
Distant Worlds 2 is a vast, pausable real-time 4X space strategy game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 23 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这才是我心目中的4X游戏,可以把微观交给AI处理,宏观则交给自己处理,不用像隔壁群星那样每天要批几百份奏折,朱元璋来了都得摇摇头。 DW2最大缺点就是后期闪退问题,我78x3d+64G内存依然会无缘无故卡爆,然而闪退问题从发售到现在一直都存在了,从评测区和官方技术讨论区一直都有人在说这个闪退问题,但是开发者就是坐视不管,给个差评算了
有汉化了,真香
I love this game and I'm highly recommending it to everyone who loves deep and complex 4X games. This game is a beast. So much stuff is going on and sometimes I felt like the interface doesn't really help me understanding the game. But once I got into it, I loved it as much or more than the first game of this series. And with time and after understanding certain key features of the interface it feels absolutely optimized to me. I'd say it's an absolutely unique 4X game. Especially the simulation of the private sector and the automation capabilities are very different than most games. So if you like a huge game that stimulates a while lot and you'd like to understand and master something new, get it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 820 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
2000 systèmes, des dizaines de milliers de planètes, et un empire qui tourne pratiquement tout seul si on le laisses faire. C'est le 4X le plus dingue en terme d'échelle. (A coté d'Aurora 4x ?) Le vrai truc fort c'est que la galaxie vit sans toi : évènements, factions, économie privée, tout continue de bouger même quand tu regardes ailleurs. Ça donne l'impression d'un univers vivant plutôt qu'un plateau de jeu figé. Par contre à sa sortie le jeu était clairement pas fini, gros trous dans le gameplay et des plantages, faut être honnête là-dessus. Après plusieurs années de patchs c'est devenu beaucoup plus solide, mais ça reste un jeu qui demande de la patience, autant pour apprendre le jeu que pour le voir devenir vraiment bon.
디시인사이드 '디스턴트 월드' 갤러리로 와주세요. 한국 사람들끼리 뭉칩시다
a
absolut some of my favorite Games
Good Space sim with above Average details
Forse semplicemente il miglior 4x spaziale disponibile. La curva di apprendimento non è sicuramente bassa, ma l'impegno è ripagato dal riuscire a padroneggiare un mostro di complessità che regala notevoli soddisfazioni. Assolutamente da provare.
Cautions recommendation It definitely takes time to learn the game [15-25 hours]. Before that it will be a struggle, likely with frustration. While the game has automated systems, with highly customisable settings, referenced as "advisors"; the level of automation can allow the game to essentially play itself, or permit the player to manage micro details of each planet, orbital, ship, individual character. While this can allow you to slowly ease into the game, learn gradually, & only actively play the parts that interest you, I feel that it inadverently handicaps your understanding & skill development within certain areas, due to poor explanation of mechanisms. There is an in game encyclopedia that is meant to help with these detailed systems. Personally I found it vague, compounded by poor tool tipping. After reading several player written guides, & watching video tutorials, I finally felt I grasped & understood the game at ~20 hours. Eventually I came away able to play, & make sound progress, recover from set backs. I would play, without noticing the hours passing, however I am not sure I enjoyed my time playing the game?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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