes pour le camp. ✅ Conclusion Un très bon jeu dans l’ensemble, avec une ambiance et un style graphique qui déchirent. Quelques ajustements sur le gameplay, la rejouabilité et la gestion des ressources lui permettraient d’atteindre un niveau encore supérieur. Je recommande malgré tout ! 🙌
One of the my favorite game of this year! I really appreciate a lore and location is absolutely stunning. Will wait next part with impatience
Beat the game. Challenging but fair. Spooky ambiance. Would recommend
Quite a decent game. Certain features were a bit ambiguous regarding resource gathering such as crystalized rain respawning and final piece of the journal which i couldn't find. Biohack feature and the tranquilizer dart seemed non-existent and the end game also lacks a bit of content. They definitely need more creatures and challenges to balance the late game so it doesn't feel as void as it did. Story is decent, atmosphere is good, controls and physic was good. A little overpriced for what it is. But definitely worth to buy on 30%+ discount. Looking forward to get more content and probably even some procedural map in future version as a separate play mode to increase the replay value. I hope they will not pick the DLC route and instead add content to the base game in future.
潜水员疯狂的戴夫,歪比叭卜~
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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