
Distant Worlds 2 is a vast, pausable real-time 4X space strategy game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 23 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
complexe, mais très gratifiant
中文能用了先给个好评
This game. Some people enjoy Stellaris. After work I'd much rather play this. First, its very in depth. You build a ship, you see it coming out of your spaceport. You build a research station, you see your civilian freighters bringing the supplies it needs. This game is at its core, a simulation. It has some of the most powerful automation tools in the genre. You feel like an emperor only making high level decisions, but if you want you can make that planet build say more troops. Unlike Stellaris/Endless Space 2 while the game has events they are not as big of a focus. As a real time game, I find myself pausing alot as if it was turn based so I can read all the pop ups. This game does require some investment, much like Shadow Empire, prepare to not only read the manual and online guides, I'd reccommend watching some Let's Play videos on the youtube. Because its different from say Master Of Orion, it probably wont click at first. Pirates are easily the most dangerous in the genre as well. You cannot defeat them until around the mid game, instead you build your fleet of defense escorts to hold them back or pay them off when you can. It sounds irritating, but Pirates in this game are meant to be the gatekeepers to the mid game. Combat is exceptional, some of the best in the genre. Its not quite Sword of the Stars, but its the next best thing. You've got fleets, you can build your ships based on components, you choose roles in a fleet, you watch them fight. This is a primary draw, and I do not understand how people can enjoy Stellaris or Endless Space 2 so called 'combat'. Where the game is weakest is Empires. You can't make your own, you can rename them, and choose what government they are, but Galciv or Stellaris style roleplay isn't possible here. Think Endless Space 2ish. This game may have launched in a poor state, but as of right now with all of the DLC, I'd say its near the top of the genre. Anyone who complains about bugs, doesn't enjoy the genre. I find this game to have less bugs than Galciv 4 and Endless Space 2.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 820 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
比stellaris好
Excellent 4X, bien structuré, ce n'est pas un triple A mais j'ai beaucoup de plaisir a y jouer. J'aimerai une version française
'_'
수작이라 평가할만한 지점이 있지만, 해적이나 하이브 같은 서사의 단선적인 면모가 경제 행정 무역 체계의 복잡성과 너무 괴리감이 느껴져서 일단 플레이를 중단했습니다. 개연성으로 살아숨쉬지 않는다고 표현해야 할까요. 시간을 두고 좀 더 지켜보겠습니다만...
看到我时长没,游戏没打开 换了SSD,打开了,换好评吧,另外,希望能够更新中文。
能汉化了,改成好评了
I'm not really a guy who love go through stats in a video game. Fast action, big armies, spectacular battles - that's my bread and butter. So you tell me why I adore a game in which I watch how tiny ships wander slowly through vast space to explore me whatever next resource and going through my colonies stats. The biggest feature of DW2 is for me possibility to quickly (or slowly and precisely) jump between "full manager" and "idle" modes so I can go eat dinner while things happen. Awesome game, very chilling but engaging. Space is soooo big...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $9.3K | 18 | 50% | $14.99 | |
| — | 0 | — | — | |
| $242.8K | 833 | 84% | $9.99 | |
| $92.2K | 121 | 49% | $19.99 | |
| $57.6K | 83 | 76% | $17.99 | |
| $18.9K | 34 | 79% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.9M | 61.5K | 89% | $4.99 | |
| $5.9M | 22.2K | 81% | $9.99 | |
| $5.8M | 83.8K | 94% | $5.99 | |
| $5.8M | 5.1K | 73% | $39.99 | |
| $5.9M | 23.8K | 90% | $9.99 | |
| $5.9M | 6.9K | 82% | $39.99 |